StickThief by Zaxuhe
Trailer/Video: http://www.youtube.com/watch?v=idJX80iQW_o
You are a thief and you have to steal everything of some homes, by everything I mean everything except walls and windows.... and well people, the people that live in the house can't see you or you will lose and will have to try again
Rules:
* You have to pick everything including furniture (tables, chairs, etc...)
* If there is something on top of another object, you have to pick the object at top first
* After picking an object you won't be able to pick another object for a little while
* If you are on the watching zone/area of a resident you lose and you will have to start again
Instructions:
* Arrow keys to move
* Control key to pick up an item
Notes:
* On level selection screen, select the house you wan't to thief
* When you finish a level you will be taken back to home screen, just click on start and you will see the next level unlocked
* Flash build coming soon trough flascc but I'm a little worried about performance (actually is running now in flash, thanks to protonsdk, but I have to do some speed tests)
This has been created with proton sdk
"This product includes software from the Proton SDK developed by Seth A. Robinson ( www.rtsoft.com )"
You are a thief and you have to steal everything of some homes, by everything I mean everything except walls and windows.... and well people, the people that live in the house can't see you or you will lose and will have to try again
Rules:
* You have to pick everything including furniture (tables, chairs, etc...)
* If there is something on top of another object, you have to pick the object at top first
* After picking an object you won't be able to pick another object for a little while
* If you are on the watching zone/area of a resident you lose and you will have to start again
Instructions:
* Arrow keys to move
* Control key to pick up an item
Notes:
* On level selection screen, select the house you wan't to thief
* When you finish a level you will be taken back to home screen, just click on start and you will see the next level unlocked
* Flash build coming soon trough flascc but I'm a little worried about performance (actually is running now in flash, thanks to protonsdk, but I have to do some speed tests)
This has been created with proton sdk
"This product includes software from the Proton SDK developed by Seth A. Robinson ( www.rtsoft.com )"
| Windows | http://zaxuhe.com/ld25/StickThief.zip |
| Source (github) | https://github.com/Zaxuhe/ludum-dare-25 |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=12209 |
Ratings
| Coolness | 46% | 742 |
| Overall | 3.00 | 353 |
| Audio | 2.79 | 242 |
| Fun | 2.83 | 372 |
| Graphics | 2.67 | 481 |
| Humor | 2.81 | 272 |
| Innovation | 3.09 | 260 |
| Mood | 2.95 | 277 |
| Theme | 3.42 | 279 |
- I can't stress this enough: if you game uses a keyboard, SO SHOULD BE MENU. Don't mix them up, it's unprofessional, annoying and a barrier to the player's learning. If the game requires you to click "Start" with the cursor, the first thing the player will try is to move the character with cursor.
- The game should have some instructions.
- Don't make the player return to the menu screen between each level. This is especially bothersome because of the inconsistent input methods I mentioned above.
- The music was sort of annoying, but good job on adding a "mute" option. IMO, sound effects should be prioritized over music, because they have a smaller chance of being irritating, are easier to make and provide feedback rather than being static background.
- You misspelled "Thief" in the title screen :P Remember that you're allowed to fix typos after the deadline.
Good job over all, though I wish the controls didn't feel so sticky. Again, I can't put my finger on how you'd go about fixing this, because the game's design seems fine.