{"author_link":"\/author\/alexrose\/","author_name":"Alex Rose","author_uid":"19499","comments":[{"author_name":"CosmicAdventureSquad","author_uid":"22946","time":"Apr 30, 2013 @ 3:20am","epoch":1367291700,"text":"Strega: \r<br\/>Interesting game. I was pretty mesmerized by the graphics and presentation. Definitely a weird experience. I had a lot of difficulty attacking enemies and telling if I was actually damaging them.\r<br\/>\r<br\/>(this is a team account)"},{"author_name":"ilovepixel","author_uid":"13148","time":"Apr 30, 2013 @ 3:44am","epoch":1367293140,"text":"very surrealistic visuals!"},{"author_name":"domrein","author_uid":"12960","time":"Apr 30, 2013 @ 3:57am","epoch":1367293920,"text":"I don't know whether this deserves all 5 stars or all 1 stars. Amazing piece of work. Thank you for submitting this. I had a good laugh playing."},{"author_name":"xandy","author_uid":"15304","time":"Apr 30, 2013 @ 4:09am","epoch":1367294640,"text":"some cool gfx tricks. sadly the game mechanic wasn't on the same level with the rest but the game is good!"},{"author_name":"bowlercaptain","author_uid":"14337","time":"Apr 30, 2013 @ 4:59am","epoch":1367297640,"text":"Definitely had the Megaman feel of starting out insignificant in power compared to the bosses, finally finding one you can defeat, and using that to slowly find a leg up on all the others. The infinite-loop-death was annoying, but unintentional. Didn't have much to do with minimalism, but could be a good game with a little bit more  rounding-off of sharp edges, if not necessarily polish. The roughness was an appealing quirk to the game, but it would be great if it was fully functional."},{"author_name":"SeanAtr0n","author_uid":"6835","time":"Apr 30, 2013 @ 5:01am","epoch":1367297760,"text":"&lt;3 the boss fights, gots me some flippers and a snorkel but then I died randomly even though I had hearts and that blasted wizard who I thought was my friend didn't help me rise from my grave."},{"author_name":"Ryusui","author_uid":"12635","time":"Apr 30, 2013 @ 5:07am","epoch":1367298120,"text":"An interesting idea, but too broken for my tastes."},{"author_name":"SonnyBone","author_uid":"1365","time":"Apr 30, 2013 @ 6:50am","epoch":1367304300,"text":"RUDE BEAR RETURNS!!!! HAHA\r<br\/>Awesome minimalist style, and lots of varying enemy types! Great work for the Jam."},{"author_name":"ataxkt","author_uid":"14547","time":"Apr 30, 2013 @ 9:04am","epoch":1367312340,"text":"Got stuck on the bottom! Pretty trippy visuals."},{"author_name":"blay09","author_uid":"16114","time":"Apr 30, 2013 @ 12:20pm","epoch":1367324100,"text":"Very nice mood thanks to the good music and the two-color background. Going into a boss fight feels really epic because of the music changes.\r<br\/>The monsters look very nice too and remind me of Terraria :)\r<br\/>I found it very hard to control the cute little bear though and usually died in a few seconds when trying to fight something. Hits didn't seem to be detected properly either (both from enemies and from me).\r<br\/>Apart from that, nice work :)"},{"author_name":"Alex Rose","author_uid":"19499","time":"Apr 30, 2013 @ 5:53pm","epoch":1367344080,"text":"I just patched the game over glitch, because it was literally just a bool that stayed flipped when the game is over and it really retracted from the game. Release note is that I also flipped the bool that destroys the chest (I accidentally deleted it when I added the torpedo), and uncommented a line of code that makes the immortal crabs' texture not changed to &quot;awake&quot; when you're closed."},{"author_name":"AestheticGamer","author_uid":"22278","time":"Apr 30, 2013 @ 9:29pm","epoch":1367357040,"text":"Got contracted by the wizard, and after that seemed to get stuck in an infinite loop. Still liked what I played and the surrealistic visuals were really appealing to me."},{"author_name":"juaxix","author_uid":"10960","time":"May 1, 2013 @ 11:10am","epoch":1367406300,"text":"omg what a crazy game XD\r<br\/>It would be easy to live if the bear has a range attack like a magic spell \/ missile or something like that...\r<br\/>Enemies and AI rocks!"},{"author_name":"Alex Rose","author_uid":"19499","time":"May 1, 2013 @ 11:34am","epoch":1367407740,"text":"Thanks a lot man!\r<br\/>\r<br\/>You can, in fact, get ranged attacks if you enter the cavern and beat Skate (who is a pretty easy boss once you know his attack pattern).\r<br\/>\r<br\/>Thanks for complimenting the AI too. This was the first time I've done AI so it's nice that you enjoyed it."},{"author_name":"TheSarcastic","author_uid":"15783","time":"May 1, 2013 @ 1:24pm","epoch":1367414340,"text":"Really surreal graphics and music. I like it hahaha. Main problem with it was not knowing when I was hitting something, or was being hit. Not indication at all. Also the bear claw could reach a bit wider. You have to close to attack something. Good job!"},{"author_name":"mrexcessive","author_uid":"20788","time":"May 3, 2013 @ 8:08pm","epoch":1367611380,"text":"found the controls really awkward.  Like the art and effects. Sound fits nicely."},{"author_name":"netmute","author_uid":"11213","time":"May 3, 2013 @ 8:33pm","epoch":1367612880,"text":"Trippy ;) My LSD beaver was killed by a wooden box."},{"author_name":"tankete","author_uid":"21907","time":"May 4, 2013 @ 8:04am","epoch":1367654340,"text":"Interesting visuals. Good music. I struggled a bit with the controls, but enjoyed it."}],"images":["ld26\/19499-32ed66978f5a383d6db2252ddcef3965.jpg","ld26\/19499-0250d0ab9ff83d28c737e1ec4b38fb31.jpg","ld26\/19499-103f69bbc91229933be126e435f570a6.jpg","ld26\/19499-d448c15789cd92cc4038edc1ccfff632.jpg","ld26\/19499-cab0b562ff40594939a8c9cc0954ff4d.jpg"],"links":[{"url":"http:\/\/vorpal-games.com\/RBR.zip","text":"Windows"},{"url":"http:\/\/www.vorpal-games.com\/rude-bear-rising\/WebPlayer.html","text":"Web"}],"metadata":{"g_key":"26590","g_author":"19499","g_event":"LD26","g_eventkey":"16","g_subevent":"JAM","g_urlkey":"26620","g_title":"Rude Bear Rising","g_status":"UCHK1","g_place":"430","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/19499-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/19499-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/19499-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/19499-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/19499-shot4.png-eq-900-500.jpg"],"text":"NOTE: You know when you have hit an enemy, because their health bar goes down and it plays a sound. You have to be close, because you have small arms. You can get the harpoon to get range.\r\n\r\nThe heart-warming prequel to everyone's favourite bear game is here. In Rude Bear Rising you take control of a confused bear, swimming around an underwater labyrinth to defeat an evil wizard and save the world. \r\n\r\nAlthough the wizard can potentially be fought by Rude Bear immediately, it's possible to search for items to make the battle more survivable. The items are found in chests, which are guarded by fierce enemies.\r\n\r\nIt started out Limbo inspired and turned into a free roam Mega Man homage.\r\n\r\nControls:\r\nA & D - Move left and right.\r\nSpace - swim\r\nLeft click - Attack (And aim with mouse with harpoon gun)\r\nE to enter boss worlds.\r\n\r\nThere's also a glitch where you get stuck in like.. infinite gameover. If you game over you'll have to restart, I'm afraid.\r\n\r\nLabyrinth monsters:\r\nSpitter - Hops and spits.\r\nCornelius - A giant eye.\r\nImmortal Crab - Generally pretty happy about the whole situation. (Not quite as immortal as the name might suggest).\r\nStalac-might - A stalactite with a vengeance.\r\nSwarnile - Part sword, part shark, part rhino, part crocodile. All horrifying.\r\n\r\nBoss monsters:\r\nDiscover them for yourself! Their names are:\r\nSmashy, Skate, RadFish, Cunning and The Wizard.\r\n\r\nUnlockable powerups:\r\nSnorkel, Harpoon, Flippers, Armour, Torpedo\r\n\r\nCode, vector art and music by Alex Rose.\r\nPixel art by Antony Dewar.\r\nConcept and sound effects by both of us.\r\n\r\nThe full development cycle was streamed here:\r\nhttp:\/\/www.twitch.tv\/vorpalgames\r\n\r\nRude Bear 1:\r\nhttp:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&uid=19499\r\n\r\nWould've liked to have added 3 more forms to the final boss, but alas, there was a lot I couldn't put in.\r\n\r\nEdit: If I'd realised it ended 2 hours after I though it did, I could've added a proper game over\/credits etc.\r\n\r\nBut oh well.<\/p>","title":"Rude Bear Rising"}