Kill Tower by KHANanaphone

[raw]
made by KHANanaphone for LD26 (COMPO)
Last time I did one Ludum Dare, I chose to make a game that took waaay too much time to create the engine, so the level design was terrible and no one really enjoyed playing it. Since my interest is more geared towards level design, this time I made a relatively minimalistic puzzle game, and spent most of my time on making tricky puzzles. It was much more relaxing.

You have to use magic to blow up various skeletons within the alloted amount of moves. Each puzzle gives you a few more moves than necessary, but if you can solve them using the miminal amount of moves (the minimum that I found, or maybe better), you get a gold star for that level. Gold star them all and you might get something exciting! (feel free to work together, it's hard to tell how hard a puzzle is when you're the one making them.)

Made with Silverlight because...well there's no good reason.

Ratings

Coolness 89% 2
Overall 3.50 243
Audio 1.38 1066
Fun 3.62 103
Graphics 2.34 1066
Humor 2.14 618
Innovation 3.64 176
Mood 2.63 802
Theme 3.34 752

Feedback

JaJ
29. Apr 2013 · 08:23 UTC
The game is very clever! It seems you've managed your time really well!
Filth and Money
29. Apr 2013 · 19:57 UTC
Oh geez, it gets tricky pretty quick for dumb ppl like me haha ;)
sparkleswirl
29. Apr 2013 · 19:58 UTC
Simple, brilliant level design. Looks like what you wanted to do this time worked!
mrexcessive
29. Apr 2013 · 19:58 UTC
Interesting puzzle. I like the way as a player you slowly learn the capabilities of moves... eg. fireball centre damage. Good Job!
Masadow
29. Apr 2013 · 20:00 UTC
Nice :) It's very strategic and fit well the theme
JimmyLord
29. Apr 2013 · 20:36 UTC
Excellent puzzle game, I'm up to the 4th floor, but I'll leave it running so I can come back.

Since you asked about difficulty, I have almost all gold stars at this point, but had to replay a couple of get them. Got completely stumped by 1-3 until I caught on that the center of a red click took more damage(probably missed a tutorial message).

An undo button would be great, especially now that puzzles are 15ish moves each.
jhonpi
30. Apr 2013 · 20:52 UTC
Awesome puzzle!, the best so far. Well balanced gameplay and well designed levels.
Jhelle
30. Apr 2013 · 21:01 UTC
Enjoyed this puzzle game alot. You should polish it and bring it to mobile market, cause the idea is great. Good job!
Rubi
30. Apr 2013 · 21:37 UTC
Great game, not very minimalist but has great gameplay...
McBeef
30. Apr 2013 · 23:13 UTC
Awesome puzzler. Clearly a game where level design is king!
🎤 KHANanaphone
01. May 2013 · 09:48 UTC
Thanks guys, undo button is a good idea.
delfino
01. May 2013 · 12:27 UTC
Nice puzzle, I enjoyed playing it. First Silverlight game I've seen this year, it's nice to see a variety of technologies used
jadams
01. May 2013 · 21:19 UTC
The time spent on designing the puzzles really shows. I've not finished it yet, but I'll definitely be going back to it.
howieV (binarygirl)
02. May 2013 · 22:41 UTC
clever game ..good job :)
ecool377
05. May 2013 · 00:44 UTC
Cool Concept, would like to see a game kinda like this.
nseward
05. May 2013 · 02:23 UTC
Easy to learn. Fun to play. Kudos.
shatterhand
05. May 2013 · 21:28 UTC
One of the best games I played so far in this Ludum Dare.
ZYXer
05. May 2013 · 22:03 UTC
"The Tower of Kill" is the most evil sounding place ever! :D

Really well designed puzzle game!
🎤 KHANanaphone
06. May 2013 · 07:33 UTC
Yeah I actually made the game name before I had any idea what I was doing. I'm a big sucker for lame doomy-sounding names. This game could use a real name though....

Also wondering how far people are getting. I know one of my friends went on a binge and was able to gold-star the entire game.
Dark Acre Jack
06. May 2013 · 07:51 UTC
Best name ever. Got stuck on the "fire room". This game is actually a game, great work.
Evil Cult
07. May 2013 · 23:40 UTC
Really nice game, one of the most fun I've played so far this LD. Unfortunately my brain gave way at 4-3(Honor guard) and I couldn't complete the level. Level design was great and the difficulty curve from level to level seemed pretty spot on.
manax
08. May 2013 · 01:29 UTC
Fantastic level design. Nice work with so many levels. Some very nice puzzles.
Xanjos
11. May 2013 · 00:58 UTC
This is a really nice puzzle game with solid mechanics and clever level design.
danblack
14. May 2013 · 09:07 UTC
Nice puzzler but using Silverlight leaves me feeling sullied.