Fleeced by shiftingParadigms

[raw]
made by shiftingParadigms for LD25 (COMPO)
Move with the directional keys or wasd.

Ratings

Coolness 39% 867
Overall 2.25 701
Fun 2.11 660
Graphics 1.95 697
Humor 2.00 545
Innovation 2.00 709
Mood 2.00 689
Theme 3.00 450

Feedback

Scott McBee
17. Dec 2012 · 03:46 UTC
Took me a bit to realize they moved in a patter. It might be a good idea not to have "par" be the minimum you can do it in, players always like to feel like they've beaten par.
vrav
17. Dec 2012 · 04:34 UTC
Nice little concept. Puzzles where you try to minimize your moves are indeed fun. Might like it if the game pushed the user towards hitting par or lower a bit more.
SimianLogic
17. Dec 2012 · 05:14 UTC
The par is really really stingy. Otherwise, there's no way to lose--maybe a maximum number of moves?
char68
17. Dec 2012 · 23:21 UTC
It's a cool idea, being the wolf and hunting down the sheep. I just wish they didn't follow a set pattern. I think as a wolf you would want to corner the sheep in order to feel like you're really hunting them. Otherwise it seems like the sheep don't care whether they live or die.
shaneshanekavanagh
18. Dec 2012 · 11:14 UTC
There's a great pleasure when the blood is on the grass.
alwaysinbeta
18. Dec 2012 · 18:47 UTC
Cool puzzle game concept. Would be nice to have more level progression and a maximum number of moves so you have to 'solve' the level before progressing.
grifdail
18. Dec 2012 · 21:00 UTC
What's my goal? What's a good score?
There's no way to know what to do or what have you done.
On the first level, i just press up and... I win. Why?
Cake&Code
18. Dec 2012 · 21:45 UTC
Par was way off, it feels more like the "optimal" solution than just "par".

I don't see how I'm the villain either. A wolf eating sheep seems like a natural part of life, no? I think it needs to be developed further in this aspect.

A lose condition would be good, it's not necessary but it would make the game a whole lot more engaging.