Neo-Minimalism by Enneract
A scrolling shooter in fps perspective. The idea was to have a game with pretty effects (explosions, missile trails, etc) which are all done in a minimalistic way, using simple polygons. I ideally would have liked to have had a lot more effects but ran out of time. The game cycles through two levels, a normal one and a boss level. I will port to windows soon.
Ratings
| Coolness | 28% | 1744 |
| Overall | 3.44 | 293 |
| Graphics | 3.33 | 352 |
| Innovation | 2.87 | 758 |
| Theme | 2.33 | 1311 |
const unsigned degreesToRadians = 3.14159265358979323846264/180.0;
Important note: Y'know how apparently some GPUs don't support 24-bit depth buffers? Most intel ones ONLY support 24-bit.
Here's a size-reduced archive with a WINDOWS PORT attached. Let me know if this works or not: https://dl.dropboxusercontent.com/u/32094129/Neo-Minimalism-Lite.zip (31MB)
This contains only a fixed .exe, a fixed Linux binary, and the source code: https://dl.dropboxusercontent.com/u/32094129/Neo-Minimalism-Lite-fix1.zip
For .dll files and resources, grab the other link.
Worked flawlessly! Loved the graphics and your polygon painting style. The explosion when I crashed my ship into an asteroid was simultaneously beautiful and maddening.
Good, responsive control and I enjoyed the arcade feel and being constrained to the XZ plane. Nice done.
I wished that impacts with my ship felt... chunkier... or something. It was hard to tell when I was hit and I was surprised to look up and wonder where all my health had gone. It'd be nice if my shots felt chunkier too.
Very nice work. Is Omicron your engine? I took a quick scan through the code and was impressed with the cleanliness.
@netguy204 yeah I wanted to make it noticeable when you were hit but ran out of time for this :( and yes Omicron is my own engine, however it's only in its a first stage, basically just some base code would some day like to get it to the point where it's easily usable by other people with a GUI.
This is pretty amazing for a 48-hr game - awesome music, great graphics, and an interesting first-person twist on the scrolling-shooter genre. You should definitely expand this into a full game.
Shame there are no highscores, especially since it just loops after killing the boss.
It could also do with a little more info on the HUD.
The missiles are done well, and dodging bullets is surprisingly doable given the projection.
Interestingly the first time I ran it I only had the bottom half of the screen, but it was fine after that.