Last Shot by Fychan
This is our entry for the theme "Minimalism". The team was Fy as the artist and Buri as the programmer.
The concept of the game was "to achieve the maximum result with the least resources". We came up with a game were you have only one shot and have to time it well to hit the boss weakest spot.
Tools used were Flash for both the art and the code
The concept of the game was "to achieve the maximum result with the least resources". We came up with a game were you have only one shot and have to time it well to hit the boss weakest spot.
Tools used were Flash for both the art and the code
Ratings
| Coolness | 10% | 1979 |
| Overall(Jam) | 2.92 | 353 |
| Fun(Jam) | 2.28 | 473 |
| Graphics(Jam) | 3.36 | 230 |
| Innovation(Jam) | 2.92 | 288 |
| Mood(Jam) | 2.35 | 452 |
| Theme(Jam) | 3.48 | 197 |
@Ty: I'll see if I can fix that!
@peggie, Lione: Thank you, I'm glad you liked it!
@Minion: Thanks! I actually wanted it to be harder with more attack patterns for the boss :x
I like your graphics, pretty awesome.
Good job! :D
It would be nice to somehow signal robot's move forward in an obvious way so you could dodge it and not just sit in the corner whole time.
With more polish this would be a great game.