Rocket Boot Camp by errorage

[raw]
made by errorage for LD26 (COMPO)
My game for Ludum Dare is rather simple. Pilot a rocket with WASD or the arrow keys through a bunch of spinny things. Get score for not hitting them and lose score for hitting them. The entire complexity ends there. No backstory, no lose condition, nothing past that simple game mechanic.

You can watch a 'making of' timelapse video here:
http://www.youtube.com/watch?v=Sbg9T9gNRMQ

Ratings

Coolness 57% 3
Overall 2.61 1104
Fun 2.16 1194
Graphics 2.53 957
Humor 1.47 1032
Innovation 2.66 898
Mood 2.15 1156
Theme 3.06 984

Feedback

quill18
29. Apr 2013 · 13:10 UTC
No knowledge of 3d programming? Unity? Blender? Until a week ago? First time entering Ludum Dare? This is a pretty impressive entry.

My only complaint is a lack of a sense of depth/perspective. In other words, I had a hard time knowing how close I was to the obstacles. I think there needs to be some kind of reference object+shadows so that you get a better sense of where the rocket is vs where the next obstacle is. Actually, just a "distance" meter might be all that's needed.
LrdKzrth
29. Apr 2013 · 13:30 UTC
Very good!
whiteravens
29. Apr 2013 · 16:24 UTC
It's quite hard to predict when you're near a circle or not, but still, good entry!
glbs
29. Apr 2013 · 16:28 UTC
Nice game for a first attempt! I also had trouble with the perspective from unity, I guess its pretty usual as a friend of mine had the same problem.
Moist
29. Apr 2013 · 16:30 UTC
This is a very interesting concept. Given some more polish it would make a hell of a minigame. The biggest problem right now is, as quill18 wrote, perspective. You could fix that by casting player's shadow on the obstacles. Nevertheless, well done!
Markusn
30. Apr 2013 · 06:19 UTC
that's a great achievement for just starting with unity, nicely done
saggiosoft
30. Apr 2013 · 09:41 UTC
Good entry and good debut!
KilledByAPixel
01. May 2013 · 23:41 UTC
Nice work! That is a really cool visual idea. I think it would be more visually consistent if the player was just a circle rather then a 3D cylinder.
SnoringFrog
03. May 2013 · 23:15 UTC
Web link doesn't seem to be working right now. :/
Blinked
03. May 2013 · 23:20 UTC
Link appears to be broken unfortunately, I'll check back on this one later.
Blinked
04. May 2013 · 00:03 UTC
Okay it works now :) Took me a while to figure out what to do, but it's a pretty cool concept, nice entry!

Also, I can't help but see giant Pacman's coming at me xD
SnoringFrog
04. May 2013 · 02:51 UTC
Took a minute to get used to, then was a bit too easy to stay interesting. Might be more effective if there was a lose condition instead of being allowed to basically rack up a score forever. Otherwise, nicely done.
Neonlare
06. May 2013 · 12:32 UTC
Pretty darn good for a first LD, and good overall. Could use some sound and a bit of more depth/perspective to allow for more gauging of how close/far the objects were, but it's still a pretty damn good job well done! :D