{"author_link":"\/author\/aron\/","author_name":"Aron","author_uid":"20918","comments":[{"author_name":"Zim the Fox","author_uid":"21185","time":"Apr 30, 2013 @ 5:24am","epoch":1367299140,"text":"Hey, you said this was a LD48 entry but you entered for the jam regardless. Was it an accident?\r<br\/>\r<br\/>And, whoa. It looks like a very simple simulation, but it felt like it had a lot of detail. Why won't my town grow? They don't have enough food. Okay, I built mills and silos, and I have 22 people, but why aren't you making any tools? Well, everybody is busy making food!\r<br\/>\r<br\/>I had fun with it. I got... a score of 470 in a ten minute match I think."},{"author_name":"Aron","author_uid":"20918","time":"Apr 30, 2013 @ 1:19pm","epoch":1367327640,"text":"It's not a LD48 entry because I took code from other projects and I thought it wouldn't be right to enter the LD48 with it."},{"author_name":"TeamSleipnir","author_uid":"22321","time":"Apr 30, 2013 @ 2:29pm","epoch":1367331840,"text":"Cozy little game. Wished it had a few more features such as small progress bars but I guess it would go against the theme."},{"author_name":"skintkingle","author_uid":"1579","time":"Apr 30, 2013 @ 2:35pm","epoch":1367332200,"text":"I suck at this a whole lot, but it's quite a bit of fun. My guys kept dying! I guess this is why I sucked at the Sims."},{"author_name":"Gremlin","author_uid":"12047","time":"Apr 30, 2013 @ 2:35pm","epoch":1367332200,"text":"I ran the Jar.\r<br\/>\r<br\/>Finding the balance to keep the little guys alive is really tricky. They keep starving...I think I tend to overbuild too quickly and then not have enough workers.\r<br\/>\r<br\/>Other than that, it's a fun little city builder."},{"author_name":"Fervir","author_uid":"20857","time":"Apr 30, 2013 @ 2:41pm","epoch":1367332560,"text":"The game was really fun, but it seems like the AI kinda stinks at prioritizing survival. I worked my people to death by building a lot of buildings at once even though my population was on the rise at the time."},{"author_name":"elbowroom","author_uid":"3590","time":"Apr 30, 2013 @ 5:49pm","epoch":1367343840,"text":"The game feels right and it's interesting and entertaining to watch. I enjoyed playing this entry and figuring out a successful strategy. Once I got the hang of it, it turned out to a nice casual game."},{"author_name":"Jellycakes","author_uid":"13474","time":"Apr 30, 2013 @ 8:56pm","epoch":1367355060,"text":"A nice game, a little hard to stay interested because of a little lack of polish. Otherwise it's quite a good game. Nice one!"},{"author_name":"Zim the Fox","author_uid":"21185","time":"May 1, 2013 @ 2:28am","epoch":1367374980,"text":"Hey, are you building some kind of space population sim? :3"},{"author_name":"Aron","author_uid":"20918","time":"May 1, 2013 @ 11:14am","epoch":1367406540,"text":"@Zim: Yes, but i am still in a very realy stage (and want to move my code to libgdx). It's planned as a Outpost2 type of game with some more micromanagement of your crew."},{"author_name":"Argembarger","author_uid":"20889","time":"May 2, 2013 @ 2:26pm","epoch":1367504460,"text":"Reminds me a bit of Breaking the Tower, although we need more of these.\r<br\/>\r<br\/>Got down to 2 population before I realized I needed a silo, and had some fun watching the population slowly climb back up from disaster."},{"author_name":"Blinked","author_uid":"8072","time":"May 3, 2013 @ 11:49pm","epoch":1367624640,"text":"Very nicely done, reminds me a bit of the game I made, good to see other people making management games :D"},{"author_name":"StMatn","author_uid":"18894","time":"May 4, 2013 @ 12:01am","epoch":1367625360,"text":"Nice game. I like those bustling littel people. Reminds me a little bit of &quot;The settlers&quot;. Nice simutatin. Good job!"},{"author_name":"Aron","author_uid":"20918","time":"May 4, 2013 @ 1:34pm","epoch":1367674140,"text":"Thank you =)"},{"author_name":"gosferano","author_uid":"20742","time":"May 6, 2013 @ 12:41pm","epoch":1367843760,"text":"It was hard to understand what these &quot;cheese rolls&quot; mean, or what are the red squares for."},{"author_name":"Make A Game","author_uid":"5631","time":"May 18, 2013 @ 10:05am","epoch":1368871200,"text":"Despite being a little hard after a while (maybe I didn't caugth the best strategy), I enjoyed it. :P I would definitely play again, if you were to polish this a little more!"},{"author_name":"tariflognib","author_uid":"21302","time":"May 19, 2013 @ 1:28am","epoch":1368926580,"text":"It could have been better if the ai was better"},{"author_name":"sP0CkEr2","author_uid":"7135","time":"May 19, 2013 @ 4:21am","epoch":1368936960,"text":"my dudes kept dying -- nice job"},{"author_name":"Harsay","author_uid":"17616","time":"May 19, 2013 @ 1:28pm","epoch":1368969780,"text":"Nice idea but I felt a little bit lost."}],"images":["ld26\/20918-722e641e917e2ef52d241893623e7d82.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/28753835\/mimisi.jnlp","text":"Web (Java Web start)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/28753835\/mimisi_src.zip","text":"Source (zipped eclipse project)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/28753835\/mimisidl.jar","text":"Win\/Linux\/OSX - runnable jar"}],"metadata":{"g_key":"26413","g_author":"20918","g_event":"LD26","g_eventkey":"16","g_subevent":"JAM","g_urlkey":"26443","g_title":"Mimisi (Minimalistic minimalism simulation)","g_status":"UCHK1","g_place":"349","g_commentcount":"19","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/20918-shot0.jpg-eq-900-500.jpg"],"text":"Used Tech:\r\n- Slick\/LWJGL\r\n\r\nUpdate 1.1 (all versions and source updated):\r\n- food is now shown as \r\nFOOD IN SILOS (TOTAL AMMOUNT OF FOOD)\r\nRemember that only the food in silos is eaten by your villagers!\r\n- fixed a bug with the timer (Round ended at 10 minutes every time!)\r\n\r\nMy first entry to a LD contest. Had to cut the gameplay down and introduce some kind of highscore system. Excuse the bad programmer art.\r\n\r\nIt's a little settlers-like simulation game where you tell your people where to build what. They will starve if you haven't enough food in your silos (each person needs 2 food every 15 seconds).\r\n\r\nThere are 8 different buildings in this game of wich you can build 7 by yourself.\r\n\r\nHouses to raise the population cap and allow it for net people to be born.\r\nFarms providing fields for grain and wool for toolmaking.\r\nMills converting grain into food.\r\nMines providing stones for building and ore foor toolmaking. They can only be build near the mountain in the middle.\r\nLumberjack producing wood.\r\nSmith making 1 tool out of 2 ore and 1 wool.\r\nSilo the main storage for food (very important) and the only source where food counts as accessible to eat for your people.\r\n\r\nHints: Build 2-3 Silos, 1 Farm, 3 Mills fast to rescue your population from starving at the beginning.\r\n\r\nYou may use my sourcecode for learning purposes (although I don't think it is well structured or even good commented). Maybe there are some classes that are of use for you (especially the LayeredMap,Map,Chunk,RefreshableList classes wich I borrowed from my main project \"Gliese 581 d\").\r\n\r\nI know I would have had one day more for the jam, but I reaaaally have to study tomorrow so this is the final form of my LD26 entry.\r\n\r\nINFO: You need the most recent version of Javas JRE ( http:\/\/www.oracle.com\/technetwork\/java\/javase\/downloads\/index.html ) to run this game.<\/p>","title":"Mimisi (Minimalistic minimalism simulation)"}