Rocket Boot Camp by errorage
My game for Ludum Dare is rather simple. Pilot a rocket with WASD or the arrow keys through a bunch of spinny things. Get score for not hitting them and lose score for hitting them. The entire complexity ends there. No backstory, no lose condition, nothing past that simple game mechanic.
You can watch a 'making of' timelapse video here:
http://www.youtube.com/watch?v=Sbg9T9gNRMQ
You can watch a 'making of' timelapse video here:
http://www.youtube.com/watch?v=Sbg9T9gNRMQ
Ratings
| Coolness | 57% | 3 |
| Overall | 2.61 | 1104 |
| Fun | 2.16 | 1194 |
| Graphics | 2.53 | 957 |
| Humor | 1.47 | 1032 |
| Innovation | 2.66 | 898 |
| Mood | 2.15 | 1156 |
| Theme | 3.06 | 984 |
My only complaint is a lack of a sense of depth/perspective. In other words, I had a hard time knowing how close I was to the obstacles. I think there needs to be some kind of reference object+shadows so that you get a better sense of where the rocket is vs where the next obstacle is. Actually, just a "distance" meter might be all that's needed.
Also, I can't help but see giant Pacman's coming at me xD