Trashock Alpha by HD408

[raw]
made by HD408 for LD25 (JAM)
We were quite in a rush in order to achieve our goal, and ultimately, we didn't. So please enjoy this alpha-version and expect a post-compo further development!

Here's the readme (included with the game too):

Trashock Alpha

Made for Ludum Dare #25 Jam.


How to play:

Controls:

Select the item from the main menu.

You can switch between music styles by clicking the "Music" item.

Click or press SPACE/ENTER to fast forward/skip the text. Press ESC to skip all the text.

In-game press ESC to return back to the main menu.

Use arrows or WASD to move your unit. Move mouse to aim.

Mouse Wheel - cycle through weapons.
Keyboard buttons 1, 2, 3 - switch to specific weapon.
Left Mouse Button - shoot with selected weapon.
Right Mouse Button - shoot with all available weapons.

Save game with F5 and load with F6 or from the main menu.
Switch screen mode with F4.

Gameplay:

Watch your hit points, heat level and ammo.

1. If your hit points get under 1, you explode.

2. When you overheat (beyond 100%), you lose hit points. The more is the overheat, the more you get damage. If you move, you produce more heat and slow down the recovery.

Your heat level is raised by your shots, and by receiving enemy shots.

3. When you have no more ammo, it's almost as if you already lost.

HP and ammo cannot be replenished. Coolness is regained automatically.

Your mission is to destroy the enemies and evacuate to your start point - the center of the map.


Authors:

Programming: HD408
Spriting: Yuuri
Music: Mr. RK

Tools used:

Engine: Game Maker 8.0 Lite
Graphics: GM built-in sprite editor, and I forgot to ask Yuuri
Music: FL Studio
Sound: sfxr

17.12.2012

Feedback

TehSkull
18. Dec 2012 · 04:53 UTC
This game is SO HUGE, and I can't tell why. The terrain is so plain. I played through the level, but that was as much as I could take.
🎤 HD408
18. Dec 2012 · 14:15 UTC
Thanks for your interest.

Actually the game size is like 60MB because of the music in WAV format. That was a choice for performance, as I was unsure about how different Windows systems play media with codecs from GM engine.
pl0xz0rz
28. Dec 2012 · 14:39 UTC
The terrain is huge and plain.
namuol
08. Jan 2013 · 01:30 UTC
Enemy encounters are quite fun. Also, nice to see a game with multiple songs in its soundtrack!

Just so you know, the cost of decoding an MP3 or OGG file in windows is negligible. You really wont notice any slowdown on _any_ machine, I promise. Please, avoid using WAV files, especially for music!