Abhorrent by themindoverall

[raw]
made by themindoverall for LD25 (COMPO)
So I had a few ideas. Ended up going with a platformer :D

I ended up spending most of my time on code for the cutscenes and the platformer state machines, and I didn't get to do the levels after the opening cutscene. So it's just an opening cutscene where things don't go so good for you.

I think the platforming feels good, it's just a shame I didn't make any levels to really take advantage of it.

JawsJS was a trooper in the whole experience. Highly recommended.

The source code can be found at:
https://github.com/themindoverall/abhorrent

Ratings

Coolness 0% 1189
Overall 2.46 635
Fun 2.08 670
Graphics 2.77 434
Innovation 2.15 678
Mood 2.17 652
Theme 2.67 579

Feedback

namuol
18. Dec 2012 · 12:34 UTC
Looks and plays very solidly; not bad for 48 hours at all. You should pick it up and add some more content if you're so inclined!

I'm an ImpactJS user, but I'll have to check out JawJS. Cheers!
haxpor
18. Dec 2012 · 20:26 UTC
We always die I guess :)
loren
18. Dec 2012 · 22:24 UTC
very nice, like the art a lot
leafo
19. Dec 2012 · 02:05 UTC
more levels would be great!
Crowbeak
21. Dec 2012 · 13:14 UTC
When I clicked the link, the only thing that loaded on the page was, "We're sorry, but something went wrong," in bold red letters.
Houly
27. Dec 2012 · 23:31 UTC
Well, this is some weak boss ;) But was fun for it's short time.
laaph
01. Jan 2013 · 21:39 UTC
Cute, I am not sure how to defend myself though!
Defräg
01. Jan 2013 · 22:08 UTC
the hero feels too random and therefore
1.) it doesn't feel as rewarding to dodge him
2.) getting hit by him causes "oh, come on! >:(" moments