CYBERQUEEN by Porpentine
textual interface protocols engaged
data systems compromised | data systems stabilized
power loss to oxygen garden
we are experiencing a minor delay
our transit to Waystation 12 is behind schedule
automated systems online | integration commencing | repairs complete
thank you for your patience
data systems compromised | data systems stabilized
power loss to oxygen garden
we are experiencing a minor delay
our transit to Waystation 12 is behind schedule
automated systems online | integration commencing | repairs complete
thank you for your patience
Ratings
| Coolness | 71% | 3 |
| Overall | 3.65 | 65 |
| Audio | 1.67 | 539 |
| Fun | 2.89 | 335 |
| Graphics | 2.24 | 614 |
| Humor | 2.48 | 378 |
| Innovation | 3.51 | 111 |
| Mood | 4.22 | 6 |
| Theme | 3.93 | 66 |
I like how the text looks slimy - blobby links and gooey dialogue.
I like how the large selection of guns makes it obvious that the game doesn't really care and isn't actually keeping track of which one you pick. "Serrated bayonet? Yeah, whatever."
I like the Cyberqueen's predilection for fakeouts, for breaking the narrative arcs of previous 'evil AI' games and stories - sharply, disdainfully. I especially like the way she disposes of your gun, the implication that this virtual being has quietly, impossibly, gained omnipotence over the physical world.
Also I like the "you are the villain" scenes a great deal. u_u
I liked the way a few scenes let you select the same option over and over again while the action progressed. Made it feel less like a choice/branch and more like performing an action or pursuing a goal.
"Lantern of pain" stood out.
Good :P
Nice composition. Thrilling and dense atmosphere.
I have no idea how to rate this ^^
Text adventures are interesting as a submission, because they are pretty hard to rate, and I think a lot depends on the reader's initial interest level, and imagination. Your story was hard to follow, in terms of where things were happening, but you described happenings in a fascinating way that made me want to see through to the end, regardless. You certainly painted some pretty interesting scenes in my mind, anyway. Let's put it that way. I enjoyed this.
If I had to try to find something to criticise, it would be that in the sections where you added bits to the text automatically, it was hard to follow at first because when the screen blacks out and gives you text, you automatically put your eyes back up to the top left, losing your place. It probably would have been better to just give all the text at once instead of trying to simulate real-time conversation.
Though, overall, this was definitely an interesting read.
My favorite on this jam...
And I'm going through system shock 2 right now... :)
Excellent writing. The replacing is a very nice effect.
And the most impressive thing: Normally I think quite long about choices I make. Not here. Click read no time click read click read click read--
I can't remember a game that ever made me do that voluntarily, without any form of timer! It somehow conveyed the feeling of urgency and flow.
I'm very, very impressed. You did an amazing job there!
I feel somehow molested by this experience. And I wouldn't be able to show on a doll where you've touched me, because you did it from inside.
It's just fucking good.
I mean, I found it disturbing, and that appears to have been the point...