{"author_link":"\/author\/sylence\/","author_name":"Sylence","author_uid":"10593","comments":[{"author_name":"h.attila","author_uid":"8403","time":"Dec 17, 2012 @ 9:38am","epoch":1355736780,"text":"The idea is good, but I would've liked it better if instead of ending the game as soon as a guard saw me, I would've had an opportunity to outrun them, only failing when they actually catch me."},{"author_name":"kevincorrigan","author_uid":"15028","time":"Dec 19, 2012 @ 7:00pm","epoch":1355943300,"text":"Nice game, but it is annoying that it ends as soon as your seen."},{"author_name":"calzoneman","author_uid":"10661","time":"Dec 19, 2012 @ 8:02pm","epoch":1355947020,"text":"I like the idea of escaping, but I wish there was an easy way to start over when you get caught.  Also the collision detection seems a bit strange."},{"author_name":"Beerman","author_uid":"5206","time":"Dec 19, 2012 @ 9:01pm","epoch":1355950560,"text":"Collisions seem a bit off and it could do with some warning of when the guards are about to turn to give you a chance to hide."},{"author_name":"zenmumbler","author_uid":"17143","time":"Dec 19, 2012 @ 9:02pm","epoch":1355950620,"text":"In escape games with guards, the only way to make it really playable is to have guards walk fixed paths with perhaps a few random pauses etc. Because their paths are completely random here it becomes essentially unfair to the player. Also, a guard saw me through a wall."},{"author_name":"otus","author_uid":"19282","time":"Dec 20, 2012 @ 6:37pm","epoch":1356028320,"text":"The idea of game is good, but the collision and the path to escape need to be improved. Good work, cool game!"},{"author_name":"Encircle","author_uid":"5123","time":"Dec 22, 2012 @ 1:24pm","epoch":1356182340,"text":"Cool idea, but tiling system is horrible and guards move way too slow to enjoy the game."},{"author_name":"AdricZero","author_uid":"822","time":"Dec 28, 2012 @ 12:40pm","epoch":1356698100,"text":"Like the concept. Couldn't get past guard, or I was too close to him. I also had to quit and restart application to restart game."},{"author_name":"Retrac","author_uid":"18419","time":"Jan 1, 2013 @ 3:33am","epoch":1357010880,"text":"I think having a field of view indication would be extremely helpful, as the guards had really wide vision. The guards also moved pretty slow and could occasionally see me through a wall (in an opened cell). As others have said, ending the game when you are detected was a bit annoying. A simple restart upon failure would have been immensely better. Well done overall and good luck on future submissions."}],"images":["ld25\/10593-0a69931fff2f743308058509b3795a41.jpg"],"links":[{"url":"http:\/\/pub.btbsoft.org\/ld\/ld25.zip","text":"Windows"},{"url":"http:\/\/pub.btbsoft.org\/ld\/ld25_source.zip","text":"Source"}],"metadata":{"g_key":"28290","g_author":"10593","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"28320","g_title":"Villainscape","g_status":"UCHK1","g_place":"620","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/10593-shot0.png-eq-900-500.jpg"],"text":"You are a convicted criminal and your goal is simple: Escape the prison. Sneak your way to the exit but don't let the guards see you.\r\n\r\nControls:\r\nWASD to move\r\nHold space to open doors\r\n\r\nTools:\r\nVisual Studio 2012\r\nPaint.NET\r\n\r\nWritten in C# with the help of XNA (Runtime included in download package)<\/p>","title":"Villainscape"}