{"author_link":"\/author\/thegiallo\/","author_name":"theGiallo","author_uid":"14223","comments":[{"author_name":"Rex Peppers","author_uid":"4914","time":"Dec 18, 2012 @ 4:01pm","epoch":1355846160,"text":"Can't play linux games :-("},{"author_name":"oldtopman","author_uid":"5874","time":"Dec 18, 2012 @ 4:05pm","epoch":1355846400,"text":"I think you forgot to post your source."},{"author_name":"TheCze","author_uid":"17841","time":"Dec 18, 2012 @ 4:11pm","epoch":1355846760,"text":"Too bad it's only Linux"},{"author_name":"zenmumbler","author_uid":"17143","time":"Dec 18, 2012 @ 4:17pm","epoch":1355847120,"text":"The program doesn't start on Ubuntu 12."},{"author_name":"Starspell","author_uid":"1791","time":"Dec 18, 2012 @ 5:00pm","epoch":1355849700,"text":"Can't play on Linux I'm afraid. Will check back later to see if there is a port."},{"author_name":"pighead10","author_uid":"8539","time":"Dec 18, 2012 @ 6:11pm","epoch":1355853960,"text":"Same for me, linux only is a big problem in ld!"},{"author_name":"pythong","author_uid":"717","time":"Dec 18, 2012 @ 6:14pm","epoch":1355854140,"text":"please add some executables o.O. And quick! you're losing votes"},{"author_name":"Gazok","author_uid":"6609","time":"Dec 18, 2012 @ 6:20pm","epoch":1355854500,"text":"Couldn't find libfreesound.so.3 , and it's not in my system repositories, so you should staticly link it or include a dynamic link library."},{"author_name":"epiplon","author_uid":"19410","time":"Dec 18, 2012 @ 6:30pm","epoch":1355855100,"text":"Can't run ou game, sorry. There is an error on the .sh file."},{"author_name":"kewry","author_uid":"12789","time":"Dec 18, 2012 @ 6:45pm","epoch":1355856000,"text":"Can't play on Linux. :&lt;"},{"author_name":"xandrew","author_uid":"8080","time":"Dec 19, 2012 @ 7:55am","epoch":1355903400,"text":"Works perfectly for me (Ubuntu 12.04.1). Interesting (and slightly funny) game...\r<br\/>\r<br\/>\r<br\/>If you put up the source code then perhaps someone might be able to port it for you?"},{"author_name":"theGiallo","author_uid":"14223","time":"Dec 19, 2012 @ 8:19pm","epoch":1355948040,"text":"I've just uploaded the source code to my git repository https:\/\/bitbucket.org\/theGiallo\/opengl_secondproject.\r<br\/>\r<br\/>@zenmumbler: what does it says?\r<br\/>\r<br\/>@Gazok: I do not have that library o.O and google gives me only a page of results searching &quot;libfreesound&quot;, this is strange. What distro are you using?\r<br\/>\r<br\/>@epiplon: An error? What error? Please tell me! I'll try to correct it!\r<br\/>\r<br\/>\r<br\/>For people who can't run linux games:\r<br\/>It should be compilable with VS, I had no time to try to port it. If I'll have I'll try. Meanwhile it runs perfectly on a live CD of Ubuntu 12.10 (I've tested it on a virtual machine), so, for this game and others, give it a try!\r<br\/>\r<br\/>\r<br\/>@xandrew: Thank you. To make a multiplayer game without testing its gameplay is difficult and dangerous :P and it's dependent on the quality of the keyboard, but I wanted to experiment and to risk (^_^)"},{"author_name":"ceronman","author_uid":"4896","time":"Dec 21, 2012 @ 2:37pm","epoch":1356100320,"text":"Interesting game. It's a nice and original idea. It would have been nice to have some simple sprites instead of just squares, it's hard to know what's exactly going on and to remember what color of cube is what kind of person. Some feedback sound would have been nice too."},{"author_name":"theGiallo","author_uid":"14223","time":"Dec 23, 2012 @ 7:28pm","epoch":1356290580,"text":"@ceronman: I completely agree, I hadn't integrated OpenAL and I had no time to make come sprites, because I spent 7h~ to try to compile it statically *facepalm*\r<br\/>\r<br\/>I've just installed VS2012, I'll try to compile it for windows :)"},{"author_name":"theGiallo","author_uid":"14223","time":"Dec 24, 2012 @ 6:34pm","epoch":1356373740,"text":"There it is! Windows version!"},{"author_name":"Neonlare","author_uid":"1913","time":"Dec 28, 2012 @ 5:20pm","epoch":1356714900,"text":"Funny little thing here :D. Making noises so bad they stun even yourself was pretty darn fun."},{"author_name":"theGiallo","author_uid":"14223","time":"Dec 29, 2012 @ 12:28pm","epoch":1356783780,"text":"@Neonlare: thank you! :D"},{"author_name":"Beanalby","author_uid":"11055","time":"Dec 29, 2012 @ 11:54pm","epoch":1356824940,"text":"Trying to run gives a single MessageBox:\r<br\/>\r<br\/>&quot;The program can't start because MSVCP110.dll is missing from your computer.&quot;\r<br\/>\r<br\/>Win7 SP1 x64"},{"author_name":"theGiallo","author_uid":"14223","time":"Dec 30, 2012 @ 10:26am","epoch":1356862860,"text":"@Beanably: oh yes, you have to install VC++Redist2012 http:\/\/www.microsoft.com\/it-it\/download\/details.aspx?id=30679"},{"author_name":"Beanalby","author_uid":"11055","time":"Dec 31, 2012 @ 6:27pm","epoch":1356978120,"text":"After installing the redist, running opens a white window that hangs with hourglass, eats 100% cpu.  Last lines of console show\r<br\/>base font list = 1\r<br\/>font texID = 1 isTexture: yes type GL_RGBA"},{"author_name":"Maikeroppi","author_uid":"2905","time":"Dec 31, 2012 @ 6:46pm","epoch":1356979260,"text":"Sorry, couldn't run this one. Seemed to start, but hung with a white window popping up. Put the following out to the console:\r<br\/>\r<br\/>OpenGL 1.3 supported\r<br\/>GLEW 1.3 supported\r<br\/>OpenGL 2.1\r<br\/>OpenGL 4.0\r<br\/>Ready for OpenGL 2.0\r<br\/>loading texture: .\/resources\/fonts\/LiberationMono16.png\r<br\/>postfor\r<br\/>Texture::load file_path: .\/resources\/fonts\/LiberationMono16.png\r<br\/>preunload\r<br\/>post load\r<br\/>pre isstored\r<br\/>prestoreanyway\r<br\/>no error\r<br\/>base font list = 1\r<br\/>font texID = 1 isTexture: yes type GL_RGBA"},{"author_name":"theGiallo","author_uid":"14223","time":"Jan 1, 2013 @ 4:58pm","epoch":1357059180,"text":"Hmm... it's strange. I've tested it on another pc, and it had a bug: no world limitators. :|\r<br\/>\r<br\/>Try to install the VC++Redist2010 and the VC++Redist2010Update too.\r<br\/>\r<br\/>Thank you for reporting."}],"images":["ld25\/14223-0632477245533e7d12faa6b8c24eb971.jpg"],"links":[{"url":"http:\/\/db.tt\/vHDcJXmN","text":"Linux x86_64"},{"url":"https:\/\/dl.dropbox.com\/u\/27823819\/LD\/LD25\/Hero%20Beat%20ME%21_win32.zip","text":"Windows"},{"url":"https:\/\/bitbucket.org\/theGiallo\/opengl_secondproject","text":"Source"}],"metadata":{"g_key":"28323","g_author":"14223","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"28353","g_title":"Hero Beat ME!","g_status":"UCHK1","g_place":"701","g_commentcount":"22","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/14223-shot0.png-eq-900-500.jpg"],"text":"Game Title: Hero Beat ME!\r\nAuthor: Gianluca 'theGiallo' Alloisio\r\nLudumDare #25 entry\r\nDate: 17 December 2012\r\n\r\nPlatform: linux x86_64, Windows\r\n\r\nCoded in C++ using OpenGL.\r\n\r\nWindows and MAC OSx:\r\nFor non-linux users: I've tested it on a virtual machine with Ubuntu 12.10 (64bit) live CD and it ran well. You can download the iso and burn it or just make a virtual machine with VirtualBox and load it!\r\nThe source should compile under Windows, but I sadly had no time to try to port it, maybe I'll have time and I'll try to.\r\n\r\nDescription:\r\n\r\nThe games is multiplayer, 2 players on the same keyboard.\r\nThey control 2 guys (anybody is a colored cube),\r\nthey can move around, do things to other people and stun eachother.\r\nActions on other people make evilness increase, stun the rival makes it decrease.\r\nThere's a count down, at whitch end will come TheHero, to fight the evilest guy, the Villain, and purify anybody, then he will go away and come back after another period. The Villain gets a bouns, the evilness goes into points.\r\nThe more evil players are most points they get at the Hero arrival, but be careful, it's possible to become good people stunning too much the rival!\r\n\r\nThe game has no end. You could establish a number of Hero arrivals before start playing.\r\n\r\n-----------------------------------------------------------------------\r\nActions:\r\n\r\nThere are 3 types of actions:\r\nThrow a granny, steal a lollypop to a child or fart. Be careful because you could stun yourself farting all alone!\r\n\r\n\r\n-----------------------------------------------------------------------\r\nThe Cubes are:\r\n\r\nGray: granny\r\nCyan: boy\r\nMagenta: girl\r\nBrown: man\r\nBlue: woman\r\n\r\nRed: player 1\r\nGreen: player 2\r\n\r\nGold: The Hero\r\n\r\n-----------------------------------------------------------------------\r\nCommands:\r\n\r\nPlayer 1\r\n\r\nMovement WASD\r\nAction Q\r\nStun E\r\n\r\nPlayer 2\r\n\r\nMovement IJKL\r\nAction U\r\nStun O\r\n\r\n\r\n-----------------------------------------------------------------------\r\nHow to run:\r\nLinux:\r\nopen a terminal and launch the launcher!\r\n\r\nWindows:\r\nrun HeroBeatME!.exe\r\n\r\n-----------------------------------------------------------------------\r\n!! IMPORTANT !!\r\nFor linux users:\r\nIf it tells you that cannot open some .so please tell me and I'll add it to the zip. \r\n\r\nContact: @theGiallo on Twitter, and generally the Internet :)<\/p>","title":"Hero Beat ME!"}