{"author_link":"\/author\/enerccio\/","author_name":"Encircle","author_uid":"5123","comments":[{"author_name":"HeyChinaski","author_uid":"11211","time":"Dec 19, 2012 @ 10:20pm","epoch":1355955300,"text":"Nice idea. Perhaps you could limit the number of minions one can spawn at a time otherwise the game gets a bit crazy quite fast."},{"author_name":"doos","author_uid":"19350","time":"Dec 22, 2012 @ 3:25pm","epoch":1356189600,"text":"Quite ambitious for an LD but it works perfectly!\r<br\/>\r<br\/>I didnt really feel like the heroes or mobs had a physical presence.. Knowing the hp goes down or having a sound effect to show that they are attacking would have helped a bit. Without that, it is hard to know the difference between mob types.. Should I be putting in more goats or what?"},{"author_name":"Encircle","author_uid":"5123","time":"Dec 22, 2012 @ 4:06pm","epoch":1356192060,"text":"Definitely, they are the only thing that is good against the hobbits, since hobbits skip combat, and wont take damage unless cornered."},{"author_name":"singpolyma","author_uid":"17593","time":"Dec 22, 2012 @ 7:29pm","epoch":1356204240,"text":"When I try to compile it I get:\r<br\/>\r<br\/>;;; FUNCTION: Not a valid argument (NULL FOUND-PLACE).\r<br\/>;;; Note:\r<br\/>;;;   Invoking external command:\r<br\/>;;;   gcc -I. -I\/usr\/include\/ -D_FORTIFY_SOURCE=2 -D_GNU_SOURCE -D_FILE_OFFSET_BITS=64 -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Wformat-security -fPIC -D_THREAD_SAFE -Dlinux -O2 -w -c \/tmp\/eclinitue2f93.c -o \/tmp\/eclinitue2f93.o \r<br\/>;;; Note:\r<br\/>;;;   Invoking external command:\r<br\/>;;;   gcc -o Dungeon inc. -L\/usr\/lib\/ \/tmp\/eclinitue2f93.o lib\/package.o lib\/sdl-native.o lib\/sdl.o loadable.o -lnil -lSDL -lSDL_image -lSDL_ttf -lSDL_mixer -Wl,--rpath,\/usr\/lib\/ -Wl,-Bsymbolic-functions -Wl,-z,relro -lecl -lgmp -lgc -lpthread -ldl -lm \/usr\/bin\/ld: cannot find -lnil\r<br\/>collect2: error: ld returned 1 exit status"},{"author_name":"Encircle","author_uid":"5123","time":"Dec 23, 2012 @ 2:17pm","epoch":1356271920,"text":"singpolyma, hmm, let me check \r<br\/>I think I have included slightly older sources by mistake. Can you redownload and try again? If it will still not work, I will need whole log, not only the end of it to fix it."},{"author_name":"Freakill","author_uid":"14167","time":"Dec 23, 2012 @ 4:34pm","epoch":1356280140,"text":"Good game! Felt a little bit lost after a while of playing because screen was crowded with enemies and minions. I restarted and got better the idea of game and npcs behaviour. Nice idea on randomizing, as far as i've seen, you check that there is always a path right? Cool, given the time, most games that are randomized do not do this kind of checks :D"},{"author_name":"Encircle","author_uid":"5123","time":"Dec 23, 2012 @ 5:41pm","epoch":1356284160,"text":"Freakill, minions go random, but heroes use backtracking and try to find gold as soon as possible and return back the fastest route once they have their pockets full of gold."},{"author_name":"ethankennerly","author_uid":"3040","time":"Dec 23, 2012 @ 8:15pm","epoch":1356293400,"text":"I enjoyed spawning goats, ghosts, and trolls to fight the warriors and wizards.  If you continue to develop this, I would be curious how I can see who is winning a combat and so how to improve my unit selection and placement."},{"author_name":"h.attila","author_uid":"8403","time":"Dec 23, 2012 @ 8:31pm","epoch":1356294360,"text":"Good idea. Could be improved by adding sound effects."},{"author_name":"naughtyloose","author_uid":"7317","time":"Dec 24, 2012 @ 12:47am","epoch":1356309720,"text":"I've no idea whats going on but I kinda like it :)"},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"Dec 24, 2012 @ 3:56pm","epoch":1356364260,"text":"Nice little de-make of Dungeons\/Dungeon Keeper. Good work for 48 hours."},{"author_name":"Spotlightor Gao","author_uid":"3035","time":"Dec 24, 2012 @ 3:59pm","epoch":1356364440,"text":"I love dungeons! Some SFXs may improve the game a lot."},{"author_name":"commanderstitch","author_uid":"14366","time":"Dec 24, 2012 @ 4:22pm","epoch":1356365820,"text":"Mechanics work fine. I was able to figure out everything fairly quickly. In fact I did so well, the game kept going on forever. here is a screenshot of where i stopped the game on my own: http:\/\/screencast.com\/t\/P7xrKoz3G"},{"author_name":"CoffeeOnimal","author_uid":"1643","time":"Dec 27, 2012 @ 1:59pm","epoch":1356616440,"text":"Interesting, we both had different takes on a similar idea.\r<br\/>Pretty neat what you've done with it."},{"author_name":"csanyk","author_uid":"10473","time":"Dec 30, 2012 @ 5:16pm","epoch":1356887460,"text":"Without sounds and animation, it's really hard to tell what's going on.  Monsters and heroes seem to walk right past each other without interacting."}],"images":["ld25\/5123-0730683f1f0d0accf315e3a9d44ee259.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/1501162\/LD25-DungeonsInc.rar","text":"Windows"},{"url":"http:\/\/dl.dropbox.com\/u\/1501162\/LD25-DungeonsInc.rar","text":"Source"}],"metadata":{"g_key":"27316","g_author":"5123","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"27346","g_title":"Dungeon Inc.","g_status":"UCHK1","g_place":"584","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/5123-shot0.png-eq-900-500.jpg"],"text":"Welcome to the Dungeon Inc.\r\n\r\nYou have been selected from every single devil that graduated \r\nfrom Devil's academy this year to manage a modest, randomly \r\ngenerated dungeon. You will be given some gold to guard and \r\nsome mana to put friendly creatures of night.\r\n\r\nBut be aware, nasty heroes wants our gold and they will take \r\nit from you if you don't stop it! \r\n\r\n*** CONTROLS ***\r\nClick on buttons to select monster type and click on map to \r\nspawn it. You can't spawn a monster on place where hero is\r\nstanding and you also can't spawn monster on the top left \r\ncorner (so you cant kill heroes one by one).\r\n\r\nYou have three special powers:\r\n* Transmutate - converts mana to gold\r\n* Bomb - wipe out every enemy, once\r\n* Teleport - moves random stack of gold at the location you\r\n   choose\r\n\r\nUse them wisely and also don't forget to upgrade your units\r\n(beware, upgrades only count for new units, old units on \r\nfield will stay the same level they were bought).\r\n\r\n*** END OF THE GAME ***\r\nThere is no victory in this game, because you can play infinite\r\nnumber of rounds. However, if you lose all your gold, it's game\r\nover.\r\n\r\n\r\nNotes:\r\nWindows version only, for linux there are instructions in the text file included.<\/p>","title":"Dungeon Inc."}