Villainscape by Sylence

[raw]
made by Sylence for LD25 (COMPO)
You are a convicted criminal and your goal is simple: Escape the prison. Sneak your way to the exit but don't let the guards see you.

Controls:
WASD to move
Hold space to open doors

Tools:
Visual Studio 2012
Paint.NET

Written in C# with the help of XNA (Runtime included in download package)

Ratings

Coolness 42% 817
Overall 2.50 620
Fun 2.17 644
Graphics 2.09 668
Humor 1.86 604
Innovation 2.22 659
Mood 2.16 654
Theme 3.30 321

Feedback

h.attila
17. Dec 2012 · 09:33 UTC
The idea is good, but I would've liked it better if instead of ending the game as soon as a guard saw me, I would've had an opportunity to outrun them, only failing when they actually catch me.
kevincorrigan
19. Dec 2012 · 18:55 UTC
Nice game, but it is annoying that it ends as soon as your seen.
calzoneman
19. Dec 2012 · 19:57 UTC
I like the idea of escaping, but I wish there was an easy way to start over when you get caught. Also the collision detection seems a bit strange.
Beerman
19. Dec 2012 · 20:56 UTC
Collisions seem a bit off and it could do with some warning of when the guards are about to turn to give you a chance to hide.
zenmumbler
19. Dec 2012 · 20:57 UTC
In escape games with guards, the only way to make it really playable is to have guards walk fixed paths with perhaps a few random pauses etc. Because their paths are completely random here it becomes essentially unfair to the player. Also, a guard saw me through a wall.
otus
20. Dec 2012 · 18:32 UTC
The idea of game is good, but the collision and the path to escape need to be improved. Good work, cool game!
Encircle
22. Dec 2012 · 13:19 UTC
Cool idea, but tiling system is horrible and guards move way too slow to enjoy the game.
AdricZero
28. Dec 2012 · 12:35 UTC
Like the concept. Couldn't get past guard, or I was too close to him. I also had to quit and restart application to restart game.
Retrac
01. Jan 2013 · 03:28 UTC
I think having a field of view indication would be extremely helpful, as the guards had really wide vision. The guards also moved pretty slow and could occasionally see me through a wall (in an opened cell). As others have said, ending the game when you are detected was a bit annoying. A simple restart upon failure would have been immensely better. Well done overall and good luck on future submissions.