Mechanical Menace by JustinMullin

[raw]
made by JustinMullin for LD25 (JAM)
Lead a group of heartless robots on a quest to take over the world. Caution: contains TANKS, ROBOTS, LASERS, and EXPLOSIONS.

Credits:
Daniel Grace and Justin Mullin: Programming, Design
Julia Grace and Joe Olson: Art, Sound Effects, Design

Written in Scala using the highly recommended LibGDX (http://code.google.com/p/libgdx/).

Feedback

TehSkull
18. Dec 2012 路 07:55 UTC
Fun, but VERY unforgiving. Changing levels should give you a new squad, or at least 5 more tanks.
馃帳 JustinMullin
18. Dec 2012 路 22:17 UTC
@TehSkull It could be made WAY more obvious, but you do get a new tank for picking up the treasures. There are at most 3 per level though, so you won't get 5 more.
lucas-b.eyer.be
19. Dec 2012 路 00:35 UTC
Quite a fun idea, but I often felt it was easier when I had only one tank! Would have been nice with a background music.
Meep
19. Dec 2012 路 00:39 UTC
I find my tanks keep spawning in an awkward spot that I'd lose 90% of my tanks immediately, and have to clear everything with only one or two tanks alone. Despite that, it's very fun. :)
recursive frog
26. Dec 2012 路 14:42 UTC
This is some good fun. I wasn't sure at all how I was supposed to play just by reading the instructions but I figured it out really quickly once in the game.

Like lucas, I also found it easier once I had only one tank to worry about. Was there a special bonus or incentive to keeping more than one alive by the end of a stage?
Norgg
06. Jan 2013 路 00:24 UTC
Interesting mechanic and a generally fun and innovative game, felt a bit unfair when one enemy tank was able to shoot 4 or 5 of my tanks within a fraction of a second before I could react at all.