Twisted Neighborhood by Klakwa

[raw]
made by Klakwa for LD25 (JAM)
In this "game" you're in control of a twister exploring small part of the typical US suburbs(let's say - via weather control system of some kind). The more destruction you make, the more points you score.

Grow in power and smash bigger objects and structures.

TIP: Tap the spacebar quickly instead of holding it.

Ratings

Coolness 53% 3
Overall(Jam) 3.85 19
Audio(Jam) 3.06 132
Fun(Jam) 4.00 5
Graphics(Jam) 3.94 63
Humor(Jam) 3.11 87
Innovation(Jam) 4.04 9
Mood(Jam) 3.55 37
Theme(Jam) 3.91 41

Feedback

Dark Acre Jack
17. Dec 2012 · 18:57 UTC
Best. You win.
Mysterarts
17. Dec 2012 · 18:58 UTC
Hey, I WANT play your game but i can't increase the power of my tornado and i can't destroy this beautiful neighborhood !
joecarrot
17. Dec 2012 · 19:00 UTC
Pretty fun!
Somfunambulist
17. Dec 2012 · 19:02 UTC
Very gratifying experience, it felt so good destroying everything.
Ramuh
17. Dec 2012 · 19:03 UTC
Haha, this was great.
dredlockz
17. Dec 2012 · 19:04 UTC
Same, couldn't charge at all, i wonder if it is a restrain from the browser
SonnyBone
17. Dec 2012 · 19:04 UTC
OHHHHHHHHH MAN. This is amazing. I literally cracked a smile once I 'got' it and the sidewalk started ripping up chunk by chunk. And then I was cackling with laughter once I hit FULLLL POWAAAAA and the houses started to crumble. Great job!!!
Alex Shestakov
17. Dec 2012 · 19:06 UTC
Played the Web version. Performance is awful, but the destruction model is pretty nice, liked it.
FrozenCow
17. Dec 2012 · 19:08 UTC
Linux link should be: http://klakwa.com/downloads/Twisted_Neighborhood_Linux.rar
VERY good idea! I feel like an ultra villain
For any other who had trouble playing: *TAP* spacebar rapidly, not holding it
someone
17. Dec 2012 · 19:10 UTC
The Linux link goes to the OSX version.
DavidErosa
17. Dec 2012 · 19:12 UTC
Haha, I enjoyed this one so much! My laptop started crying when the tornado reached full potential and had some serious framedropping, but then everything settle down and I could really enjoy the destruction. I was afraid that after reaching full power the game would stop, but I was surprised to see that I could keep on shuffling everything around :D

You have a winner here, good job! Thanks!
Edocentrique
17. Dec 2012 · 19:22 UTC
It was fun and well designed !
🎤 Klakwa
17. Dec 2012 · 19:35 UTC
Thanks guys! I just have updated the link to the Linux version. I hope it works since I didn't have a machine with Linux to test it out.
🎤 Klakwa
17. Dec 2012 · 19:38 UTC
Also I know it may be a bit performance heavy but I didn't have time to optimize it more. I came up with a better way to calculate the "stuff" but it was too painfull to implement at the end. I guess that's the lesson for me. The .exe one runs much faster than web version as well.
Gornova
17. Dec 2012 · 21:01 UTC
POWA!!

I LIKE IT!! :D
daredevildave
18. Dec 2012 · 17:51 UTC
Great use of physics and an interesting take on the theme! It was over very quickly - would have liked to have kept playing. Water was pretty too!
drewfitz
18. Dec 2012 · 18:02 UTC
This is by far my favorite one I've played. So great!
Frozen Fractal
18. Dec 2012 · 18:06 UTC
It's just a lot of button-bashing, but I had a lot of fun doing it! Especially when the tiles started coming off. Too bad it doesn't have any sound (or it does not work on Linux). You get one extra star for making a download for Linux that actually works.
Crynix
18. Dec 2012 · 18:31 UTC
Loved it.
DustyStylus
18. Dec 2012 · 18:45 UTC
That is immensely satisfying to play! :D
raincole
18. Dec 2012 · 19:11 UTC
Great. I don't recommend to playing it on webplayer though. The performance is indeed an issue.
Volute
18. Dec 2012 · 19:25 UTC
It was very laggy on my computer so I couldn't play, but playing a storm is such a nice idea for the theme !
Codexus
18. Dec 2012 · 22:12 UTC
Very cool idea and effect! It would need an additional gameplay gimmick to feel more game than sandbox but it's still pretty fun as it is.
Alex Rose
19. Dec 2012 · 00:52 UTC
Really enjoyed this as a sandbox game. It was highly entertaining. Wasn't immediately obvious that if you kept on going for a while tapping space then eventually you'd level up.
jfroco
19. Dec 2012 · 06:24 UTC
One of the best ideas I've seen...too bad it is only one neighborhood. Congrats
lucasncv
19. Dec 2012 · 15:51 UTC
Best stress reliever! haha
Kickerua
19. Dec 2012 · 17:45 UTC
3 fps... not fun at all. :(

I'll try tomorrow at my work. :) What else should I do at work? :)
caranha
20. Dec 2012 · 14:30 UTC
That was quite fun and original. I liked playing with the tornado, it also felt a bit katamari-sh, which is always a good thing.

It would be cool if there were more things to blow up!

The only complaint I have is the need to tap a button - are you trying to be the villain to our poor carpal tunnels? :-D
Digiraze
20. Dec 2012 · 15:06 UTC
Very very very impressive. Just a little too short, I guess I just wanted to destroy more =D
matthias_zarzecki
20. Dec 2012 · 15:58 UTC
This is a great idea! The graphics also fit beautifully.

But in dire need of polish. Why does the intro-screen take so long and is unskippable? The controls are also unintuitive.
SamoojaMies
20. Dec 2012 · 21:46 UTC
Cool stuff :). I wish that the object could stay longer in the tornado.
Rex Peppers
20. Dec 2012 · 22:54 UTC
Oh my yes. Could use a cigarette now, though I quit three years ago.. still... I might go have one now.
Oreganik
20. Dec 2012 · 23:29 UTC
Great idea, but I think it's going to require some more thought on optimization, controls, and feedback before it's a winner. Still, killer idea. Stick with it!
JoeProgram
21. Dec 2012 · 05:52 UTC
An excellent Twist on the Katamari Mechanic. Heh heh.

Nice work!
🎤 Klakwa
21. Dec 2012 · 08:58 UTC
Thanks so much guys ! Surely the game requires a lot of more work to be great, but that's the best I could come up with during those three days on my own.

Thanks for all the feedback, I agree with it and I'll take it into my heart!
Pierrec
21. Dec 2012 · 13:54 UTC
That was pretty entertaining :)
Now I want to destroy BIGGER CITIES!
Freakill
21. Dec 2012 · 16:27 UTC
Really cool game. A little bit evil also with my laptop's SPACEBAR but funny mechanics. Too short though :(
cappelnord
21. Dec 2012 · 16:50 UTC
that was fun!
kddekadenz
21. Dec 2012 · 16:56 UTC
It was a lot of fun, but when it got to the houses it did get laggy. But I have a relatively old computer, so thats just fine.
bentog
21. Dec 2012 · 18:05 UTC
Cool, but did you REALLY do everything in 48 hours? The skybox, water too? If so, congratulations, you have made an awesome game. For the people who canot charge, you have to TAP space quickly!
bentog
21. Dec 2012 · 18:07 UTC
Oh, I meant 72 hours, didn't realize it was Jam.
Jiggawatt
21. Dec 2012 · 19:33 UTC
Good use of physics, but that's what made it resource-intensive. This game is great for giving you a feeling of power.
LTyrosine
21. Dec 2012 · 20:28 UTC
Really nice! The only downside is cpu eating physics, maybe less objects.
🎤 Klakwa
22. Dec 2012 · 10:38 UTC
@bentog I did it all in Unity, so making the physics was just the case of creatively using what they provide with the engine. Same goes for the water and skybox, those come bundled with Unity as example assets. All I had to do was to come up with the idea for the game, code it and make all the geometry for the island/objects, few textures for the effects and to make this stuff to work and swap when needed. I recorded sound on my headset and edited it in Adobe Audition (which to be honest I've launched for the first time in my life). I used basic materials without any textures or UV mapping on objects to save time. Objects are reused and just slightly remodelled or rescaled/rotated to get the variety.

That's my first Ludum Dare or any game jam entry to be honest and I've spent all three days on it with regular sleep and breaks for walking the dog and eating so it was pretty busy time :)

I've been working in the "AAA" biz for good few years so I guess the speed comes with the experience in it and those "you need to make milion times for tomorrow" moments. Now I'm trying to do something on my own and have fun :)
BarrensZeppelin
22. Dec 2012 · 10:48 UTC
Really enjoyable game with awesome graphics & physics! Another boware epic sotry 13/10
hypp
22. Dec 2012 · 16:21 UTC
Very good idea, and quite fun once I figured out what to do!
lucky.luddite
22. Dec 2012 · 18:10 UTC
Great entry! Next, I want to be a tsunami.
lekochen
24. Dec 2012 · 00:20 UTC
A little bit too easy, but awesome visual and sound effects.
recursor
24. Dec 2012 · 14:51 UTC
Oh yeah! I noticed myself smiling once I reached power level 2. This one was lots of fun and very inventive. Absolutely LOVED the details with all the pieces flying around. Fantastic work!
Winterblood
25. Dec 2012 · 23:26 UTC
Great software toy. Would have been more fun to have to absorb smaller twisters to grow instead of mashing SPACE, but a great visceral feeling nonetheless :)
CireNeikual
30. Dec 2012 · 03:30 UTC
Great physics and graphics! It would be nice if there were a way to lose though.