{"author_link":"\/author\/hd408\/","author_name":"HD408","author_uid":"12948","comments":[{"author_name":"TehSkull","author_uid":"13948","time":"Dec 18, 2012 @ 4:58am","epoch":1355806380,"text":"This game is SO HUGE, and I can't tell why. The terrain is so plain. I played through the level, but that was as much as I could take."},{"author_name":"HD408","author_uid":"12948","time":"Dec 18, 2012 @ 2:20pm","epoch":1355840100,"text":"Thanks for your interest.\r<br\/>\r<br\/>Actually the game size is like 60MB because of the music in WAV format. That was a choice for performance, as I was unsure about how different Windows systems play media with codecs from GM engine."},{"author_name":"pl0xz0rz","author_uid":"17850","time":"Dec 28, 2012 @ 2:44pm","epoch":1356705540,"text":"The terrain is huge and plain."},{"author_name":"namuol","author_uid":"12236","time":"Jan 8, 2013 @ 1:35am","epoch":1357608600,"text":"Enemy encounters are quite fun. Also, nice to see a game with multiple songs in its soundtrack!\r<br\/>\r<br\/>Just so you know, the cost of decoding an MP3 or OGG file in windows is negligible. You really wont notice any slowdown on _any_ machine, I promise. Please, avoid using WAV files, especially for music!"}],"images":["ld25\/12948-ba94312bd0d620fef07def382527184f.jpg","ld25\/12948-f6265e5b6c805118a6407f2198e68899.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/75034586\/LD72-25\/TSA.zip","text":"Windows"}],"metadata":{"g_key":"28096","g_author":"12948","g_event":"LD25","g_eventkey":"14","g_subevent":"JAM","g_urlkey":"28126","g_title":"Trashock Alpha","g_status":"UCHK1","g_place":"99999","g_commentcount":"4","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/12948-shot0.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/12948-shot1.PNG-eq-900-500.jpg"],"text":"We were quite in a rush in order to achieve our goal, and ultimately, we didn't. So please enjoy this alpha-version and expect a post-compo further development!\r\n\r\nHere's the readme (included with the game too):\r\n\r\nTrashock Alpha\r\n\r\nMade for Ludum Dare #25 Jam.\r\n\r\n\r\nHow to play:\r\n\r\nControls:\r\n\r\nSelect the item from the main menu.\r\n\r\nYou can switch between music styles by clicking the \"Music\" item.\r\n\r\nClick or press SPACE\/ENTER to fast forward\/skip the text. Press ESC to skip all the text.\r\n\r\nIn-game press ESC to return back to the main menu.\r\n\r\nUse arrows or WASD to move your unit. Move mouse to aim.\r\n\r\nMouse Wheel - cycle through weapons.\r\nKeyboard buttons 1, 2, 3 - switch to specific weapon.\r\nLeft Mouse Button - shoot with selected weapon.\r\nRight Mouse Button - shoot with all available weapons.\r\n\r\nSave game with F5 and load with F6 or from the main menu.\r\nSwitch screen mode with F4.\r\n\r\nGameplay:\r\n\r\nWatch your hit points, heat level and ammo.\r\n\r\n1. If your hit points get under 1, you explode.\r\n\r\n2. When you overheat (beyond 100%), you lose hit points. The more is the overheat, the more you get damage. If you move, you produce more heat and slow down the recovery.\r\n\r\nYour heat level is raised by your shots, and by receiving enemy shots.\r\n\r\n3. When you have no more ammo, it's almost as if you already lost.\r\n\r\nHP and ammo cannot be replenished. Coolness is regained automatically.\r\n\r\nYour mission is to destroy the enemies and evacuate to your start point - the center of the map.\r\n\r\n\r\nAuthors:\r\n\r\nProgramming: HD408\r\nSpriting: Yuuri\r\nMusic: Mr. RK\r\n\r\nTools used:\r\n\r\nEngine: Game Maker 8.0 Lite\r\nGraphics: GM built-in sprite editor, and I forgot to ask Yuuri\r\nMusic: FL Studio\r\nSound: sfxr\r\n\r\n17.12.2012<\/p>","title":"Trashock Alpha"}