Mimisi (Minimalistic minimalism simulation) by Aron

[raw]
made by Aron for LD26 (JAM)
Used Tech:
- Slick/LWJGL

Update 1.1 (all versions and source updated):
- food is now shown as
FOOD IN SILOS (TOTAL AMMOUNT OF FOOD)
Remember that only the food in silos is eaten by your villagers!
- fixed a bug with the timer (Round ended at 10 minutes every time!)

My first entry to a LD contest. Had to cut the gameplay down and introduce some kind of highscore system. Excuse the bad programmer art.

It's a little settlers-like simulation game where you tell your people where to build what. They will starve if you haven't enough food in your silos (each person needs 2 food every 15 seconds).

There are 8 different buildings in this game of wich you can build 7 by yourself.

Houses to raise the population cap and allow it for net people to be born.
Farms providing fields for grain and wool for toolmaking.
Mills converting grain into food.
Mines providing stones for building and ore foor toolmaking. They can only be build near the mountain in the middle.
Lumberjack producing wood.
Smith making 1 tool out of 2 ore and 1 wool.
Silo the main storage for food (very important) and the only source where food counts as accessible to eat for your people.

Hints: Build 2-3 Silos, 1 Farm, 3 Mills fast to rescue your population from starving at the beginning.

You may use my sourcecode for learning purposes (although I don't think it is well structured or even good commented). Maybe there are some classes that are of use for you (especially the LayeredMap,Map,Chunk,RefreshableList classes wich I borrowed from my main project "Gliese 581 d").

I know I would have had one day more for the jam, but I reaaaally have to study tomorrow so this is the final form of my LD26 entry.

INFO: You need the most recent version of Javas JRE ( http://www.oracle.com/technetwork/java/javase/downloads/index.html ) to run this game.

Ratings

Coolness 49% 1236
Overall(Jam) 2.93 349
Fun(Jam) 3.00 236
Graphics(Jam) 2.55 447
Humor(Jam) 2.24 253
Innovation(Jam) 2.93 283
Mood(Jam) 2.56 393
Theme(Jam) 3.32 251

Feedback

Zim the Fox
30. Apr 2013 路 05:19 UTC
Hey, you said this was a LD48 entry but you entered for the jam regardless. Was it an accident?

And, whoa. It looks like a very simple simulation, but it felt like it had a lot of detail. Why won't my town grow? They don't have enough food. Okay, I built mills and silos, and I have 22 people, but why aren't you making any tools? Well, everybody is busy making food!

I had fun with it. I got... a score of 470 in a ten minute match I think.
馃帳 Aron
30. Apr 2013 路 13:14 UTC
It's not a LD48 entry because I took code from other projects and I thought it wouldn't be right to enter the LD48 with it.
TeamSleipnir
30. Apr 2013 路 14:24 UTC
Cozy little game. Wished it had a few more features such as small progress bars but I guess it would go against the theme.
skintkingle
30. Apr 2013 路 14:30 UTC
I suck at this a whole lot, but it's quite a bit of fun. My guys kept dying! I guess this is why I sucked at the Sims.
Gremlin
30. Apr 2013 路 14:30 UTC
I ran the Jar.

Finding the balance to keep the little guys alive is really tricky. They keep starving...I think I tend to overbuild too quickly and then not have enough workers.

Other than that, it's a fun little city builder.
Fervir
30. Apr 2013 路 14:36 UTC
The game was really fun, but it seems like the AI kinda stinks at prioritizing survival. I worked my people to death by building a lot of buildings at once even though my population was on the rise at the time.
elbowroom
30. Apr 2013 路 17:44 UTC
The game feels right and it's interesting and entertaining to watch. I enjoyed playing this entry and figuring out a successful strategy. Once I got the hang of it, it turned out to a nice casual game.
Jellycakes
30. Apr 2013 路 20:51 UTC
A nice game, a little hard to stay interested because of a little lack of polish. Otherwise it's quite a good game. Nice one!
Zim the Fox
01. May 2013 路 02:23 UTC
Hey, are you building some kind of space population sim? :3
馃帳 Aron
01. May 2013 路 11:09 UTC
@Zim: Yes, but i am still in a very realy stage (and want to move my code to libgdx). It's planned as a Outpost2 type of game with some more micromanagement of your crew.
Argembarger
02. May 2013 路 14:21 UTC
Reminds me a bit of Breaking the Tower, although we need more of these.

Got down to 2 population before I realized I needed a silo, and had some fun watching the population slowly climb back up from disaster.
Blinked
03. May 2013 路 23:44 UTC
Very nicely done, reminds me a bit of the game I made, good to see other people making management games :D
StMatn
03. May 2013 路 23:56 UTC
Nice game. I like those bustling littel people. Reminds me a little bit of "The settlers". Nice simutatin. Good job!
馃帳 Aron
04. May 2013 路 13:29 UTC
Thank you =)
gosferano
06. May 2013 路 12:36 UTC
It was hard to understand what these "cheese rolls" mean, or what are the red squares for.
Make A Game
18. May 2013 路 10:00 UTC
Despite being a little hard after a while (maybe I didn't caugth the best strategy), I enjoyed it. :P I would definitely play again, if you were to polish this a little more!
tariflognib
19. May 2013 路 01:23 UTC
It could have been better if the ai was better
sP0CkEr2
19. May 2013 路 04:16 UTC
my dudes kept dying -- nice job
Harsay
19. May 2013 路 13:23 UTC
Nice idea but I felt a little bit lost.