Rude Bear Rising by Alex Rose
NOTE: You know when you have hit an enemy, because their health bar goes down and it plays a sound. You have to be close, because you have small arms. You can get the harpoon to get range.
The heart-warming prequel to everyone's favourite bear game is here. In Rude Bear Rising you take control of a confused bear, swimming around an underwater labyrinth to defeat an evil wizard and save the world.
Although the wizard can potentially be fought by Rude Bear immediately, it's possible to search for items to make the battle more survivable. The items are found in chests, which are guarded by fierce enemies.
It started out Limbo inspired and turned into a free roam Mega Man homage.
Controls:
A & D - Move left and right.
Space - swim
Left click - Attack (And aim with mouse with harpoon gun)
E to enter boss worlds.
There's also a glitch where you get stuck in like.. infinite gameover. If you game over you'll have to restart, I'm afraid.
Labyrinth monsters:
Spitter - Hops and spits.
Cornelius - A giant eye.
Immortal Crab - Generally pretty happy about the whole situation. (Not quite as immortal as the name might suggest).
Stalac-might - A stalactite with a vengeance.
Swarnile - Part sword, part shark, part rhino, part crocodile. All horrifying.
Boss monsters:
Discover them for yourself! Their names are:
Smashy, Skate, RadFish, Cunning and The Wizard.
Unlockable powerups:
Snorkel, Harpoon, Flippers, Armour, Torpedo
Code, vector art and music by Alex Rose.
Pixel art by Antony Dewar.
Concept and sound effects by both of us.
The full development cycle was streamed here:
http://www.twitch.tv/vorpalgames
Rude Bear 1:
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=19499
Would've liked to have added 3 more forms to the final boss, but alas, there was a lot I couldn't put in.
Edit: If I'd realised it ended 2 hours after I though it did, I could've added a proper game over/credits etc.
But oh well.
The heart-warming prequel to everyone's favourite bear game is here. In Rude Bear Rising you take control of a confused bear, swimming around an underwater labyrinth to defeat an evil wizard and save the world.
Although the wizard can potentially be fought by Rude Bear immediately, it's possible to search for items to make the battle more survivable. The items are found in chests, which are guarded by fierce enemies.
It started out Limbo inspired and turned into a free roam Mega Man homage.
Controls:
A & D - Move left and right.
Space - swim
Left click - Attack (And aim with mouse with harpoon gun)
E to enter boss worlds.
There's also a glitch where you get stuck in like.. infinite gameover. If you game over you'll have to restart, I'm afraid.
Labyrinth monsters:
Spitter - Hops and spits.
Cornelius - A giant eye.
Immortal Crab - Generally pretty happy about the whole situation. (Not quite as immortal as the name might suggest).
Stalac-might - A stalactite with a vengeance.
Swarnile - Part sword, part shark, part rhino, part crocodile. All horrifying.
Boss monsters:
Discover them for yourself! Their names are:
Smashy, Skate, RadFish, Cunning and The Wizard.
Unlockable powerups:
Snorkel, Harpoon, Flippers, Armour, Torpedo
Code, vector art and music by Alex Rose.
Pixel art by Antony Dewar.
Concept and sound effects by both of us.
The full development cycle was streamed here:
http://www.twitch.tv/vorpalgames
Rude Bear 1:
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=19499
Would've liked to have added 3 more forms to the final boss, but alas, there was a lot I couldn't put in.
Edit: If I'd realised it ended 2 hours after I though it did, I could've added a proper game over/credits etc.
But oh well.
| Windows | http://vorpal-games.com/RBR.zip |
| Web | http://www.vorpal-games.com/rude-bear-rising/WebPlayer.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=19499 |
Ratings
| Coolness | 68% | 3 |
| Overall(Jam) | 2.74 | 430 |
| Audio(Jam) | 3.18 | 192 |
| Fun(Jam) | 2.38 | 442 |
| Graphics(Jam) | 2.97 | 330 |
| Humor(Jam) | 2.93 | 108 |
| Innovation(Jam) | 2.59 | 387 |
| Mood(Jam) | 3.09 | 228 |
| Theme(Jam) | 2.21 | 541 |
Interesting game. I was pretty mesmerized by the graphics and presentation. Definitely a weird experience. I had a lot of difficulty attacking enemies and telling if I was actually damaging them.
(this is a team account)
Awesome minimalist style, and lots of varying enemy types! Great work for the Jam.
The monsters look very nice too and remind me of Terraria :)
I found it very hard to control the cute little bear though and usually died in a few seconds when trying to fight something. Hits didn't seem to be detected properly either (both from enemies and from me).
Apart from that, nice work :)
It would be easy to live if the bear has a range attack like a magic spell / missile or something like that...
Enemies and AI rocks!
You can, in fact, get ranged attacks if you enter the cavern and beat Skate (who is a pretty easy boss once you know his attack pattern).
Thanks for complimenting the AI too. This was the first time I've done AI so it's nice that you enjoyed it.