{"author_link":"\/author\/fate\/","author_name":"Enneract","author_uid":"11083","comments":[{"author_name":"Jonapulse","author_uid":"20270","time":"Apr 29, 2013 @ 4:32am","epoch":1367209620,"text":"Boo, it looks really cool, but I don't have linux (or an emulator running)"},{"author_name":"GreaseMonkey","author_uid":"2396","time":"Apr 30, 2013 @ 8:32am","epoch":1367310420,"text":"I wonder if coLinux would work? Anyway, grabbing it from git."},{"author_name":"GreaseMonkey","author_uid":"2396","time":"Apr 30, 2013 @ 8:51am","epoch":1367311560,"text":"Argh crap, it seems the src\/Utilities\/ directory is empty. Mind doing &quot;git add&quot; + pushing? Thanks."},{"author_name":"GreaseMonkey","author_uid":"2396","time":"Apr 30, 2013 @ 8:55am","epoch":1367311800,"text":"...actually, never mind. You should probably note in your readme that you need this: https:\/\/github.com\/DavidSaxon\/Utilities"},{"author_name":"GreaseMonkey","author_uid":"2396","time":"Apr 30, 2013 @ 9:12am","epoch":1367312820,"text":"...you also forgot the degreesToRadians thing in Utilities\/ValuesUtil.hpp, this one works for me:\r<br\/>\r<br\/>const unsigned degreesToRadians = 3.14159265358979323846264\/180.0;"},{"author_name":"GreaseMonkey","author_uid":"2396","time":"Apr 30, 2013 @ 10:22am","epoch":1367317020,"text":"I am uploading a lightweight zip including a Windows port, a 64-bit Linux binary, and some modified source code to ensure this runs on my Intel 3000HD GPU.\r<br\/>\r<br\/>Important note: Y'know how apparently some GPUs don't support 24-bit depth buffers? Most intel ones ONLY support 24-bit."},{"author_name":"GreaseMonkey","author_uid":"2396","time":"Apr 30, 2013 @ 11:08am","epoch":1367319780,"text":"#############\r<br\/>\r<br\/>Here's a size-reduced archive with a WINDOWS PORT attached. Let me know if this works or not: https:\/\/dl.dropboxusercontent.com\/u\/32094129\/Neo-Minimalism-Lite.zip (31MB)"},{"author_name":"GreaseMonkey","author_uid":"2396","time":"Apr 30, 2013 @ 11:09am","epoch":1367319840,"text":"(it also includes source so you can build for Linux, and ALSO works on at least some Intel GPUs. sorry about the spam, there is no edit button.)"},{"author_name":"lorancou","author_uid":"8588","time":"Apr 30, 2013 @ 2:08pm","epoch":1367330580,"text":"Work Great on windows &hellip; it a really new perspective for shoot em up"},{"author_name":"SuperlevelSebastian","author_uid":"23031","time":"Apr 30, 2013 @ 4:02pm","epoch":1367337420,"text":"The windows port-version doesn't work for my Windows XP (32-bit) laptop. :( Too bad."},{"author_name":"GreaseMonkey","author_uid":"2396","time":"Apr 30, 2013 @ 9:29pm","epoch":1367357040,"text":"OK, apparently the degreesToRadians constant I used was wrong (it was missing from the source I had, so I had to go with what I understood - this is apparently the &quot;correct&quot; constant used).\r<br\/>This contains only a fixed .exe, a fixed Linux binary, and the source code: https:\/\/dl.dropboxusercontent.com\/u\/32094129\/Neo-Minimalism-Lite-fix1.zip\r<br\/>For .dll files and resources, grab the other link."},{"author_name":"sP0CkEr2","author_uid":"7135","time":"May 1, 2013 @ 1:25am","epoch":1367371200,"text":"too bad linux only?"},{"author_name":"netguy204","author_uid":"5044","time":"May 1, 2013 @ 2:19am","epoch":1367374440,"text":"Mac users: The windows version linked in the comments works great on Mac under Wine. This rating is based on using that.\r<br\/>\r<br\/>Worked flawlessly! Loved the graphics and your polygon painting style. The explosion when I crashed my ship into an asteroid was simultaneously beautiful and maddening.\r<br\/>\r<br\/>Good, responsive control and I enjoyed the arcade feel and being constrained to the XZ plane.  Nice done.\r<br\/>\r<br\/>I wished that impacts with my ship felt... chunkier... or something. It was hard to tell when I was hit and I was surprised to look up and wonder where all my health had gone. It'd be nice if my shots felt chunkier too.\r<br\/>\r<br\/>Very nice work. Is Omicron your engine? I took a quick scan through the code and was impressed with the cleanliness."},{"author_name":"Tater_hater","author_uid":"21618","time":"May 1, 2013 @ 2:33am","epoch":1367375280,"text":"It looks awesome, but like a lot of people im too lazy to upgrade to linux"},{"author_name":"Enneract","author_uid":"11083","time":"May 1, 2013 @ 2:35am","epoch":1367375400,"text":"Still working on some fixes to the windows version, there was a small bug with degrees to radians, the missle's should be firing in arcs. Hopefully will be fixed soon and I'll link the windows version.\r<br\/>@netguy204 yeah I wanted to make it noticeable when you were hit but ran out of time for this :( and yes Omicron is my own engine, however it's only in its a first stage, basically just some base code would some day like to get it to the point where it's easily usable by other people with a GUI."},{"author_name":"pvwradtke","author_uid":"3728","time":"May 1, 2013 @ 3:03am","epoch":1367377080,"text":"Hey, a on rails shmup, you don't see those everyday. Specially on Linux, had to try it out when I saw this detail. Loved the music, fits the game well. Also, nice to see that someone else did his game on Linux! Thought for mine I couldn't manage to get a neutral binary for distribution :(."},{"author_name":"frr171","author_uid":"1675","time":"May 1, 2013 @ 3:09am","epoch":1367377440,"text":"Thanks GreaseMonkey for the Windows port!\r<br\/>\r<br\/>This is pretty amazing for a 48-hr game - awesome music, great graphics, and an interesting first-person twist on the scrolling-shooter genre. You should definitely expand this into a full game."},{"author_name":"robcozzens","author_uid":"10944","time":"May 1, 2013 @ 5:02am","epoch":1367384220,"text":"Very cool idea, but I have to say that this type of game plays a lot better with a 3rd person view."},{"author_name":"jmf","author_uid":"4371","time":"May 1, 2013 @ 9:26pm","epoch":1367443260,"text":"Music was great as were the graphics. Pretty fun to play too."},{"author_name":"TinyDrakkarStudio","author_uid":"23501","time":"May 2, 2013 @ 8:54am","epoch":1367484540,"text":"Sorry but i want to play your game but i don't have linux system here..... but that's seems to be cool... not really minimalist but cool"},{"author_name":"daniel2357","author_uid":"21129","time":"May 7, 2013 @ 4:56pm","epoch":1367945460,"text":"don't have Linux- Sorry"},{"author_name":"rzfmzn","author_uid":"4736","time":"May 14, 2013 @ 11:42pm","epoch":1368574620,"text":"same here, seems great, but unable to test since Im on pc =O("},{"author_name":"someone","author_uid":"1207","time":"May 15, 2013 @ 12:05am","epoch":1368576000,"text":"That was really cool. Great music.\r<br\/>Shame there are no highscores, especially since it just loops after killing the boss.\r<br\/>It could also do with a little more info on the HUD.\r<br\/>The missiles are done well, and dodging bullets is surprisingly doable given the projection.\r<br\/>Interestingly the first time I ran it I only had the bottom half of the screen, but it was fine after that."}],"images":["ld26\/11083-80e56bbd02e07d7d89fe88d1e0f5d174.jpg","ld26\/11083-58dbea89b1e92bdd29e3c9934a219c6a.jpg","ld26\/11083-d2425fac073d797c7ce53d93552c78ed.jpg"],"links":[{"url":"http:\/\/www.filefactory.com\/file\/wj5woe0ke3d\/n\/Neo-Minimalism.zip","text":"Linux"},{"url":"https:\/\/github.com\/DavidSaxon\/Neo-Minimalism","text":"Source"}],"metadata":{"g_key":"26827","g_author":"11083","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26857","g_title":"Neo-Minimalism","g_status":"UCHK1","g_place":"293","g_commentcount":"23","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/11083-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/11083-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/11083-shot2.png-eq-900-500.jpg"],"text":"A scrolling shooter in fps perspective. The idea was to have a game with pretty effects (explosions, missile trails, etc) which are all done in a minimalistic way, using simple polygons. I ideally would have liked to have had a lot more effects but ran out of time. The game cycles through two levels, a normal one and a boss level. I will port to windows soon.<\/p>","title":"Neo-Minimalism"}