{"author_link":"\/author\/khananaphone\/","author_name":"KHANanaphone","author_uid":"14228","comments":[{"author_name":"JaJ","author_uid":"5496","time":"Apr 29, 2013 @ 8:28am","epoch":1367223780,"text":"The game is very clever! It seems you've managed your time really well!"},{"author_name":"Filth and Money","author_uid":"23016","time":"Apr 29, 2013 @ 8:02pm","epoch":1367265420,"text":"Oh geez, it gets tricky pretty quick for dumb ppl like me haha ;)"},{"author_name":"sparkleswirl","author_uid":"22944","time":"Apr 29, 2013 @ 8:03pm","epoch":1367265480,"text":"Simple, brilliant level design. Looks like what you wanted to do this time worked!"},{"author_name":"mrexcessive","author_uid":"20788","time":"Apr 29, 2013 @ 8:03pm","epoch":1367265480,"text":"Interesting puzzle. I like the way as a player you slowly learn the capabilities of moves... eg. fireball centre damage.  Good Job!"},{"author_name":"Masadow","author_uid":"22572","time":"Apr 29, 2013 @ 8:05pm","epoch":1367265600,"text":"Nice :) It's very strategic and fit well the theme"},{"author_name":"JimmyLord","author_uid":"23245","time":"Apr 29, 2013 @ 8:41pm","epoch":1367267760,"text":"Excellent puzzle game, I'm up to the 4th floor, but I'll leave it running so I can come back.\r<br\/>\r<br\/>Since you asked about difficulty, I have almost all gold stars at this point, but had to replay a couple of get them.  Got completely stumped by 1-3 until I caught on that the center of a red click took more damage(probably missed a tutorial message).\r<br\/>\r<br\/>An undo button would be great, especially now that puzzles are 15ish moves each."},{"author_name":"jhonpi","author_uid":"4015","time":"Apr 30, 2013 @ 8:57pm","epoch":1367355120,"text":"Awesome puzzle!, the best so far. Well balanced gameplay and well designed levels."},{"author_name":"Jhelle","author_uid":"2232","time":"Apr 30, 2013 @ 9:06pm","epoch":1367355660,"text":"Enjoyed this puzzle game alot. You should polish it and bring it to mobile market, cause the idea is great. Good job!"},{"author_name":"Rubi","author_uid":"4041","time":"Apr 30, 2013 @ 9:42pm","epoch":1367357820,"text":"Great game, not very minimalist but has great gameplay..."},{"author_name":"McBeef","author_uid":"11314","time":"Apr 30, 2013 @ 11:18pm","epoch":1367363580,"text":"Awesome puzzler. Clearly a game where level design is king!"},{"author_name":"KHANanaphone","author_uid":"14228","time":"May 1, 2013 @ 9:53am","epoch":1367401680,"text":"Thanks guys, undo button is a good idea."},{"author_name":"delfino","author_uid":"20596","time":"May 1, 2013 @ 12:32pm","epoch":1367411220,"text":"Nice puzzle, I enjoyed playing it.  First Silverlight game I've seen this year, it's nice to see a variety of technologies used"},{"author_name":"jadams","author_uid":"21588","time":"May 1, 2013 @ 9:24pm","epoch":1367443140,"text":"The time spent on designing the puzzles really shows. I've not finished it yet, but I'll definitely be going back to it."},{"author_name":"howieV (binarygirl)","author_uid":"8824","time":"May 2, 2013 @ 10:46pm","epoch":1367534460,"text":"clever game ..good job :)"},{"author_name":"ecool377","author_uid":"16979","time":"May 5, 2013 @ 12:49am","epoch":1367714640,"text":"Cool Concept, would like to see a game kinda like this."},{"author_name":"nseward","author_uid":"15218","time":"May 5, 2013 @ 2:28am","epoch":1367720580,"text":"Easy to learn.  Fun to play.  Kudos."},{"author_name":"shatterhand","author_uid":"14551","time":"May 5, 2013 @ 9:33pm","epoch":1367789280,"text":"One of the best games I played so far in this Ludum Dare."},{"author_name":"ZYXer","author_uid":"20509","time":"May 5, 2013 @ 10:08pm","epoch":1367791380,"text":"&quot;The Tower of Kill&quot; is the most evil sounding place ever! :D\r<br\/>\r<br\/>Really well designed puzzle game!"},{"author_name":"KHANanaphone","author_uid":"14228","time":"May 6, 2013 @ 7:38am","epoch":1367825580,"text":"Yeah I actually made the game name before I had any idea what I was doing. I'm a big sucker for lame doomy-sounding names. This game could use a real name though....\r<br\/>\r<br\/>Also wondering how far people are getting. I know one of my friends went on a binge and was able to gold-star the entire game."},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"May 6, 2013 @ 7:56am","epoch":1367826660,"text":"Best name ever. Got stuck on the &quot;fire room&quot;. This game is actually a game, great work."},{"author_name":"Evil Cult","author_uid":"8607","time":"May 7, 2013 @ 11:45pm","epoch":1367970000,"text":"Really nice game, one of the most fun I've played so far this LD. Unfortunately my brain gave way at 4-3(Honor guard) and I couldn't complete the level. Level design was great and the difficulty curve from level to level seemed pretty spot on."},{"author_name":"manax","author_uid":"11029","time":"May 8, 2013 @ 1:34am","epoch":1367976540,"text":"Fantastic level design. Nice work with so many levels.  Some very nice puzzles."},{"author_name":"Xanjos","author_uid":"21201","time":"May 11, 2013 @ 1:03am","epoch":1368233880,"text":"This is a really nice puzzle game with solid mechanics and clever level design."},{"author_name":"danblack","author_uid":"818","time":"May 14, 2013 @ 9:12am","epoch":1368522420,"text":"Nice puzzler but using Silverlight leaves me feeling sullied."}],"images":["ld26\/14228-0df1be3090da2a26224e2a29d9b04f19.jpg"],"links":[{"url":"http:\/\/www.dungeorama.com\/Tower\/","text":"Web (Silverlight)"},{"url":"http:\/\/www.dungeorama.com\/Tower\/KillTower.zip","text":"Source"}],"metadata":{"g_key":"26869","g_author":"14228","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26899","g_title":"Kill Tower","g_status":"UCHK1","g_place":"243","g_commentcount":"24","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/14228-shot0.png-eq-900-500.jpg"],"text":"Last time I did one Ludum Dare, I chose to make a game that took waaay too much time to create the engine, so the level design was terrible and no one really enjoyed playing it. Since my interest is more geared towards level design, this time I made a relatively minimalistic puzzle game, and spent most of my time on making tricky puzzles. It was much more relaxing.\r\n\r\nYou have to use magic to blow up various skeletons within the alloted amount of moves. Each puzzle gives you a few more moves than necessary, but if you can solve them using the miminal amount of moves (the minimum that I found, or maybe better), you get a gold star for that level. Gold star them all and you might get something exciting! (feel free to work together, it's hard to tell how hard a puzzle is when you're the one making them.)\r\n\r\nMade with Silverlight because...well there's no good reason.<\/p>","title":"Kill Tower"}