Roadkill by cuts
A GTA/Carmageddon type of game. My first LD and the first time I work with Game Maker.
| Windows | http://alexdantis.com/games/Roadkill.zip |
| Source | http://alexdantis.com/games/Roadkill.gmz |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18412 |
Ratings
| Coolness | 83% | 2 |
| Overall | 2.95 | 381 |
| Audio | 2.42 | 368 |
| Fun | 3.29 | 156 |
| Graphics | 2.76 | 439 |
| Humor | 2.39 | 397 |
| Innovation | 2.22 | 659 |
| Mood | 2.40 | 564 |
| Theme | 3.20 | 371 |
How'd you do the car physics?
The crash is caused by a bug in Game Maker's sound engine. Unfortunately I can't do anything about it.
One complaint I will raise is you get stuck on walls really easily. Not like, stuck so you can't move, but once you hit a wall it's hard to turn away from it cause every time you touch it again you get turned back towards it.
NOTE: Game didn't crash on exit for me.
I didn't like driving directly into pedestrians nearly as much as I liked drifting into them and swatting them like my car was a big ol' baseball bat. I wish there was some kind of "handbrake" button that would exaggerate your car's drifting so you could swerve in wide arcs and slam pedestrians around better.
For what it is though it's a lot of fun.
Nice driving mechanics though i felt i didnt have much control in narrower turns. Good job,