{"author_link":"\/author\/themindoverall\/","author_name":"themindoverall","author_uid":"3982","comments":[{"author_name":"namuol","author_uid":"12236","time":"Dec 18, 2012 @ 12:39pm","epoch":1355834040,"text":"Looks and plays very solidly; not bad for 48 hours at all. You should pick it up and add some more content if you're so inclined!\r<br\/>\r<br\/>I'm an ImpactJS user, but I'll have to check out JawJS. Cheers!"},{"author_name":"haxpor","author_uid":"647","time":"Dec 18, 2012 @ 8:31pm","epoch":1355862360,"text":"We always die I guess :)"},{"author_name":"loren","author_uid":"17687","time":"Dec 18, 2012 @ 10:29pm","epoch":1355869440,"text":"very nice, like the art a lot"},{"author_name":"leafo","author_uid":"4321","time":"Dec 19, 2012 @ 2:10am","epoch":1355882700,"text":"more levels would be great!"},{"author_name":"Crowbeak","author_uid":"16689","time":"Dec 21, 2012 @ 1:19pm","epoch":1356095640,"text":"When I clicked the link, the only thing that loaded on the page was, &quot;We're sorry, but something went wrong,&quot; in bold red letters."},{"author_name":"Houly","author_uid":"7224","time":"Dec 27, 2012 @ 11:36pm","epoch":1356651060,"text":"Well, this is some weak boss ;) But was fun for it's short time."},{"author_name":"laaph","author_uid":"3320","time":"Jan 1, 2013 @ 9:44pm","epoch":1357076340,"text":"Cute, I am not sure how to defend myself though!"},{"author_name":"Defr\u00e4g","author_uid":"8101","time":"Jan 1, 2013 @ 10:13pm","epoch":1357078080,"text":"the hero feels too random and therefore\r<br\/>1.) it doesn't feel as rewarding to dodge him\r<br\/>2.) getting hit by him causes &quot;oh, come on! &gt;:(&quot; moments"}],"images":["ld25\/3982-ca3b624f9d46d2fdfdf3f76e86d93132.jpg","ld25\/3982-541a4bf6b30bf0d92f56e281669eeea2.jpg","ld25\/3982-2b62bfb5d424f674e3749853700690cc.jpg"],"links":[{"url":"http:\/\/abhorrent.herokuapp.com\/","text":"Web"},{"url":"https:\/\/github.com\/themindoverall\/abhorrent","text":"Source"}],"metadata":{"g_key":"27932","g_author":"3982","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"27962","g_title":"Abhorrent","g_status":"UCHK1","g_place":"635","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/3982-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/3982-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/3982-shot2.png-eq-900-500.jpg"],"text":"So I had a few ideas. Ended up going with a platformer :D\r\n\r\nI ended up spending most of my time on code for the cutscenes and the platformer state machines, and I didn't get to do the levels after the opening cutscene.  So it's just an opening cutscene where things don't go so good for you.\r\n\r\nI think the platforming feels good, it's just a shame I didn't make any levels to really take advantage of it.\r\n\r\nJawsJS was a trooper in the whole experience.  Highly recommended.\r\n\r\nThe source code can be found at:\r\nhttps:\/\/github.com\/themindoverall\/abhorrent<\/p>","title":"Abhorrent"}