{"author_link":"\/author\/th3dz\/","author_name":"Skoggy","author_uid":"7478","comments":[{"author_name":"Playinithard","author_uid":"23533","time":"Apr 29, 2013 @ 11:25pm","epoch":1367277600,"text":"I can't believe anyone has commented on this yet.\r<br\/>\r<br\/>This is great!"},{"author_name":"Skoggy","author_uid":"7478","time":"Apr 30, 2013 @ 4:09pm","epoch":1367337840,"text":"Thank you, yes I haven't had time to rate other games yet so I'm not surprised :P"},{"author_name":"Frosnite","author_uid":"20611","time":"Apr 30, 2013 @ 4:33pm","epoch":1367339280,"text":"Wow! Awesome soundtrack! I like the overall feeling you've put in your game! Cheers!"},{"author_name":"mort96","author_uid":"10534","time":"Apr 30, 2013 @ 4:36pm","epoch":1367339460,"text":"I love the kind of magical feel of the game."},{"author_name":"orange08","author_uid":"4109","time":"Apr 30, 2013 @ 4:37pm","epoch":1367339520,"text":"Nice graphical effect... but since your vision only goes so far, I don't see why the actual game-window had to be so much larger than what you could see. Also, at the end of each level (when it would show text) the music would abruptly pause for a second or so... you might want to look into that. Nice job with the mood and everything, anyway! :D"},{"author_name":"Parappa","author_uid":"20543","time":"Apr 30, 2013 @ 4:37pm","epoch":1367339520,"text":"Cool game, loved the ambience and the elegant presentation."},{"author_name":"FloatingGhost","author_uid":"20843","time":"Apr 30, 2013 @ 4:40pm","epoch":1367339700,"text":"Graphically very pretty, the fade mechanic is wonderful, the soundtrack goes with it entirely. Good work."},{"author_name":"mortl8324","author_uid":"9841","time":"Apr 30, 2013 @ 4:41pm","epoch":1367339760,"text":"The art and aesthetics in general were amazing, but I don't feel like it matched the arcade like gameplay at all."},{"author_name":"Haversack","author_uid":"3208","time":"Apr 30, 2013 @ 4:41pm","epoch":1367339760,"text":"Love the music! It sets the mood perfectly! The level fade effect is great! I agree with @Playinithard This is great!"},{"author_name":"bowlercaptain","author_uid":"14337","time":"Apr 30, 2013 @ 4:42pm","epoch":1367339820,"text":"This is quite good. I loved the mood and the audio. The levels were a tad inconsistent - some were far too easy, and others seemed to drag on and on, and on those, dying was really frustrating."},{"author_name":"Cheshyr","author_uid":"20497","time":"Apr 30, 2013 @ 4:42pm","epoch":1367339820,"text":"This is amazing.  The audio fits the gameplay so well.  Nicely done."},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"Apr 30, 2013 @ 4:46pm","epoch":1367340060,"text":"Cool little platformer."},{"author_name":"lanz","author_uid":"20549","time":"Apr 30, 2013 @ 4:47pm","epoch":1367340120,"text":"Win8\/x64. Got ludum dare logo, then all titles up to prelude, then strange L-shape floats up to the top of the window, and then just gray screen.\r<br\/>Nice music though .)"},{"author_name":"meszka","author_uid":"21212","time":"Apr 30, 2013 @ 5:19pm","epoch":1367342040,"text":"Cool concept and very nice visuals and sound. It all works very well together :)"},{"author_name":"Proch","author_uid":"10221","time":"May 1, 2013 @ 8:38pm","epoch":1367440380,"text":"use this concept to make a real game and take all my money!"},{"author_name":"GreyShock","author_uid":"11045","time":"May 1, 2013 @ 9:22pm","epoch":1367443020,"text":"I like this game! Really nice music and mood :)"},{"author_name":"plash","author_uid":"14542","time":"May 2, 2013 @ 3:21pm","epoch":1367507760,"text":"Notes:\r<br\/>\r<br\/>- Another Ruby game! Second one so far. Apparently would work on Linux? Oh well, already on Windows.\r<br\/>- No controls in README. Okay, let's see what's in the game.\r<br\/>- Arrow keys and spacebar. Right-o.\r<br\/>- Oooooh. I like this. Music coming in. This excels.\r<br\/>- Hm. The character's face gets cut off if I jump when the camera is stationary. Rendering issue? Seems like a block in the top-left of a corner near the character is clipping somehow, too.\r<br\/>- How far out can I go before I drop? Ah, that's nice. Would be very slow-paced if you couldn't walk on whatever was visible.\r<br\/>- Standing still. All blocks that are visible are uniform in color. Could've made that drop-off -- e.g., an intensity scale like, say, 1, 1.5, 2.5, 4, 5, 4, 2.5, 1.5, 1.\r<br\/>- Music looped. Reminds me of Torchlight 2 music somehow. Except for that The Dig-esque.. how do I describe it? Nevertheless, it is good.\r<br\/>- Next level: &quot;Passageway&quot;.\r<br\/>- Definitely some kind of clipping going on. Will take screenshots.\r<br\/>- Dropped down. Thought I died for a second there.\r<br\/>- I think I see a baddie.\r<br\/>- Missed the baddie's skull. I have died. Back to the start.\r<br\/>- That time I totally crushed the baddie's skull. Guess you can't kill him. Moving along..\r<br\/>- The clipping makes it hard to see the baddie until I am far enough down.\r<br\/>- If I move the window, the game pushes an entire render update, fixing the clippery. Might be a GPU issue; I've been having trouble with it lately.\r<br\/>- I moved the window off-center and now I cannot see a thing. &quot;Clip&quot; appears to be just rendering in a rect in the center of the game window. Not sure what's going on here. Back to center you go.\r<br\/>- Next level: &quot;Inside the walls&quot;. Triple baddies.\r<br\/>- A spike tried to murder me!\r<br\/>- Bunch of baddies.\r<br\/>- Next level: &quot;Dungeon&quot;. Bunch of spikes.\r<br\/>- Drat. I got murdered by the baddies beneath.\r<br\/>- Uh-oh. A baddie has become stuck in the drop right after the beginning of this level (before the spikes). I cannot continue. He kills me every time I try to drop down.\r<br\/>- Wait. I just jumped into the ceiling. It doesn't seem to let me go anywhere, though. Not even back down. Now I'm done.\r<br\/>- Back in to screenshot this clipping business. Game does not save. Okay.\r<br\/>- When I take a screenshot, the window completely re-renders. I will write this off as my GPU being a jerk. Or Windows, because Windows is a jerk too.\r<br\/>\r<br\/>- Any influences for the music? The Dig, perhaps?\r<br\/>\r<br\/>Things I would change:\r<br\/>\r<br\/>- The character sprite. Not my vibe."},{"author_name":"Skoggy","author_uid":"7478","time":"May 6, 2013 @ 1:56pm","epoch":1367848260,"text":"I am moved by all the nice comments. I did not expect this kind of response :)"}],"images":["ld26\/7478-a91a7aa65612346e49c07e4778df76d7.jpg","ld26\/7478-04f88fbc5b5c5730b1d482af61dadf41.jpg","ld26\/7478-fe0d576d846ed516fcafa6a9b895b5f0.jpg","ld26\/7478-4055a234658d1c2e70e09449e449d4ad.jpg","ld26\/7478-4954a34ee92ee822d3a155ef85ac576e.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/5nmd707h1k5bvav\/wither_windows.zip","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/pevf8vc82wixn9v\/wither_osx.zip","text":"OS\/X"},{"url":"https:\/\/github.com\/eriksk\/ld26","text":"Source"}],"metadata":{"g_key":"26594","g_author":"7478","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26624","g_title":"Wither","g_status":"UCHK1","g_place":"58","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/7478-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/7478-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/7478-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/7478-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/7478-shot4.png-eq-900-500.jpg"],"text":"Let me know if something doesn't work :)\r\n\r\nVideo: http:\/\/www.youtube.com\/watch?v=QNDpmdkxiP0&feature=share&list=UULcc7MnsJVvnBRaTp1EXupw<\/p>","title":"Wither"}