{"author_link":"\/author\/curlystraw\/","author_name":"Curlystraw","author_uid":"22113","comments":[{"author_name":"theomnis","author_uid":"15860","time":"Apr 29, 2013 @ 4:09pm","epoch":1367251440,"text":"Fun to watch and play!"},{"author_name":"aare","author_uid":"15039","time":"Apr 29, 2013 @ 9:48pm","epoch":1367271780,"text":"I remember playing similar game on linux, but you were starting with fully grown army."},{"author_name":"stevejohnson","author_uid":"3120","time":"Apr 29, 2013 @ 9:49pm","epoch":1367271840,"text":"Surprisingly engrossing, great job. I wish the color trails would fade slowly. I also found it really hard to win on the default settings since the AI has so much of an advantage."},{"author_name":"TheSambassador","author_uid":"3936","time":"Apr 29, 2013 @ 9:50pm","epoch":1367271900,"text":"It seems like this game had potential, but in its current state it is a bit dull.  There's not really a ton of strategy here,  you just eat white stuff until you're big, then you go off and kill the blue\/red stuff.  \r<br\/>\r<br\/>I'm also not really a fan of being locked to only 4 directions... was there a reason for this design choice?\r<br\/>\r<br\/>Overall it feels unfinished.. more stuff will make it better!"},{"author_name":"Cheshyr","author_uid":"20497","time":"Apr 29, 2013 @ 10:03pm","epoch":1367272680,"text":"I really enjoyed this.  :-)"},{"author_name":"Exergy","author_uid":"20119","time":"Apr 30, 2013 @ 10:06pm","epoch":1367359260,"text":"Interesting game. Good job!"},{"author_name":"chowdy","author_uid":"21321","time":"Apr 30, 2013 @ 10:14pm","epoch":1367359740,"text":"Fun game, but I couldn't win :( I loved watching the pixels swam!"},{"author_name":"alwaysinbeta","author_uid":"9420","time":"Apr 30, 2013 @ 10:26pm","epoch":1367360460,"text":"Very absorbing and fun."},{"author_name":"dreamlogician","author_uid":"23224","time":"May 1, 2013 @ 12:34am","epoch":1367368140,"text":"I can definitely see this developing into something even more interesting in the future, after the concept has spent just a little more time in the oven. You have a strong basis for expansion here with the control mechanism and the swarm behavior, I think the actual implementation just needs a little more refinement to really find the fun."},{"author_name":"whitetigle","author_uid":"2966","time":"May 1, 2013 @ 7:47am","epoch":1367394120,"text":"It was actually fun to play and quite challenging and I do not like these reds when they're eating me alive!! ;)"},{"author_name":"Husky","author_uid":"17464","time":"May 2, 2013 @ 8:54am","epoch":1367484540,"text":"It's really a cool idea!\r<br\/>Good job!"},{"author_name":"Ernyz","author_uid":"2537","time":"May 6, 2013 @ 5:25pm","epoch":1367860800,"text":"This is really fun :) it reminds me of AI challange, where people had to program ant armies' logic and then to compete with each other with those armies."},{"author_name":"someone","author_uid":"1207","time":"May 6, 2013 @ 5:42pm","epoch":1367861820,"text":"Nice idea. Challenging game.\r<br\/>The trails were cool, but it would be better if they faded out after a while."},{"author_name":"robotality","author_uid":"22760","time":"May 7, 2013 @ 5:47pm","epoch":1367948520,"text":"Like the concept, and the growth idea is neat. However, it felt really easy and the AI wasn't exactly challenging. With some more work this could be a lot of fun!"},{"author_name":"Make A Game","author_uid":"5631","time":"May 19, 2013 @ 10:35am","epoch":1368959400,"text":"It's a well done game\/simulation, a visual experience by itself. Good and fun concept!"}],"images":["ld26\/22113-e9ab629698a476ff91401a2fc187fb1b.jpg","ld26\/22113-a7d23485350c9f38438f148a7a56b734.jpg","ld26\/22113-afa5961a0a28666cd7a2840107b55104.jpg","ld26\/22113-cfbff74b08277aacf35492c9ac2eff9f.jpg"],"links":[{"url":"http:\/\/curlystuff.net84.net\/Pixel%20War\/Pixels.html","text":"Web"},{"url":"http:\/\/curlystuff.net84.net\/Pixel%20Arena.zip","text":"Source"}],"metadata":{"g_key":"26116","g_author":"22113","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26146","g_title":" Pixel Arena","g_status":"UCHK1","g_place":"653","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22113-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22113-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22113-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22113-shot3.png-eq-900-500.jpg"],"text":"Probably a total of about 24 hours of pure work or so (including idea-making). I feel like I could have done more with it, but I kept going in so many directions for gameplay I had to settle on this!\r\n\r\nThe goal is pretty simple, keep your swarm of pixels alive and eliminate the other swarms by attacking them. The swarm follows your cursor around and you have to eat food dropped by large, white pixels to increase your swarm's size. The best part of the game is the menu that lets you determine how easy it is to produce new pixels, how much damage pixels do to each other, and a couple of other factors! You can try different blends of reproduction % vs damage to mix up the combat, or just give yourself an incredible challenge.\r\n\r\nAll three of the sound effects were created using sfxr.\r\n\r\nReally enjoyed my first Ludum Dare, and I hope you enjoy the game!<\/p>","title":" Pixel Arena"}