{"author_link":"\/author\/shiftingparadigms\/","author_name":"shiftingParadigms","author_uid":"4002","comments":[{"author_name":"Scott McBee","author_uid":"17423","time":"Dec 17, 2012 @ 3:51am","epoch":1355715960,"text":"Took me a bit to realize they moved in a patter. It might be a good idea not to have &quot;par&quot; be the minimum you can do it in, players always like to feel like they've beaten par."},{"author_name":"vrav","author_uid":"2745","time":"Dec 17, 2012 @ 4:39am","epoch":1355718840,"text":"Nice little concept. Puzzles where you try to minimize your moves are indeed fun. Might like it if the game pushed the user towards hitting par or lower a bit more."},{"author_name":"SimianLogic","author_uid":"15570","time":"Dec 17, 2012 @ 5:19am","epoch":1355721240,"text":"The par is really really stingy. Otherwise, there's no way to lose--maybe a maximum number of moves?"},{"author_name":"char68","author_uid":"19063","time":"Dec 17, 2012 @ 11:26pm","epoch":1355786460,"text":"It's a cool idea, being the wolf and hunting down the sheep. I just wish they didn't follow a set pattern. I think as a wolf you would want to corner the sheep in order to feel like you're really hunting them. Otherwise it seems like the sheep don't care whether they live or die."},{"author_name":"shaneshanekavanagh","author_uid":"19140","time":"Dec 18, 2012 @ 11:19am","epoch":1355829240,"text":"There's a great pleasure when the blood is on the grass."},{"author_name":"alwaysinbeta","author_uid":"9420","time":"Dec 18, 2012 @ 6:52pm","epoch":1355856420,"text":"Cool puzzle game concept. Would be nice to have more level progression and a maximum number of moves so you have to 'solve' the level before progressing."},{"author_name":"grifdail","author_uid":"15168","time":"Dec 18, 2012 @ 9:05pm","epoch":1355864400,"text":"What's my goal? What's a good score? \r<br\/>There's no way to know what to do or what have you done.\r<br\/>On the first level, i just press up and... I win. Why?"},{"author_name":"Cake&amp;Code","author_uid":"10976","time":"Dec 18, 2012 @ 9:50pm","epoch":1355867100,"text":"Par was way off, it feels more like the &quot;optimal&quot; solution than just &quot;par&quot;.\r<br\/>\r<br\/>I don't see how I'm the villain either. A wolf eating sheep seems like a natural part of life, no? I think it needs to be developed further in this aspect.\r<br\/>\r<br\/>A lose condition would be good, it's not necessary but it would make the game a whole lot more engaging."}],"images":["ld25\/4002-f0cf3a71bf4733874df5a95e0d07540e.jpg"],"links":[{"url":"http:\/\/marshaleaton.com\/ld25\/Fleeced.html","text":"Web"},{"url":"http:\/\/marshaleaton.com\/ld25\/fleeced.zip","text":"Source"}],"metadata":{"g_key":"28084","g_author":"4002","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"28114","g_title":"Fleeced","g_status":"UCHK1","g_place":"701","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/4002-shot0.png-eq-900-500.jpg"],"text":"Move with the directional keys or wasd.<\/p>","title":"Fleeced"}