Yeah, more like ZomBYE! by ChrisMingay
Yeah, more like ZomBYE!
Created using Monkey - http://monkeycoder.co.nz/
Entered in to the Jam instead of the 48 Hour compo because I didn't make the music and I didn't want to not include it.
My first ever LD48 entry and while I know I'm missing a lot, I am really happy with it :)
Started 11am 15/12/2012 and finished at around 23:30 16/12/2012.
Created using Monkey - http://monkeycoder.co.nz/
Entered in to the Jam instead of the 48 Hour compo because I didn't make the music and I didn't want to not include it.
My first ever LD48 entry and while I know I'm missing a lot, I am really happy with it :)
Started 11am 15/12/2012 and finished at around 23:30 16/12/2012.
Gameplay wise, yes you are right, and it does need more of a guide. My plan was to include other abilities as well (like spitting at heroes and stuff like that) but I ran out of time. I am working on updating this for fun so I hope to include the howto and the additional stuff as well! Thanks for trying :)
Joyboxed: You're right, the game has got some balancing and AI issues which I hope to tweak over the next few weeks. Thanks for trying :D
Sometimes stops with the message "Sound click doesn't exist."
Sometimes it just hangs in the game.
When I can move around, it seems like it could be fun, but it's unclear what I'm supposed to do. Perform an "action" with space? What?
Even though patience makes this game unlosable because of this, I really enjoyed it! Holding space causes the error "Monkey Runtime Error : Sound click doesn't appear to exist" to appear at the top (and the game freezing), but the game is fun already with just the alert function.
Also, does the greenzone serve some purpose? Awesome that you generate random maps btw, did you write the code for that during the jam?
The only action is to shout at fellow zombies at the moment. In the alternative version I will be adding other things (like spitting).
The level generation code was made during the jam and it is actually very very simple.
1) Place a hero safe zone somewhere
2) Randomly decide how many heros there will be and spawn them in the safezone (the green area heros use to get health and ammo)
2) Randomly place X amount of blocks throughout the level
3) For each block work out if there are neighbouring blocks and change the tile accordingly
4) Randomly place X zombies where X is between 10 and 12 times the number of heroes.
I wanted to add more detailed randomly generated levels, but well... ran out of time ;)
Thanks again to all who tried it.