Hero Beat ME! by theGiallo
Game Title: Hero Beat ME!
Author: Gianluca 'theGiallo' Alloisio
LudumDare #25 entry
Date: 17 December 2012
Platform: linux x86_64, Windows
Coded in C++ using OpenGL.
Windows and MAC OSx:
For non-linux users: I've tested it on a virtual machine with Ubuntu 12.10 (64bit) live CD and it ran well. You can download the iso and burn it or just make a virtual machine with VirtualBox and load it!
The source should compile under Windows, but I sadly had no time to try to port it, maybe I'll have time and I'll try to.
Description:
The games is multiplayer, 2 players on the same keyboard.
They control 2 guys (anybody is a colored cube),
they can move around, do things to other people and stun eachother.
Actions on other people make evilness increase, stun the rival makes it decrease.
There's a count down, at whitch end will come TheHero, to fight the evilest guy, the Villain, and purify anybody, then he will go away and come back after another period. The Villain gets a bouns, the evilness goes into points.
The more evil players are most points they get at the Hero arrival, but be careful, it's possible to become good people stunning too much the rival!
The game has no end. You could establish a number of Hero arrivals before start playing.
-----------------------------------------------------------------------
Actions:
There are 3 types of actions:
Throw a granny, steal a lollypop to a child or fart. Be careful because you could stun yourself farting all alone!
-----------------------------------------------------------------------
The Cubes are:
Gray: granny
Cyan: boy
Magenta: girl
Brown: man
Blue: woman
Red: player 1
Green: player 2
Gold: The Hero
-----------------------------------------------------------------------
Commands:
Player 1
Movement WASD
Action Q
Stun E
Player 2
Movement IJKL
Action U
Stun O
-----------------------------------------------------------------------
How to run:
Linux:
open a terminal and launch the launcher!
Windows:
run HeroBeatME!.exe
-----------------------------------------------------------------------
!! IMPORTANT !!
For linux users:
If it tells you that cannot open some .so please tell me and I'll add it to the zip.
Contact: @theGiallo on Twitter, and generally the Internet :)
Author: Gianluca 'theGiallo' Alloisio
LudumDare #25 entry
Date: 17 December 2012
Platform: linux x86_64, Windows
Coded in C++ using OpenGL.
Windows and MAC OSx:
For non-linux users: I've tested it on a virtual machine with Ubuntu 12.10 (64bit) live CD and it ran well. You can download the iso and burn it or just make a virtual machine with VirtualBox and load it!
The source should compile under Windows, but I sadly had no time to try to port it, maybe I'll have time and I'll try to.
Description:
The games is multiplayer, 2 players on the same keyboard.
They control 2 guys (anybody is a colored cube),
they can move around, do things to other people and stun eachother.
Actions on other people make evilness increase, stun the rival makes it decrease.
There's a count down, at whitch end will come TheHero, to fight the evilest guy, the Villain, and purify anybody, then he will go away and come back after another period. The Villain gets a bouns, the evilness goes into points.
The more evil players are most points they get at the Hero arrival, but be careful, it's possible to become good people stunning too much the rival!
The game has no end. You could establish a number of Hero arrivals before start playing.
-----------------------------------------------------------------------
Actions:
There are 3 types of actions:
Throw a granny, steal a lollypop to a child or fart. Be careful because you could stun yourself farting all alone!
-----------------------------------------------------------------------
The Cubes are:
Gray: granny
Cyan: boy
Magenta: girl
Brown: man
Blue: woman
Red: player 1
Green: player 2
Gold: The Hero
-----------------------------------------------------------------------
Commands:
Player 1
Movement WASD
Action Q
Stun E
Player 2
Movement IJKL
Action U
Stun O
-----------------------------------------------------------------------
How to run:
Linux:
open a terminal and launch the launcher!
Windows:
run HeroBeatME!.exe
-----------------------------------------------------------------------
!! IMPORTANT !!
For linux users:
If it tells you that cannot open some .so please tell me and I'll add it to the zip.
Contact: @theGiallo on Twitter, and generally the Internet :)
Ratings
| Coolness | 53% | 3 |
| Overall | 2.25 | 701 |
| Fun | 2.31 | 594 |
| Graphics | 1.94 | 698 |
| Humor | 2.50 | 376 |
| Innovation | 2.93 | 332 |
| Mood | 2.27 | 614 |
| Theme | 2.93 | 483 |
If you put up the source code then perhaps someone might be able to port it for you?
@zenmumbler: what does it says?
@Gazok: I do not have that library o.O and google gives me only a page of results searching "libfreesound", this is strange. What distro are you using?
@epiplon: An error? What error? Please tell me! I'll try to correct it!
For people who can't run linux games:
It should be compilable with VS, I had no time to try to port it. If I'll have I'll try. Meanwhile it runs perfectly on a live CD of Ubuntu 12.10 (I've tested it on a virtual machine), so, for this game and others, give it a try!
@xandrew: Thank you. To make a multiplayer game without testing its gameplay is difficult and dangerous :P and it's dependent on the quality of the keyboard, but I wanted to experiment and to risk (^_^)
I've just installed VS2012, I'll try to compile it for windows :)
"The program can't start because MSVCP110.dll is missing from your computer."
Win7 SP1 x64
base font list = 1
font texID = 1 isTexture: yes type GL_RGBA
OpenGL 1.3 supported
GLEW 1.3 supported
OpenGL 2.1
OpenGL 4.0
Ready for OpenGL 2.0
loading texture: ./resources/fonts/LiberationMono16.png
postfor
Texture::load file_path: ./resources/fonts/LiberationMono16.png
preunload
post load
pre isstored
prestoreanyway
no error
base font list = 1
font texID = 1 isTexture: yes type GL_RGBA
Try to install the VC++Redist2010 and the VC++Redist2010Update too.
Thank you for reporting.