{"author_link":"\/author\/klakwa\/","author_name":"Klakwa","author_uid":"19357","comments":[{"author_name":"Dark Acre Jack","author_uid":"2947","time":"Dec 17, 2012 @ 7:02pm","epoch":1355770620,"text":"Best. You win."},{"author_name":"Mysterarts","author_uid":"11869","time":"Dec 17, 2012 @ 7:03pm","epoch":1355770680,"text":"Hey, I WANT play your game but i can't increase the power of my tornado and i can't destroy this beautiful neighborhood !"},{"author_name":"joecarrot","author_uid":"18779","time":"Dec 17, 2012 @ 7:05pm","epoch":1355770800,"text":"Pretty fun!"},{"author_name":"Somfunambulist","author_uid":"19074","time":"Dec 17, 2012 @ 7:07pm","epoch":1355770920,"text":"Very gratifying experience, it felt so good destroying everything."},{"author_name":"Ramuh","author_uid":"7391","time":"Dec 17, 2012 @ 7:08pm","epoch":1355770980,"text":"Haha, this was great."},{"author_name":"dredlockz","author_uid":"15024","time":"Dec 17, 2012 @ 7:09pm","epoch":1355771040,"text":"Same, couldn't charge at all, i wonder if it is a restrain from the browser"},{"author_name":"SonnyBone","author_uid":"1365","time":"Dec 17, 2012 @ 7:09pm","epoch":1355771040,"text":"OHHHHHHHHH MAN. This is amazing. I literally cracked a smile once I 'got' it and the sidewalk started ripping up chunk by chunk. And then I was cackling with laughter once I hit FULLLL POWAAAAA and the houses started to crumble. Great job!!!"},{"author_name":"Alex Shestakov","author_uid":"15811","time":"Dec 17, 2012 @ 7:11pm","epoch":1355771160,"text":"Played the Web version. Performance is awful, but the destruction model is pretty nice, liked it."},{"author_name":"FrozenCow","author_uid":"8435","time":"Dec 17, 2012 @ 7:13pm","epoch":1355771280,"text":"Linux link should be: http:\/\/klakwa.com\/downloads\/Twisted_Neighborhood_Linux.rar\r<br\/>VERY good idea! I feel like an ultra villain\r<br\/>For any other who had trouble playing: *TAP* spacebar rapidly, not holding it"},{"author_name":"someone","author_uid":"1207","time":"Dec 17, 2012 @ 7:15pm","epoch":1355771400,"text":"The Linux link goes to the OSX version."},{"author_name":"DavidErosa","author_uid":"5049","time":"Dec 17, 2012 @ 7:17pm","epoch":1355771520,"text":"Haha, I enjoyed this one so much! My laptop started crying when the tornado reached full potential and had some serious framedropping, but then everything settle down and I could really enjoy the destruction.  I was afraid that after reaching full power the game would stop, but I was surprised to see that I could keep on shuffling everything around :D\r<br\/>\r<br\/>You have a winner here, good job! Thanks!"},{"author_name":"Edocentrique","author_uid":"18304","time":"Dec 17, 2012 @ 7:27pm","epoch":1355772120,"text":"It was fun and well designed !"},{"author_name":"Klakwa","author_uid":"19357","time":"Dec 17, 2012 @ 7:40pm","epoch":1355772900,"text":"Thanks guys! I just have updated the link to the Linux version. I hope it works since I didn't have a machine with Linux to test it out."},{"author_name":"Klakwa","author_uid":"19357","time":"Dec 17, 2012 @ 7:43pm","epoch":1355773080,"text":"Also I know it may be a bit performance heavy but I didn't have time to optimize it more. I came up with a better way to calculate the &quot;stuff&quot; but it was too painfull to implement at the end. I guess that's the lesson for me. The .exe one runs much faster than web version as well."},{"author_name":"Gornova","author_uid":"2572","time":"Dec 17, 2012 @ 9:06pm","epoch":1355778060,"text":"POWA!!\r<br\/>\r<br\/>I LIKE IT!! :D"},{"author_name":"daredevildave","author_uid":"5182","time":"Dec 18, 2012 @ 5:56pm","epoch":1355853060,"text":"Great use of physics and an interesting take on the theme! It was over very quickly - would have liked to have kept playing. Water was pretty too!"},{"author_name":"drewfitz","author_uid":"18450","time":"Dec 18, 2012 @ 6:07pm","epoch":1355853720,"text":"This is by far my favorite one I've played. So great!"},{"author_name":"Frozen Fractal","author_uid":"7882","time":"Dec 18, 2012 @ 6:11pm","epoch":1355853960,"text":"It's just a lot of button-bashing, but I had a lot of fun doing it! Especially when the tiles started coming off. Too bad it doesn't have any sound (or it does not work on Linux). You get one extra star for making a download for Linux that actually works."},{"author_name":"Crynix","author_uid":"18900","time":"Dec 18, 2012 @ 6:36pm","epoch":1355855460,"text":"Loved it."},{"author_name":"DustyStylus","author_uid":"15902","time":"Dec 18, 2012 @ 6:50pm","epoch":1355856300,"text":"That is immensely satisfying to play! :D"},{"author_name":"raincole","author_uid":"17708","time":"Dec 18, 2012 @ 7:16pm","epoch":1355857860,"text":"Great. I don't recommend to playing it on webplayer though. The performance is indeed an issue."},{"author_name":"Volute","author_uid":"11243","time":"Dec 18, 2012 @ 7:30pm","epoch":1355858700,"text":"It was very laggy on my computer so I couldn't play, but playing a storm is such a nice idea for the theme !"},{"author_name":"Codexus","author_uid":"187","time":"Dec 18, 2012 @ 10:17pm","epoch":1355868720,"text":"Very cool idea and effect! It would need an additional gameplay gimmick to feel more game than sandbox but it's still pretty fun as it is."},{"author_name":"Alex Rose","author_uid":"19499","time":"Dec 19, 2012 @ 12:57am","epoch":1355878320,"text":"Really enjoyed this as a sandbox game. It was highly entertaining. Wasn't immediately obvious that if you kept on going for a while tapping space then eventually you'd level up."},{"author_name":"jfroco","author_uid":"2085","time":"Dec 19, 2012 @ 6:29am","epoch":1355898240,"text":"One of the best ideas I've seen...too bad it is only one neighborhood. Congrats"},{"author_name":"lucasncv","author_uid":"10289","time":"Dec 19, 2012 @ 3:56pm","epoch":1355932260,"text":"Best stress reliever! haha"},{"author_name":"Kickerua","author_uid":"12289","time":"Dec 19, 2012 @ 5:50pm","epoch":1355939100,"text":"3 fps... not fun at all. :(\r<br\/>\r<br\/>I'll try tomorrow at my work. :) What else should I do at work? :)"},{"author_name":"caranha","author_uid":"7847","time":"Dec 20, 2012 @ 2:35pm","epoch":1356013800,"text":"That was quite fun and original. I liked playing with the tornado, it also felt a bit katamari-sh, which is always a good thing.\r<br\/>\r<br\/>It would be cool if there were more things to blow up!\r<br\/>\r<br\/>The only complaint I have is the need to tap a button - are you trying to be the villain to our poor carpal tunnels? :-D"},{"author_name":"Digiraze","author_uid":"344","time":"Dec 20, 2012 @ 3:11pm","epoch":1356015960,"text":"Very very very impressive.  Just a little too short, I guess I just wanted to destroy more =D"},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"Dec 20, 2012 @ 4:03pm","epoch":1356019080,"text":"This is a great idea! The graphics also fit beautifully.\r<br\/>\r<br\/>But in dire need of polish. Why does the intro-screen take so long and is unskippable? The controls are also unintuitive."},{"author_name":"SamoojaMies","author_uid":"11043","time":"Dec 20, 2012 @ 9:51pm","epoch":1356039960,"text":"Cool stuff :). I wish that the object could stay longer in the tornado."},{"author_name":"Rex Peppers","author_uid":"4914","time":"Dec 20, 2012 @ 10:59pm","epoch":1356044040,"text":"Oh my yes.  Could use a cigarette now, though I quit three years ago..  still... I might go have one now."},{"author_name":"Oreganik","author_uid":"12485","time":"Dec 20, 2012 @ 11:34pm","epoch":1356046140,"text":"Great idea, but I think it's going to require some more thought on optimization, controls, and feedback before it's a winner. Still, killer idea. Stick with it!"},{"author_name":"JoeProgram","author_uid":"19367","time":"Dec 21, 2012 @ 5:57am","epoch":1356069120,"text":"An excellent Twist on the Katamari Mechanic. Heh heh.\r<br\/>\r<br\/>Nice work!"},{"author_name":"Klakwa","author_uid":"19357","time":"Dec 21, 2012 @ 9:03am","epoch":1356080280,"text":"Thanks so much guys ! Surely the game requires a lot of more work to be great, but that's the best I could come up with during those three days on my own. \r<br\/>\r<br\/>Thanks for all the feedback, I agree with it and I'll take it into my heart!"},{"author_name":"Pierrec","author_uid":"1874","time":"Dec 21, 2012 @ 1:59pm","epoch":1356098040,"text":"That was pretty entertaining :) \r<br\/>Now I want to destroy BIGGER CITIES!"},{"author_name":"Freakill","author_uid":"14167","time":"Dec 21, 2012 @ 4:32pm","epoch":1356107220,"text":"Really cool game. A little bit evil also with my laptop's SPACEBAR but funny mechanics. Too short though :("},{"author_name":"cappelnord","author_uid":"7575","time":"Dec 21, 2012 @ 4:55pm","epoch":1356108600,"text":"that was fun!"},{"author_name":"kddekadenz","author_uid":"10000","time":"Dec 21, 2012 @ 5:01pm","epoch":1356108960,"text":"It was a lot of fun, but when it got to the houses it did get laggy. But I have a relatively old computer, so thats just fine."},{"author_name":"bentog","author_uid":"17307","time":"Dec 21, 2012 @ 6:10pm","epoch":1356113100,"text":"Cool, but did you REALLY do everything in 48 hours? The skybox, water too? If so, congratulations, you have made an awesome game. For the people who canot charge, you have to TAP space quickly!"},{"author_name":"bentog","author_uid":"17307","time":"Dec 21, 2012 @ 6:12pm","epoch":1356113220,"text":"Oh, I meant 72 hours, didn't realize it was Jam."},{"author_name":"Jiggawatt","author_uid":"5551","time":"Dec 21, 2012 @ 7:38pm","epoch":1356118380,"text":"Good use of physics, but that's what made it resource-intensive. This game is great for giving you a feeling of power."},{"author_name":"LTyrosine","author_uid":"6633","time":"Dec 21, 2012 @ 8:33pm","epoch":1356121680,"text":"Really nice! The only downside is cpu eating physics, maybe less objects."},{"author_name":"Klakwa","author_uid":"19357","time":"Dec 22, 2012 @ 10:43am","epoch":1356172680,"text":"@bentog I did it all in Unity, so making the physics was just the case of creatively using what they provide with the engine. Same goes for the water and skybox, those come bundled with Unity as example assets. All I had to do was to come up with the idea for the game, code it and make all the geometry for the island\/objects, few textures for the effects and  to make this stuff to work and swap when needed. I recorded sound on my headset and edited it in Adobe Audition (which to be honest I've launched for the first time in my life). I used basic materials without any textures or UV mapping on objects to save time. Objects are reused and just slightly remodelled or rescaled\/rotated to get the variety. \r<br\/>\r<br\/>That's my first Ludum Dare or any game jam entry to be honest and I've spent all three days on it with regular sleep and breaks for walking the dog and eating so it was pretty busy time :) \r<br\/>\r<br\/>I've been working in the &quot;AAA&quot; biz for good few years so I guess the speed comes with the experience in it and those &quot;you need to make milion times for tomorrow&quot; moments. Now I'm trying to do something on my own and have fun :)"},{"author_name":"BarrensZeppelin","author_uid":"8838","time":"Dec 22, 2012 @ 10:53am","epoch":1356173280,"text":"Really enjoyable game with awesome graphics &amp; physics! Another boware epic sotry 13\/10"},{"author_name":"hypp","author_uid":"14403","time":"Dec 22, 2012 @ 4:26pm","epoch":1356193260,"text":"Very good idea, and quite fun once I figured out what to do!"},{"author_name":"lucky.luddite","author_uid":"19563","time":"Dec 22, 2012 @ 6:15pm","epoch":1356199800,"text":"Great entry!  Next, I want to be a tsunami."},{"author_name":"lekochen","author_uid":"12928","time":"Dec 24, 2012 @ 12:25am","epoch":1356308400,"text":"A little bit too easy, but awesome visual and sound effects."},{"author_name":"recursor","author_uid":"1105","time":"Dec 24, 2012 @ 2:56pm","epoch":1356360660,"text":"Oh yeah! I noticed myself smiling once I reached power level 2. This one was lots of fun and very inventive. Absolutely LOVED the details with all the pieces flying around. Fantastic work!"},{"author_name":"Winterblood","author_uid":"4051","time":"Dec 25, 2012 @ 11:31pm","epoch":1356477960,"text":"Great software toy. Would have been more fun to have to absorb smaller twisters to grow instead of mashing SPACE, but a great visceral feeling nonetheless :)"},{"author_name":"CireNeikual","author_uid":"7769","time":"Dec 30, 2012 @ 3:35am","epoch":1356838200,"text":"Great physics and graphics! It would be nice if there were a way to lose though."}],"images":["ld25\/19357-4ff35af6bc7394394027da6c852ecfbe.jpg","ld25\/19357-3ad43f2aebfb6fc7e35d5cf3a42bcdb0.jpg","ld25\/19357-f464e22651299209c478fc4e0fd1d483.jpg","ld25\/19357-37a89fe4df37ea345cdb39940dcecbd3.jpg"],"links":[{"url":"http:\/\/klakwa.com\/downloads\/Twisted_Neighborhood_WIN32.rar","text":"Windows"},{"url":"http:\/\/klakwa.com\/downloads\/Twisted_Neighborhood_OSX.rar","text":"OS\/X"},{"url":"http:\/\/klakwa.com\/downloads\/Twisted_Neighborhood_LINUX.rar","text":"Linux"},{"url":"http:\/\/klakwa.com\/downloads\/Twisted_Neighborhood_WEB\/Twisted_Neighborhood_WEB.html","text":"Web"}],"metadata":{"g_key":"27809","g_author":"19357","g_event":"LD25","g_eventkey":"14","g_subevent":"JAM","g_urlkey":"27839","g_title":"Twisted Neighborhood","g_status":"UCHK1","g_place":"19","g_commentcount":"51","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/19357-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/19357-shot1.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/19357-shot2.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/19357-shot3.jpg-eq-900-500.jpg"],"text":"In this \"game\" you're in control of a twister exploring small part of the typical US suburbs(let's say - via weather control system of some kind). The more destruction you make, the more points you score. \r\n\r\nGrow in power and smash bigger objects and structures. \r\n\r\nTIP: Tap the spacebar quickly instead of holding it. <\/p>","title":"Twisted Neighborhood"}