Dungeon Inc. by Encircle

[raw]
made by Encircle for LD25 (COMPO)
Welcome to the Dungeon Inc.

You have been selected from every single devil that graduated
from Devil's academy this year to manage a modest, randomly
generated dungeon. You will be given some gold to guard and
some mana to put friendly creatures of night.

But be aware, nasty heroes wants our gold and they will take
it from you if you don't stop it!

*** CONTROLS ***
Click on buttons to select monster type and click on map to
spawn it. You can't spawn a monster on place where hero is
standing and you also can't spawn monster on the top left
corner (so you cant kill heroes one by one).

You have three special powers:
* Transmutate - converts mana to gold
* Bomb - wipe out every enemy, once
* Teleport - moves random stack of gold at the location you
choose

Use them wisely and also don't forget to upgrade your units
(beware, upgrades only count for new units, old units on
field will stay the same level they were bought).

*** END OF THE GAME ***
There is no victory in this game, because you can play infinite
number of rounds. However, if you lose all your gold, it's game
over.


Notes:
Windows version only, for linux there are instructions in the text file included.

Ratings

Coolness 45% 776
Overall 2.60 584
Audio 1.46 568
Fun 2.38 570
Graphics 2.28 604
Humor 1.82 617
Innovation 2.71 426
Mood 2.29 605
Theme 3.20 371

Feedback

HeyChinaski
19. Dec 2012 路 22:15 UTC
Nice idea. Perhaps you could limit the number of minions one can spawn at a time otherwise the game gets a bit crazy quite fast.
doos
22. Dec 2012 路 15:20 UTC
Quite ambitious for an LD but it works perfectly!

I didnt really feel like the heroes or mobs had a physical presence.. Knowing the hp goes down or having a sound effect to show that they are attacking would have helped a bit. Without that, it is hard to know the difference between mob types.. Should I be putting in more goats or what?
馃帳 Encircle
22. Dec 2012 路 16:01 UTC
Definitely, they are the only thing that is good against the hobbits, since hobbits skip combat, and wont take damage unless cornered.
singpolyma
22. Dec 2012 路 19:24 UTC
When I try to compile it I get:

;;; FUNCTION: Not a valid argument (NULL FOUND-PLACE).
;;; Note:
;;; Invoking external command:
;;; gcc -I. -I/usr/include/ -D_FORTIFY_SOURCE=2 -D_GNU_SOURCE -D_FILE_OFFSET_BITS=64 -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Wformat-security -fPIC -D_THREAD_SAFE -Dlinux -O2 -w -c /tmp/eclinitue2f93.c -o /tmp/eclinitue2f93.o
;;; Note:
;;; Invoking external command:
;;; gcc -o Dungeon inc. -L/usr/lib/ /tmp/eclinitue2f93.o lib/package.o lib/sdl-native.o lib/sdl.o loadable.o -lnil -lSDL -lSDL_image -lSDL_ttf -lSDL_mixer -Wl,--rpath,/usr/lib/ -Wl,-Bsymbolic-functions -Wl,-z,relro -lecl -lgmp -lgc -lpthread -ldl -lm /usr/bin/ld: cannot find -lnil
collect2: error: ld returned 1 exit status
馃帳 Encircle
23. Dec 2012 路 14:12 UTC
singpolyma, hmm, let me check
I think I have included slightly older sources by mistake. Can you redownload and try again? If it will still not work, I will need whole log, not only the end of it to fix it.
Freakill
23. Dec 2012 路 16:29 UTC
Good game! Felt a little bit lost after a while of playing because screen was crowded with enemies and minions. I restarted and got better the idea of game and npcs behaviour. Nice idea on randomizing, as far as i've seen, you check that there is always a path right? Cool, given the time, most games that are randomized do not do this kind of checks :D
馃帳 Encircle
23. Dec 2012 路 17:36 UTC
Freakill, minions go random, but heroes use backtracking and try to find gold as soon as possible and return back the fastest route once they have their pockets full of gold.
ethankennerly
23. Dec 2012 路 20:10 UTC
I enjoyed spawning goats, ghosts, and trolls to fight the warriors and wizards. If you continue to develop this, I would be curious how I can see who is winning a combat and so how to improve my unit selection and placement.
h.attila
23. Dec 2012 路 20:26 UTC
Good idea. Could be improved by adding sound effects.
naughtyloose
24. Dec 2012 路 00:42 UTC
I've no idea whats going on but I kinda like it :)
Dark Acre Jack
24. Dec 2012 路 15:51 UTC
Nice little de-make of Dungeons/Dungeon Keeper. Good work for 48 hours.
Spotlightor Gao
24. Dec 2012 路 15:54 UTC
I love dungeons! Some SFXs may improve the game a lot.
commanderstitch
24. Dec 2012 路 16:17 UTC
Mechanics work fine. I was able to figure out everything fairly quickly. In fact I did so well, the game kept going on forever. here is a screenshot of where i stopped the game on my own: http://screencast.com/t/P7xrKoz3G
CoffeeOnimal
27. Dec 2012 路 13:54 UTC
Interesting, we both had different takes on a similar idea.
Pretty neat what you've done with it.
csanyk
30. Dec 2012 路 17:11 UTC
Without sounds and animation, it's really hard to tell what's going on. Monsters and heroes seem to walk right past each other without interacting.