StickThief by Zaxuhe

[raw]
made by Zaxuhe for LD25 (COMPO)
Trailer/Video: http://www.youtube.com/watch?v=idJX80iQW_o

You are a thief and you have to steal everything of some homes, by everything I mean everything except walls and windows.... and well people, the people that live in the house can't see you or you will lose and will have to try again

Rules:
* You have to pick everything including furniture (tables, chairs, etc...)
* If there is something on top of another object, you have to pick the object at top first
* After picking an object you won't be able to pick another object for a little while
* If you are on the watching zone/area of a resident you lose and you will have to start again

Instructions:
* Arrow keys to move
* Control key to pick up an item

Notes:
* On level selection screen, select the house you wan't to thief
* When you finish a level you will be taken back to home screen, just click on start and you will see the next level unlocked
* Flash build coming soon trough flascc but I'm a little worried about performance (actually is running now in flash, thanks to protonsdk, but I have to do some speed tests)

This has been created with proton sdk
"This product includes software from the Proton SDK developed by Seth A. Robinson ( www.rtsoft.com )"

Ratings

Coolness 46% 742
Overall 3.00 353
Audio 2.79 242
Fun 2.83 372
Graphics 2.67 481
Humor 2.81 272
Innovation 3.09 260
Mood 2.95 277
Theme 3.42 279

Feedback

MrEvilGuy
17. Dec 2012 · 04:41 UTC
I love the epic sounding music for such a simple task as stealing chairs and furniture! Strangely interesting idea.
dan.jeffrey
17. Dec 2012 · 04:44 UTC
Controls need work
Crowbeak
17. Dec 2012 · 04:46 UTC
I like the music, but felt it didn't fit the game very well. You have a solid concept for a game here, but the level designs could use some work. If the people occasionally turned or something, it would add more excitement to the game. Overall, it's a solid entry. :D
jahlgren
17. Dec 2012 · 16:10 UTC
It was ok. I think it would have been more fun with non isometric view (for better understanding where the guy would move) or point and click to move.
bach
18. Dec 2012 · 00:21 UTC
Quite a nice idea. I loved how you just steal everything :) Wish there would have been a bit more polish overall - controls & graphics felt a bit rushed. That being said, still enjoyed playing it!
RHY3756547
18. Dec 2012 · 00:27 UTC
I absolutely love that you steal their whole house part by part and they don't even react.
suve
18. Dec 2012 · 00:28 UTC
Hey, nice job! I liked the music and the graphics. The controls could use some work (like being able to hold keys) and people would be more of a challenge if they had some patrol routes, instead of just walking from side to side - but it's quite enjoyable overall.
h.attila
19. Dec 2012 · 20:41 UTC
Good idea. The music didn't fit the game very well, and it could've used some kind of notification when the timeout for stealing stuff is over.
Retrac
21. Dec 2012 · 03:29 UTC
The game concept and the music were good, although the controls and movement were a little difficult to get used. I definitely think the option to use a mouse would have helped. Well done!
Cabral
21. Dec 2012 · 21:37 UTC
It's original, but there's something that doesn't feel right about it. I think it's that I could get used to control an isometric character with the arrows in such short time, plus the delay between each move in a game in which you have to be fast. There's a couple of things I'd like to point out:

- I can't stress this enough: if you game uses a keyboard, SO SHOULD BE MENU. Don't mix them up, it's unprofessional, annoying and a barrier to the player's learning. If the game requires you to click "Start" with the cursor, the first thing the player will try is to move the character with cursor.
- The game should have some instructions.
- Don't make the player return to the menu screen between each level. This is especially bothersome because of the inconsistent input methods I mentioned above.
- The music was sort of annoying, but good job on adding a "mute" option. IMO, sound effects should be prioritized over music, because they have a smaller chance of being irritating, are easier to make and provide feedback rather than being static background.
- You misspelled "Thief" in the title screen :P Remember that you're allowed to fix typos after the deadline.

Good job over all, though I wish the controls didn't feel so sticky. Again, I can't put my finger on how you'd go about fixing this, because the game's design seems fine.
Neonlare
06. Jan 2013 · 04:57 UTC
For stealing such basic amenities, the music was very, very inspiring. Awe-Inspiring. Oh, the game was a hoot as well :D.