{"author_link":"\/author\/chrismingay\/","author_name":"ChrisMingay","author_uid":"15929","comments":[{"author_name":"dek","author_uid":"11517","time":"Dec 17, 2012 @ 11:33am","epoch":1355743680,"text":"Beautiful Music. Sounds in the actual game were so awfully loud though, it made it hard to hear. Graphics are really nice! Gameplay wise, did I do it right to call my zombie mates and just run at the enemies and die?  A more detailed how-to would have helped. The random generation is a plus for replay-value. All in all a positive experience!"},{"author_name":"joyboxed","author_uid":"18706","time":"Dec 17, 2012 @ 1:37pm","epoch":1355751120,"text":"little bit difficult to get the zombies eating the soldiers but the idea itself is fun"},{"author_name":"ChrisMingay","author_uid":"15929","time":"Dec 19, 2012 @ 2:29pm","epoch":1355927040,"text":"dek: The sound issue, are all sounds too loud? Or was it the when you shout to nearby zombies that was too loud? If the latter, this is because I made all of the other zombies respond with the same scream (so it could potentially play the same sound effect 20 times at once!). This was a poor decision on my part and one that's been changed since (but not included as the LD48 entry).\r<br\/>\r<br\/>Gameplay wise, yes you are right, and it does need more of a guide. My plan was to include other abilities as well (like spitting at heroes and stuff like that) but I ran out of time. I am working on updating this for fun so I hope to include the howto and the additional stuff as well! Thanks for trying :)\r<br\/>\r<br\/>Joyboxed: You're right, the game has got some balancing and AI issues which I hope to tweak over the next few weeks. Thanks for trying :D"},{"author_name":"Martin Vilcans","author_uid":"10862","time":"Dec 20, 2012 @ 9:30pm","epoch":1356038700,"text":"Doesn't work for me.\r<br\/>\r<br\/>Sometimes stops with the message &quot;Sound click doesn't exist.&quot;\r<br\/>\r<br\/>Sometimes it just hangs in the game.\r<br\/>\r<br\/>When I can move around, it seems like it could be fun, but it's unclear what I'm supposed to do. Perform an &quot;action&quot; with space? What?"},{"author_name":"Cosmologicon","author_uid":"1151","time":"Jan 5, 2013 @ 9:32pm","epoch":1357421220,"text":"Unfortunately it locks up for me after just a couple seconds. I got the same error about Sound click."},{"author_name":"Dining Philosopher","author_uid":"18490","time":"Jan 5, 2013 @ 10:27pm","epoch":1357424520,"text":"*Sigh* I read the instructions afterwards, so I barely ate one human before getting shot - spent 7 minutes after that watching my fellow zombies successfully finish the job : P\r<br\/>\r<br\/>Even though patience makes this game unlosable because of this, I really enjoyed it! Holding space causes the error &quot;Monkey Runtime Error : Sound click doesn't appear to exist&quot; to appear at the top (and the game freezing), but the game is fun already with just the alert function.\r<br\/>\r<br\/>Also, does the greenzone serve some purpose? Awesome that you generate random maps btw, did you write the code for that during the jam?"},{"author_name":"ChrisMingay","author_uid":"15929","time":"Jan 6, 2013 @ 12:41pm","epoch":1357475760,"text":"Hey thanks for trying :) Sorry about the &quot;click&quot; bug. That's a stupid thing I missed before submission. I didn't want to alter my LD48 submission but I have fixed it in an alternative version ( http:\/\/chrismingay.co.uk\/ymlz\/ )\r<br\/>\r<br\/>The only action is to shout at fellow zombies at the moment. In the alternative version I will be adding other things (like spitting).\r<br\/>\r<br\/>The level generation code was made during the jam and it is actually very very simple. \r<br\/>\r<br\/>1) Place a hero safe zone somewhere\r<br\/>2) Randomly decide how many heros there will be and spawn them in the safezone (the green area heros use to get health and ammo)\r<br\/>2) Randomly place X amount of blocks throughout the level\r<br\/>3) For each block work out if there are neighbouring blocks and change the tile accordingly\r<br\/>4) Randomly place X zombies where X is between 10 and 12 times the number of heroes.\r<br\/>\r<br\/>I wanted to add more detailed randomly generated levels, but well... ran out of time ;)\r<br\/>\r<br\/>Thanks again to all who tried it."}],"images":["ld25\/15929-481081d01c24d28fcd4b340589e58233.jpg","ld25\/15929-629287d0acb3825074975f6bb11e20fe.jpg"],"links":[{"url":"http:\/\/chrismingay.co.uk\/ymlz_ld48\/","text":"Windows"},{"url":"http:\/\/chrismingay.co.uk\/ymlz_ld48\/","text":"OS\/X"},{"url":"http:\/\/chrismingay.co.uk\/ymlz_ld48\/","text":"Linux"},{"url":"http:\/\/chrismingay.co.uk\/ymlz_ld48\/","text":"Web"},{"url":"http:\/\/chrismingay.co.uk\/ymlz_ld48\/YMLZ-SRC.zip","text":"Source"}],"metadata":{"g_key":"27857","g_author":"15929","g_event":"LD25","g_eventkey":"14","g_subevent":"JAM","g_urlkey":"27887","g_title":"Yeah, more like ZomBYE!","g_status":"UCHK1","g_place":"99999","g_commentcount":"7","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/15929-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/15929-shot1.png-eq-900-500.jpg"],"text":"Yeah, more like ZomBYE!\r\n\r\nCreated using Monkey - http:\/\/monkeycoder.co.nz\/\r\n\r\nEntered in to the Jam instead of the 48 Hour compo because I didn't make the music and I didn't want to not include it.\r\n\r\nMy first ever LD48 entry and while I know I'm missing a lot, I am really happy with it :)\r\n\r\nStarted 11am 15\/12\/2012 and finished at around 23:30 16\/12\/2012.<\/p>","title":"Yeah, more like ZomBYE!"}