{"author_link":"\/author\/zaxuhe\/","author_name":"Zaxuhe","author_uid":"12209","comments":[{"author_name":"MrEvilGuy","author_uid":"11072","time":"Dec 17, 2012 @ 4:46am","epoch":1355719260,"text":"I love the epic sounding music for such a simple task as stealing chairs and furniture! Strangely interesting idea."},{"author_name":"dan.jeffrey","author_uid":"17915","time":"Dec 17, 2012 @ 4:49am","epoch":1355719440,"text":"Controls need work"},{"author_name":"Crowbeak","author_uid":"16689","time":"Dec 17, 2012 @ 4:51am","epoch":1355719560,"text":"I like the music, but felt it didn't fit the game very well. You have a solid concept for a game here, but the level designs could use some work. If the people occasionally turned or something, it would add more excitement to the game. Overall, it's a solid entry. :D"},{"author_name":"jahlgren","author_uid":"17805","time":"Dec 17, 2012 @ 4:15pm","epoch":1355760600,"text":"It was ok. I think it would have been more fun with non isometric view (for better understanding where the guy would move) or point and click to move."},{"author_name":"bach","author_uid":"5433","time":"Dec 18, 2012 @ 12:26am","epoch":1355790060,"text":"Quite a nice idea. I loved how you just steal everything :) Wish there would have been a bit more polish overall - controls &amp; graphics felt a bit rushed. That being said, still enjoyed playing it!"},{"author_name":"RHY3756547","author_uid":"7339","time":"Dec 18, 2012 @ 12:32am","epoch":1355790420,"text":"I absolutely love that you steal their whole house part by part and they don't even react."},{"author_name":"suve","author_uid":"18843","time":"Dec 18, 2012 @ 12:33am","epoch":1355790480,"text":"Hey, nice job! I liked the music and the graphics. The controls could use some work (like being able to hold keys) and people would be more of a challenge if they had some patrol routes, instead of just walking from side to side - but it's quite enjoyable overall."},{"author_name":"h.attila","author_uid":"8403","time":"Dec 19, 2012 @ 8:46pm","epoch":1355949660,"text":"Good idea. The music didn't fit the game very well, and it could've used some kind of notification when the timeout for stealing stuff is over."},{"author_name":"Retrac","author_uid":"18419","time":"Dec 21, 2012 @ 3:34am","epoch":1356060540,"text":"The game concept and the music were good, although the controls and movement were a little difficult to get used. I definitely think the option to use a mouse would have helped. Well done!"},{"author_name":"Cabral","author_uid":"19605","time":"Dec 21, 2012 @ 9:42pm","epoch":1356125820,"text":"It's original, but there's something that doesn't feel right about it. I think it's that I could get used to control an isometric character with the arrows in such short time, plus the delay between each move in a game in which you have to be fast. There's a couple of things I'd like to point out:\r<br\/>\r<br\/>- I can't stress this enough: if you game uses a keyboard, SO SHOULD BE MENU. Don't mix them up, it's unprofessional, annoying and a barrier to the player's learning. If the game requires you to click &quot;Start&quot; with the cursor, the first thing the player will try is to move the character with cursor.\r<br\/>- The game should have some instructions.\r<br\/>- Don't make the player return to the menu screen between each level. This is especially bothersome because of the inconsistent input methods I mentioned above.\r<br\/>- The music was sort of annoying, but good job on adding a &quot;mute&quot; option. IMO, sound effects should be prioritized over music, because they have a smaller chance of being irritating, are easier to make and provide feedback rather than being static background.\r<br\/>- You misspelled &quot;Thief&quot; in the title screen :P  Remember that you're allowed to fix typos after the deadline.\r<br\/>\r<br\/>Good job over all, though I wish the controls didn't feel so sticky. Again, I can't put my finger on how you'd go about fixing this, because the game's design seems fine."},{"author_name":"Neonlare","author_uid":"1913","time":"Jan 6, 2013 @ 5:02am","epoch":1357448220,"text":"For stealing such basic amenities, the music was very, very inspiring. Awe-Inspiring. Oh, the game was a hoot as well :D."}],"images":["ld25\/12209-1ec1019ee39ee84da88bfed56b653f15.jpg","ld25\/12209-d77fcbf240ddaa2ba83d801bd5c2be02.jpg","ld25\/12209-e87ead7c3a32a51fe9d4e63745e80d22.jpg","ld25\/12209-d90d787a2a07df1fd2cffcde11fddd20.jpg","ld25\/12209-3fcf1968a93e6a0c4c03e34c922ec28b.jpg"],"links":[{"url":"http:\/\/zaxuhe.com\/ld25\/StickThief.zip","text":"Windows"},{"url":"https:\/\/github.com\/Zaxuhe\/ludum-dare-25","text":"Source (github)"}],"metadata":{"g_key":"28474","g_author":"12209","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"28504","g_title":"StickThief","g_status":"UCHK1","g_place":"353","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/12209-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/12209-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/12209-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/12209-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/12209-shot4.png-eq-900-500.jpg"],"text":"Trailer\/Video: http:\/\/www.youtube.com\/watch?v=idJX80iQW_o\r\n\r\nYou are a thief and you have to steal everything of some homes, by everything I mean everything except walls and windows.... and well people, the people that live in the house can't see you or you will lose and will have to try again\r\n\r\nRules:\r\n* You have to pick everything including furniture (tables, chairs, etc...)\r\n* If there is something on top of another object, you have to pick the object at top first\r\n* After picking an object you won't be able to pick another object for a little while\r\n* If you are on the watching zone\/area of a resident you lose and you will have to start again\r\n\r\nInstructions: \r\n* Arrow keys to move\r\n* Control key to pick up an item\r\n\r\nNotes: \r\n* On level selection screen, select the house you wan't to thief\r\n* When you finish a level you will be taken back to home screen, just click on start and you will see the next level unlocked\r\n* Flash build coming soon trough flascc but I'm a little worried about performance (actually is running now in flash, thanks to protonsdk, but I have to do some speed tests)\r\n\r\nThis has been created with proton sdk\r\n\"This product includes software from the Proton SDK developed by Seth A. Robinson ( www.rtsoft.com )\"<\/p>","title":"StickThief"}