{"author_link":"\/author\/fychan\/","author_name":"Fychan","author_uid":"21555","comments":[{"author_name":"patrikspengler","author_uid":"8008","time":"Apr 29, 2013 @ 2:43pm","epoch":1367246280,"text":"Nice interpretation of Minimalism. I loved the art. The player's ship could move a bit faster, though. There could have been more levels as well."},{"author_name":"peggiosoft","author_uid":"19458","time":"Apr 29, 2013 @ 10:23pm","epoch":1367273880,"text":"great graphics effects. may the atari god be with you."},{"author_name":"Ty Taylor","author_uid":"12454","time":"Apr 30, 2013 @ 1:13am","epoch":1367284080,"text":"On a small resolution screen, you can't see the instructions on the bottom."},{"author_name":"LionelJitro","author_uid":"18018","time":"Apr 30, 2013 @ 3:43am","epoch":1367293080,"text":"Really digging the art direction."},{"author_name":"MinionStudios","author_uid":"22273","time":"Apr 30, 2013 @ 4:08am","epoch":1367294580,"text":"That as harder than Luke shooting at the Death Star vent! Nice work!"},{"author_name":"Fychan","author_uid":"21555","time":"Apr 30, 2013 @ 4:14am","epoch":1367294940,"text":"@patrik: Thanks! We originally planned on making more bosses, but we had work on Monday and didn't have enough time to implement anything else. The ship moves faster when you're not charging, but I think we still gotta tweak the speed a bit.\r<br\/>\r<br\/>@Ty: I'll see if I can fix that!\r<br\/>\r<br\/>@peggie, Lione: Thank you, I'm glad you liked it!\r<br\/>\r<br\/>@Minion: Thanks! I actually wanted it to be harder with more attack patterns for the boss :x"},{"author_name":"VDOgamez","author_uid":"1634","time":"Apr 30, 2013 @ 4:42am","epoch":1367296620,"text":"This is a neat idea, but it's extremely difficult and unforgiving. I don't really like holding down the spacebar to charge the shot, either. The graphics are very nice looking, though. I feel like the timing on the boss or the speed of the ship or the one hit or something just doesn't fit well enough to make it a fun fly-around-and-dodge-the-attacks fight."},{"author_name":"angelk","author_uid":"12262","time":"Apr 30, 2013 @ 7:05am","epoch":1367305200,"text":"I have no idea what I was doing wrong but I couldn't figure out when I needed to shoot after charging. I just kept crashing and burning. Nice art design!"},{"author_name":"Trench","author_uid":"22326","time":"Apr 30, 2013 @ 9:48am","epoch":1367314980,"text":"Pretty good, just really hard!"},{"author_name":"Husky","author_uid":"17464","time":"May 2, 2013 @ 7:11am","epoch":1367478360,"text":"Interesting idea!\r<br\/>I like your graphics, pretty awesome.\r<br\/>Good job! :D"},{"author_name":"joe40001","author_uid":"22192","time":"May 6, 2013 @ 3:36am","epoch":1367811060,"text":"I wish it had audio, that said I think this game might win on Humor. Clever concept game."},{"author_name":"xdegtyarev","author_uid":"5862","time":"May 8, 2013 @ 4:14pm","epoch":1368029340,"text":"This is very hard and overally very frustrating game. I am not a great candidate for earth's last shot.\r<br\/>It would be nice to somehow signal robot's move forward in an obvious way so you could dodge it and not just sit in the corner whole time.\r<br\/>With more polish this would be a great game."}],"images":["ld26\/21555-d47ad1ad26862676ac7e04cb8ea74566.jpg","ld26\/21555-3f0b1cbaa720240800f4c052af640a19.jpg"],"links":[{"url":"http:\/\/www.bigfight.com.br\/games\/lastshot\/lastshot.zip","text":"Windows"},{"url":"http:\/\/www.bigfight.com.br\/games\/lastshot\/lastshot.html","text":"Web"}],"metadata":{"g_key":"26101","g_author":"21555","g_event":"LD26","g_eventkey":"16","g_subevent":"JAM","g_urlkey":"26131","g_title":"Last Shot","g_status":"UCHK1","g_place":"353","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/21555-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/21555-shot1.png-eq-900-500.jpg"],"text":"This is our entry for the theme \"Minimalism\". The team was Fy as the artist and Buri as the programmer.\r\n\r\nThe concept of the game was \"to achieve the maximum result with the least resources\". We came up with a game were you have only one shot and have to time it well to hit the boss weakest spot.\r\n\r\nTools used were Flash for both the art and the code<\/p>","title":"Last Shot"}