The Big Bad Wolf by Alex Shestakov
Hey there! Are you ready for an immersive fairy tale massacre? Do you find a Riding Hood delicious enough? What about her Granny? Sure, you'll be playing a wolf now, a really Big Bad Wolf!
* Eating is key here, don't starve.
* Eat 10 girls to get invincible.
* Eat Granny to get her glasses for better seeing and boots for better running.
* Avoid hunters to survive. Are you hard enough to survive?
Developed by:
Natalie Rozvezeva and Alexander Shestakov
Special thanks to:
Anastasia Sergienko and Roman Kolenko, 2d design
Artem "IDrM"Patyn, music production
*** In post-compo update we've:
a) slightly changed sounds volume to add a bit more atmosphere;
b) fixed a performance-dependent speed bug which made our wolf too fast on modern machines.
* Eating is key here, don't starve.
* Eat 10 girls to get invincible.
* Eat Granny to get her glasses for better seeing and boots for better running.
* Avoid hunters to survive. Are you hard enough to survive?
Developed by:
Natalie Rozvezeva and Alexander Shestakov
Special thanks to:
Anastasia Sergienko and Roman Kolenko, 2d design
Artem "IDrM"Patyn, music production
*** In post-compo update we've:
a) slightly changed sounds volume to add a bit more atmosphere;
b) fixed a performance-dependent speed bug which made our wolf too fast on modern machines.
Ratings
| Coolness | 60% | 3 |
| Overall(Jam) | 3.69 | 37 |
| Audio(Jam) | 4.00 | 11 |
| Fun(Jam) | 3.66 | 23 |
| Graphics(Jam) | 3.50 | 113 |
| Humor(Jam) | 3.73 | 23 |
| Innovation(Jam) | 3.23 | 92 |
| Mood(Jam) | 3.60 | 33 |
| Theme(Jam) | 4.07 | 20 |
I played the OS/X version, don't know if that's the problem...
Sometimes it gets laggy though!
I kike the crazy speed.
I did find there was a dominant strategy— because the enemies tended to run away as far as possible, and because the zippy controls were hard to control, if I just slung around the wall edges I would pick up most of the grandmas/riding hoods (who were all perpetually stuck up against the wall, trying to "get away").
I felt icky, about all the murder, and the blood. Since the point of this LD is to be the villain, I suppose that means your game was effective.
I never figured out what was happening with the "badges" in the upper right corner.
How much inspiration did you take from Duck Sauce here?
I have to admit that in this case a hard to control character was done so on purpose, but in a compo version there's a bug that made it too uncontrollable on modern computers, but some people liked it :)
A dominant strategy exists, but not the one you've mentioned, that one is a bug actually :)
Those badges display how much of the bonus you have left, a percentage.
As for Duck Sauce question, a sample only I guess, the track was composed in several hours on Saturday night exclusively for LD :)
It's fun to maneuver away from the bullets. The tree effect is pretty neat too.