The Big Bad Wolf by Alex Shestakov

[raw]
made by Alex Shestakov for LD25 (JAM)
Hey there! Are you ready for an immersive fairy tale massacre? Do you find a Riding Hood delicious enough? What about her Granny? Sure, you'll be playing a wolf now, a really Big Bad Wolf!

* Eating is key here, don't starve.
* Eat 10 girls to get invincible.
* Eat Granny to get her glasses for better seeing and boots for better running.
* Avoid hunters to survive. Are you hard enough to survive?

Developed by:
Natalie Rozvezeva and Alexander Shestakov

Special thanks to:
Anastasia Sergienko and Roman Kolenko, 2d design
Artem "IDrM"Patyn, music production


*** In post-compo update we've:
a) slightly changed sounds volume to add a bit more atmosphere;
b) fixed a performance-dependent speed bug which made our wolf too fast on modern machines.

Ratings

Coolness 60% 3
Overall(Jam) 3.69 37
Audio(Jam) 4.00 11
Fun(Jam) 3.66 23
Graphics(Jam) 3.50 113
Humor(Jam) 3.73 23
Innovation(Jam) 3.23 92
Mood(Jam) 3.60 33
Theme(Jam) 4.07 20

Feedback

zedutchgandalf
17. Dec 2012 · 19:54 UTC
The wolf runs so fast it's almost impossible to control...
I played the OS/X version, don't know if that's the problem...
Crimsoneer
17. Dec 2012 · 19:56 UTC
Great audio and graphics, but just can't control the wolf! He rushes to the top left corner and just zaps around the place.
🎤 Alex Shestakov
17. Dec 2012 · 20:24 UTC
@Crimsoneer, sorry, but what version did you try?
Dir3kt
17. Dec 2012 · 21:30 UTC
Hey that's funny our games almost have the same name :D
Schwiggy
17. Dec 2012 · 21:56 UTC
I loved the music and sounds with the hectic wolf flying around. At first I didn't realize that you can kill the hunters until the first time I died so the second time was better; though it's difficult to control and know what's happening at all time it's very satisfying when you catch people ha
zedutchgandalf
17. Dec 2012 · 22:06 UTC
@Alex, I basically had the same problem as Crimsoneer on the OS/X version.
Crimsoneer
17. Dec 2012 · 22:21 UTC
@Alex Windows 64 bit
buzyavka
18. Dec 2012 · 03:26 UTC
So much fun!!! Music and atmosphere are fantastic!
Bensonance
18. Dec 2012 · 10:10 UTC
Awesome concept! The slow intro combines with the music perfectly.
rustybroomhandle
18. Dec 2012 · 12:23 UTC
The zipping around thing could be due to not using "* Time.deltaTime" when applying increments in Unity, so people with crazy-fast hardware will get a crazy-fast game. Anyway, that aside, I found this entry highly amusing. :)
Andrey Pradun
18. Dec 2012 · 19:01 UTC
Awesome game! We like it very much. Good luck!
Amoaeba Junior
18. Dec 2012 · 20:07 UTC
Pretty interesting ideia, but as said above, the wolf was wayyyyy to fast. Playing on Win64bit here
berareu
18. Dec 2012 · 20:14 UTC
This game almost had me laughing, very fun and awesome song :)
Sometimes it gets laggy though!
fhoenig
18. Dec 2012 · 21:04 UTC
Super fun! The first game I tried here that got me hooked for a while.
I kike the crazy speed.
🎤 Alex Shestakov
19. Dec 2012 · 09:01 UTC
@Crimsoneer @zedutchgandalf guys, thanks for your feedback! Can you please try it again? It seems like we've actually fixed this bug in our post-compo entry :)
🎤 Alex Shestakov
19. Dec 2012 · 09:02 UTC
@Dir3kt aha, what a coincidence! :D
🎤 Alex Shestakov
19. Dec 2012 · 09:04 UTC
@rustybroomhandle thanks for a tip, you were right about the problem :) try a post-compo version, please, it seems like we've fixed it :)
🎤 Alex Shestakov
19. Dec 2012 · 09:05 UTC
@Amoaeba Junior try a post-compo, please, it's a bit more playable now ;)
🎤 Alex Shestakov
19. Dec 2012 · 09:09 UTC
Hey everyone, thanks for your constructive feedback! That's actually the main reason why I love LD community so much :)
blackmagic
19. Dec 2012 · 20:27 UTC
I had fun. And I don't really know why :)
mcc
24. Dec 2012 · 08:49 UTC
It ran very ridiculously quickly on my mac, the wolf would walk around slowly during "loading..." and then once the level "started" would zip around at warp speed. Actually, I liked this, it was the best thing about the game, it gave things a frenetic arcade-y feel.

I did find there was a dominant strategy— because the enemies tended to run away as far as possible, and because the zippy controls were hard to control, if I just slung around the wall edges I would pick up most of the grandmas/riding hoods (who were all perpetually stuck up against the wall, trying to "get away").

I felt icky, about all the murder, and the blood. Since the point of this LD is to be the villain, I suppose that means your game was effective.

I never figured out what was happening with the "badges" in the upper right corner.

How much inspiration did you take from Duck Sauce here?
🎤 Alex Shestakov
24. Dec 2012 · 15:39 UTC
@mcc wow, thanks for such a detailed review!

I have to admit that in this case a hard to control character was done so on purpose, but in a compo version there's a bug that made it too uncontrollable on modern computers, but some people liked it :)

A dominant strategy exists, but not the one you've mentioned, that one is a bug actually :)

Those badges display how much of the bonus you have left, a percentage.

As for Duck Sauce question, a sample only I guess, the track was composed in several hours on Saturday night exclusively for LD :)
WiseGAMER
25. Dec 2012 · 14:58 UTC
Nice game but something is realy wrong with the trees , another thing the environment seems realistic unlike the characters which give a strange look
Mista Koo
07. Jan 2013 · 18:47 UTC
Fantastic audio, probably the first entry that utilizes audio as the main aesthetic feature.

It's fun to maneuver away from the bullets. The tree effect is pretty neat too.