{"author_link":"\/author\/porpentine\/","author_name":"Porpentine","author_uid":"14425","comments":[{"author_name":"magicdweedoo","author_uid":"15001","time":"Dec 16, 2012 @ 11:48pm","epoch":1355701380,"text":"Right. Wrong\/"},{"author_name":"L","author_uid":"1084","time":"Dec 17, 2012 @ 3:09am","epoch":1355713440,"text":"You keep outdoing yourself, Porpentine.\r<br\/>\r<br\/>I like how the text looks slimy - blobby links and gooey dialogue.\r<br\/>\r<br\/>I like how the large selection of guns makes it obvious that the game doesn't really care and isn't actually keeping track of which one you pick. &quot;Serrated bayonet? Yeah, whatever.&quot;\r<br\/>\r<br\/>I like the Cyberqueen's predilection for fakeouts, for breaking the narrative arcs of previous 'evil AI' games and stories - sharply, disdainfully. I especially like the way she disposes of your gun, the implication that this virtual being has quietly, impossibly, gained omnipotence over the physical world.\r<br\/>\r<br\/>Also I like the &quot;you are the villain&quot; scenes a great deal. u_u"},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"Dec 17, 2012 @ 4:01am","epoch":1355716560,"text":"The use of twine is wonderful. Love the intro, the text-flashes appear at the \/perfect\/ speed to create emotional impact."},{"author_name":"mildmojo","author_uid":"6748","time":"Dec 17, 2012 @ 8:50am","epoch":1355733900,"text":"Well-written and really uncomfortable. Wow.\r<br\/>\r<br\/>I liked the way a few scenes let you select the same option over and over again while the action progressed. Made it feel less like a choice\/branch and more like performing an action or pursuing a goal.\r<br\/>\r<br\/>&quot;Lantern of pain&quot; stood out."},{"author_name":"rumachine","author_uid":"19333","time":"Dec 17, 2012 @ 1:26pm","epoch":1355750460,"text":"Thats deep"},{"author_name":"ananasblau","author_uid":"3562","time":"Dec 17, 2012 @ 2:03pm","epoch":1355752680,"text":"Very slick take on the genre, but some music or narrative would benefit the game."},{"author_name":"thristhart","author_uid":"3164","time":"Dec 17, 2012 @ 5:13pm","epoch":1355764080,"text":"This might be the single most atmospheric game I've ever played."},{"author_name":"KhaoTom","author_uid":"7425","time":"Dec 17, 2012 @ 5:53pm","epoch":1355766480,"text":"Amazingly innovative. For me it was perfectly skirting the edge of disgust and eroticism, I wanted to flee, but then sometimes I wanted to give in. So good!"},{"author_name":"Atomic","author_uid":"1556","time":"Dec 17, 2012 @ 6:07pm","epoch":1355767320,"text":"Yeah, I didn't enjoy this at all. But I have to admit it's very well done... in a very fucked up way!"},{"author_name":"evilseanbot","author_uid":"7902","time":"Dec 18, 2012 @ 1:04am","epoch":1355792340,"text":"&quot;I've drunk your waste for lightyears.&quot; is my new band"},{"author_name":"spolvid","author_uid":"4163","time":"Dec 18, 2012 @ 3:23am","epoch":1355800680,"text":"Holy shit."},{"author_name":"rustybroomhandle","author_uid":"10871","time":"Dec 18, 2012 @ 9:42am","epoch":1355823420,"text":"Insect!!! That was really nicely done. Also I am glad my entry is not the only one built on a foundation of discomfort. :)"},{"author_name":"Sam Driver","author_uid":"2595","time":"Dec 18, 2012 @ 3:11pm","epoch":1355843160,"text":"Just brilliant."},{"author_name":"angrygeometry","author_uid":"5579","time":"Dec 18, 2012 @ 10:59pm","epoch":1355871240,"text":"your games just keep getting better and better. holy heck. i love this. when i die i hope it is at the hands of cyberqueen."},{"author_name":"Christina Antoinette Neofotistou","author_uid":"13139","time":"Dec 19, 2012 @ 1:49am","epoch":1355881440,"text":"Best game I've played so far. And I always start out like &quot;is this going to be gripping? It's only text after all&quot; and then I'm like 20 minutes later, hoping there was more. I never learn"},{"author_name":"bigbadwofl","author_uid":"8326","time":"Dec 19, 2012 @ 5:47am","epoch":1355895720,"text":"Achingly well written. Congratulations."},{"author_name":"Gungnir","author_uid":"15389","time":"Dec 19, 2012 @ 8:23am","epoch":1355905080,"text":"Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhh, yeah.\r<br\/>Good :P"},{"author_name":"moonkid","author_uid":"9160","time":"Dec 20, 2012 @ 12:36am","epoch":1355963460,"text":"Great stuff."},{"author_name":"Jeremias","author_uid":"7211","time":"Dec 20, 2012 @ 7:44pm","epoch":1356032340,"text":"What the fuck just happened here?\r<br\/>\r<br\/>Nice composition. Thrilling and dense atmosphere.\r<br\/>\r<br\/>I have no idea how to rate this ^^"},{"author_name":"chrisamaphone","author_uid":"2634","time":"Dec 20, 2012 @ 9:08pm","epoch":1356037380,"text":"just amazing, perfectly inflected transitions, so dang can't-look-away powerfully uncomfortable. lets you feel the right amount of agency to make taking it away hurt."},{"author_name":"Maple","author_uid":"1551","time":"Dec 21, 2012 @ 4:07am","epoch":1356062520,"text":"Oh dear. You have a way of sexualising\/arousing that just shouldn't come from such disturbing imagery, as with your last LD entry, but you did it better in this one.\r<br\/>\r<br\/>Text adventures are interesting as a submission, because they are pretty hard to rate, and I think a lot depends on the reader's initial interest level, and imagination. Your story was hard to follow, in terms of where things were happening, but you described happenings in a fascinating way that made me want to see through to the end, regardless. You certainly painted some pretty interesting scenes in my mind, anyway. Let's put it that way. I enjoyed this.\r<br\/>\r<br\/>If I had to try to find something to criticise, it would be that in the sections where you added bits to the text automatically, it was hard to follow at first because when the screen blacks out and gives you text, you automatically put your eyes back up to the top left, losing your place. It probably would have been better to just give all the text at once instead of trying to simulate real-time conversation.\r<br\/>\r<br\/>Though, overall, this was definitely an interesting read."},{"author_name":"blob","author_uid":"12252","time":"Dec 21, 2012 @ 12:45pm","epoch":1356093600,"text":"Wow. You won.\r<br\/>My favorite on this jam...\r<br\/>And I'm going through system shock 2 right now... :)"},{"author_name":"Chinchilla","author_uid":"5017","time":"Dec 22, 2012 @ 12:20pm","epoch":1356178500,"text":"Horrific and brilliant entry! Even better than your last. I always have time for a bit of Shodan, but this is far, far darker stuff than system shock. It even had some great prometheus surgery-scene vibes. My only criticism (and I feel like a huge pedant considering the quality of the writing), is that there's a typo in aerosol!"},{"author_name":"Porpentine","author_uid":"14425","time":"Dec 22, 2012 @ 12:56pm","epoch":1356180660,"text":"the surgery scene is the only part of prometheus i liked :&gt;"},{"author_name":"Will Edwards","author_uid":"10313","time":"Dec 22, 2012 @ 12:58pm","epoch":1356180780,"text":"The mood is excellent!"},{"author_name":"Tobias Wehrum","author_uid":"2587","time":"Dec 22, 2012 @ 5:48pm","epoch":1356198180,"text":"This was, by far, the most immersive text based game I ever played. Easily the best text-based LD entry (and there were quite a few good), and one of the games here which I enjoyed the most.\r<br\/>\r<br\/>Excellent writing. The replacing is a very nice effect.\r<br\/>\r<br\/>And the most impressive thing: Normally I think quite long about choices I make. Not here. Click read no time click read click read click read--\r<br\/>I can't remember a game that ever made me do that voluntarily, without any form of timer! It somehow conveyed the feeling of urgency and flow.\r<br\/>\r<br\/>I'm very, very impressed. You did an amazing job there!"},{"author_name":"Tobias Wehrum","author_uid":"2587","time":"Dec 22, 2012 @ 5:51pm","epoch":1356198360,"text":"Oh yeah, only thing to improve on: If you add text, only make the added text blink. As Maple said, you immediately jump up to the topleft and that's a bit annoying. I wouldn't cut that one out though as s\/he suggests because I think that's what added the urgency for me!"},{"author_name":"GeorgeBroussard","author_uid":"8631","time":"Dec 23, 2012 @ 5:36am","epoch":1356240660,"text":"Interesting take on the old Infocom text adventures. Was a creepy read :) Well done."},{"author_name":"jackspinoza","author_uid":"19353","time":"Dec 24, 2012 @ 2:45am","epoch":1356316800,"text":"nice, quite clever, well written, a bit masochistic but intelligently so. good work."},{"author_name":"azurenimbus","author_uid":"12119","time":"Dec 26, 2012 @ 11:29pm","epoch":1356564240,"text":"I jumped into this game without thinking too much, and was not prepared for what it was about to do to me. Not since your last game have I been swallowed whole and probed constantly to make painful and disturbing decisions while drifting mesmerized through a haze of ultrasensory, sensual, senseless SF stimuli.\r<br\/>\r<br\/>I feel somehow molested by this experience. And I wouldn't be able to show on a doll where you've touched me, because you did it from inside.\r<br\/>\r<br\/>It's just fucking good."},{"author_name":"Joseph Miller","author_uid":"18230","time":"Dec 27, 2012 @ 2:54am","epoch":1356576540,"text":"Your work, as usual, is engrossing. I love that a game verb is &quot;dribble vomit down your chin&quot; or whatever. I'd like to see you branch out a bit, but in a 48 hour compo I know it's best to stick to what you know."},{"author_name":"Pacifist Games","author_uid":"10510","time":"Dec 28, 2012 @ 1:10am","epoch":1356656700,"text":"I'm not really sure how to rate this...\r<br\/>I mean, I found it disturbing, and that appears to have been the point..."},{"author_name":"Jezzamon","author_uid":"10217","time":"Jan 5, 2013 @ 1:32am","epoch":1357349220,"text":"going by comments, I don't think I really want to play this game. :S"},{"author_name":"d_m","author_uid":"4106","time":"Jan 7, 2013 @ 5:37am","epoch":1357536720,"text":"After playing this game it was having Octavia Butler smash my head open with a robot arm. It was THAT GOOD!!"},{"author_name":"mcc","author_uid":"4987","time":"Jan 7, 2013 @ 7:04am","epoch":1357541940,"text":"apparently it didn't save my rating before so i'm rating it now! to re-iterate in person thoughts, i like it and it could be seen as a sort of metaphor for reprogramming yourself during the process of transitioning"}],"images":["ld25\/14425-9f9d7435b0317a44b0471a0e69209151.jpg","ld25\/14425-091177ecc77a6ca8db461b58940f5964.jpg","ld25\/14425-62db19a643f2282cd7480da3a4916242.jpg"],"links":[{"url":"http:\/\/aliendovecote.com\/uploads\/twine\/LD25\/CYBERQUEEN.html","text":"Play Online"},{"url":"http:\/\/aliendovecote.com\/uploads\/twine\/LD25\/cyberqueen%20source.rar","text":"Source"},{"url":"http:\/\/mkopas.net\/files\/CYBERQUEEN.html","text":"Play Online (Backup)"}],"metadata":{"g_key":"27720","g_author":"14425","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"27750","g_title":"CYBERQUEEN","g_status":"UCHK1","g_place":"65","g_commentcount":"35","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/14425-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/14425-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/14425-shot2.png-eq-900-500.jpg"],"text":"textual interface protocols engaged\r\n\r\ndata systems compromised | data systems stabilized\r\n\r\npower loss to oxygen garden\r\n\r\nwe are experiencing a minor delay\r\n\r\nour transit to Waystation 12 is behind schedule\r\n\r\nautomated systems online | integration commencing | repairs complete\r\n\r\nthank you for your patience<\/p>","title":"CYBERQUEEN"}