Pixel Arena by Curlystraw
Probably a total of about 24 hours of pure work or so (including idea-making). I feel like I could have done more with it, but I kept going in so many directions for gameplay I had to settle on this!
The goal is pretty simple, keep your swarm of pixels alive and eliminate the other swarms by attacking them. The swarm follows your cursor around and you have to eat food dropped by large, white pixels to increase your swarm's size. The best part of the game is the menu that lets you determine how easy it is to produce new pixels, how much damage pixels do to each other, and a couple of other factors! You can try different blends of reproduction % vs damage to mix up the combat, or just give yourself an incredible challenge.
All three of the sound effects were created using sfxr.
Really enjoyed my first Ludum Dare, and I hope you enjoy the game!
The goal is pretty simple, keep your swarm of pixels alive and eliminate the other swarms by attacking them. The swarm follows your cursor around and you have to eat food dropped by large, white pixels to increase your swarm's size. The best part of the game is the menu that lets you determine how easy it is to produce new pixels, how much damage pixels do to each other, and a couple of other factors! You can try different blends of reproduction % vs damage to mix up the combat, or just give yourself an incredible challenge.
All three of the sound effects were created using sfxr.
Really enjoyed my first Ludum Dare, and I hope you enjoy the game!
| Web | http://curlystuff.net84.net/Pixel%20War/Pixels.html |
| Source | http://curlystuff.net84.net/Pixel%20Arena.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22113 |
Ratings
| Coolness | 39% | 1564 |
| Overall | 3.08 | 653 |
| Audio | 1.79 | 999 |
| Fun | 2.92 | 618 |
| Graphics | 2.30 | 1095 |
| Innovation | 3.29 | 419 |
| Mood | 2.33 | 1053 |
| Theme | 3.20 | 874 |
I'm also not really a fan of being locked to only 4 directions... was there a reason for this design choice?
Overall it feels unfinished.. more stuff will make it better!
Good job!
The trails were cool, but it would be better if they faded out after a while.