Tiny Runner by Jarcas Studios
This is a minimalist endless runner. The playfield is technically only 20 pixels wide, but I've scaled that up to 40 to make it at least somewhat visible/readable on modern displays.
Object of the game: See how far you can run (your distance is displayed at the top)
Press Up/Down to jump over/duck under walls
Press SPACE to configure your power suit to match the color of the force fields
Press R to replay after game over
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I ended up using Unity3D, the free RagePixel Unity add-on to draw and animate sprites, and the free Orthello Unity add-on to handle font/text display.
Was a busy weekend. Total dev time was somewhere around 7-8 hours I believe. I ran out of time, so I wasn't able to add sounds or tweak the difficulty curve like I wanted to. All the same, I think it's a pretty playable game.
Object of the game: See how far you can run (your distance is displayed at the top)
Press Up/Down to jump over/duck under walls
Press SPACE to configure your power suit to match the color of the force fields
Press R to replay after game over
--------------------------
I ended up using Unity3D, the free RagePixel Unity add-on to draw and animate sprites, and the free Orthello Unity add-on to handle font/text display.
Was a busy weekend. Total dev time was somewhere around 7-8 hours I believe. I ran out of time, so I wasn't able to add sounds or tweak the difficulty curve like I wanted to. All the same, I think it's a pretty playable game.
| Web (Unity) | http://www.jarcas.com/LD26/ |
| Source | http://www.jarcas.com/LD26/TinyRunnerSrc.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20322 |
Ratings
| Coolness | 77% | 2 |
| Overall | 3.22 | 501 |
| Audio | 1.31 | 1077 |
| Fun | 3.14 | 416 |
| Graphics | 2.75 | 770 |
| Humor | 2.03 | 710 |
| Innovation | 3.11 | 573 |
| Mood | 2.74 | 696 |
| Theme | 3.93 | 207 |
Very simple but somehow more complex and original than the tipical endless runner.
With some sound would be a lot better.
I want this game on my android !!!
It's the times where I have to switch colors twice while sliding under a wall that tend to end my runs.
Part of me wishes that I could see two barriers ahead instead of just the current and the first upcoming one, so I could anticipate what's coming next and get into even more trouble as I over-anticipated and switched too soon. Kind of works against the minimalistic purity of one focus, though.
The timing between the barriers is about perfect, but I'd also almost want them to be more spaced out but everything moves faster, to get a better sense of speed. That would probably work against my sucky reflexes, though.
Pity it doesn't have audio.
eedok wants to turn the comments into a leader-board so here we go:
eedok: 230
Sebastian: 402
- SEPHY (@sephyka)
Gratz =O)