Local Mastermind by Nehmulos
!!! WARNING !!!
This is not a game!
This is a self-maintaining simulation!
Move around the town and watch people doing things, but you can not interject!
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I wanted to generate a little town and let the player hire thugs to collect protection money, beat up civilians and steal from stores.
You would have to manage your thugs and get rid of the ones that don't collect you enough money, or raise too much police suspicion.
You would also have to organize heists, synchronizing everybody's schedule and distracting the police.
Sadly I only managed it to get the simulation-part done.
There are some ui buttons, but they are all not working.
You can click on People to see what they are doing.
=============================================
Here are some ai examples:
Thugs go to a node and wait for other people to arrive, once they arrive the thug stops them and harasses them until he gets 5$. After some time they move to another node.
NEETs commute between the library and the park to relax on both places.
Workers go to work until they are tired.
Each worker has a job in a dedicated building.
Every person has a dedicated home.
Everybody returns home when they are tired.
Everybody eats when they are at home and hungry.
If there is no food at home they go to the store and bring new food home.
Every action increases sleepiness and hunger.
This is not a game!
This is a self-maintaining simulation!
Move around the town and watch people doing things, but you can not interject!
=============================================
I wanted to generate a little town and let the player hire thugs to collect protection money, beat up civilians and steal from stores.
You would have to manage your thugs and get rid of the ones that don't collect you enough money, or raise too much police suspicion.
You would also have to organize heists, synchronizing everybody's schedule and distracting the police.
Sadly I only managed it to get the simulation-part done.
There are some ui buttons, but they are all not working.
You can click on People to see what they are doing.
=============================================
Here are some ai examples:
Thugs go to a node and wait for other people to arrive, once they arrive the thug stops them and harasses them until he gets 5$. After some time they move to another node.
NEETs commute between the library and the park to relax on both places.
Workers go to work until they are tired.
Each worker has a job in a dedicated building.
Every person has a dedicated home.
Everybody returns home when they are tired.
Everybody eats when they are at home and hungry.
If there is no food at home they go to the store and bring new food home.
Every action increases sleepiness and hunger.
Ratings
| Coolness | 22% | 1048 |
| Overall | 1.75 | 767 |
| Innovation | 2.67 | 449 |
| Theme | 2.15 | 701 |
A minimap would have been a welcome addition too.
Even cooler is, what I think at least, the graphical style. It is very similar to what I used to draw on computers when I was a little kid, and this really inspires me to see at games as a simple interactive toy instead of what I've seen in later days in all of those AAA games and such. Maybe what I'm trying to say is that games doesn't have to be all that complex and fancy, just to bring out some joy by watching it tick :)
So for that reason I find the "mood" or atmosphere very simple and inspiring!