jump by yinbar
Keeping it very basic for my first entry. Simply avoid the walls using the spacebar (and hit r to restart). Gravity flippers add extra challenge. Yeah, it's not really 'jumping' as such but the name still works...
Created in Gamemaker Studio, it uses only a single (coloured) square sprite for every object in the game.
I couldn't quite find a good way to get any audio in.
The IOGraph shows the mouse movement for most of my work through Sunday before submitting.
Thanks!
Created in Gamemaker Studio, it uses only a single (coloured) square sprite for every object in the game.
I couldn't quite find a good way to get any audio in.
The IOGraph shows the mouse movement for most of my work through Sunday before submitting.
Thanks!
| Windows (.exe) | http://www.mediafire.com/?c37offsw772d1hz |
| IOGraph (5 hours of mouse) | http://img521.imageshack.us/img521/4484/iographica52hours.jpg |
| Source (GM files) | https://docs.google.com/file/d/0B2wRwExTiPoGamNCcktFYVlJSjQ/edit?usp=sharing |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20863 |
Ratings
| Coolness | 60% | 3 |
| Overall | 2.94 | 800 |
| Fun | 2.94 | 595 |
| Graphics | 2.29 | 1108 |
| Innovation | 2.29 | 1093 |
| Mood | 2.39 | 1011 |
| Theme | 3.85 | 277 |
Sticking to the edges whenever possible seemed to help!