Wither by Skoggy

[raw]
made by Skoggy for LD26 (COMPO)
Let me know if something doesn't work :)

Video: http://www.youtube.com/watch?v=QNDpmdkxiP0&feature=share&list=UULcc7MnsJVvnBRaTp1EXupw

Ratings

Coolness 53% 3
Overall 3.90 58
Audio 4.10 12
Fun 3.20 359
Graphics 3.97 87
Humor 2.18 594
Innovation 3.13 543
Mood 4.04 23
Theme 4.19 58

Feedback

Playinithard
29. Apr 2013 路 23:20 UTC
I can't believe anyone has commented on this yet.

This is great!
馃帳 Skoggy
30. Apr 2013 路 16:04 UTC
Thank you, yes I haven't had time to rate other games yet so I'm not surprised :P
Frosnite
30. Apr 2013 路 16:28 UTC
Wow! Awesome soundtrack! I like the overall feeling you've put in your game! Cheers!
mort96
30. Apr 2013 路 16:31 UTC
I love the kind of magical feel of the game.
orange08
30. Apr 2013 路 16:32 UTC
Nice graphical effect... but since your vision only goes so far, I don't see why the actual game-window had to be so much larger than what you could see. Also, at the end of each level (when it would show text) the music would abruptly pause for a second or so... you might want to look into that. Nice job with the mood and everything, anyway! :D
Parappa
30. Apr 2013 路 16:32 UTC
Cool game, loved the ambience and the elegant presentation.
FloatingGhost
30. Apr 2013 路 16:35 UTC
Graphically very pretty, the fade mechanic is wonderful, the soundtrack goes with it entirely. Good work.
mortl8324
30. Apr 2013 路 16:36 UTC
The art and aesthetics in general were amazing, but I don't feel like it matched the arcade like gameplay at all.
Haversack
30. Apr 2013 路 16:36 UTC
Love the music! It sets the mood perfectly! The level fade effect is great! I agree with @Playinithard This is great!
bowlercaptain
30. Apr 2013 路 16:37 UTC
This is quite good. I loved the mood and the audio. The levels were a tad inconsistent - some were far too easy, and others seemed to drag on and on, and on those, dying was really frustrating.
Cheshyr
30. Apr 2013 路 16:37 UTC
This is amazing. The audio fits the gameplay so well. Nicely done.
Dark Acre Jack
30. Apr 2013 路 16:41 UTC
Cool little platformer.
lanz
30. Apr 2013 路 16:42 UTC
Win8/x64. Got ludum dare logo, then all titles up to prelude, then strange L-shape floats up to the top of the window, and then just gray screen.
Nice music though .)
meszka
30. Apr 2013 路 17:14 UTC
Cool concept and very nice visuals and sound. It all works very well together :)
Proch
01. May 2013 路 20:33 UTC
use this concept to make a real game and take all my money!
GreyShock
01. May 2013 路 21:17 UTC
I like this game! Really nice music and mood :)
plash
02. May 2013 路 15:16 UTC
Notes:

- Another Ruby game! Second one so far. Apparently would work on Linux? Oh well, already on Windows.
- No controls in README. Okay, let's see what's in the game.
- Arrow keys and spacebar. Right-o.
- Oooooh. I like this. Music coming in. This excels.
- Hm. The character's face gets cut off if I jump when the camera is stationary. Rendering issue? Seems like a block in the top-left of a corner near the character is clipping somehow, too.
- How far out can I go before I drop? Ah, that's nice. Would be very slow-paced if you couldn't walk on whatever was visible.
- Standing still. All blocks that are visible are uniform in color. Could've made that drop-off -- e.g., an intensity scale like, say, 1, 1.5, 2.5, 4, 5, 4, 2.5, 1.5, 1.
- Music looped. Reminds me of Torchlight 2 music somehow. Except for that The Dig-esque.. how do I describe it? Nevertheless, it is good.
- Next level: "Passageway".
- Definitely some kind of clipping going on. Will take screenshots.
- Dropped down. Thought I died for a second there.
- I think I see a baddie.
- Missed the baddie's skull. I have died. Back to the start.
- That time I totally crushed the baddie's skull. Guess you can't kill him. Moving along..
- The clipping makes it hard to see the baddie until I am far enough down.
- If I move the window, the game pushes an entire render update, fixing the clippery. Might be a GPU issue; I've been having trouble with it lately.
- I moved the window off-center and now I cannot see a thing. "Clip" appears to be just rendering in a rect in the center of the game window. Not sure what's going on here. Back to center you go.
- Next level: "Inside the walls". Triple baddies.
- A spike tried to murder me!
- Bunch of baddies.
- Next level: "Dungeon". Bunch of spikes.
- Drat. I got murdered by the baddies beneath.
- Uh-oh. A baddie has become stuck in the drop right after the beginning of this level (before the spikes). I cannot continue. He kills me every time I try to drop down.
- Wait. I just jumped into the ceiling. It doesn't seem to let me go anywhere, though. Not even back down. Now I'm done.
- Back in to screenshot this clipping business. Game does not save. Okay.
- When I take a screenshot, the window completely re-renders. I will write this off as my GPU being a jerk. Or Windows, because Windows is a jerk too.

- Any influences for the music? The Dig, perhaps?

Things I would change:

- The character sprite. Not my vibe.
馃帳 Skoggy
06. May 2013 路 13:51 UTC
I am moved by all the nice comments. I did not expect this kind of response :)