{"author_link":"\/author\/errorage\/","author_name":"errorage","author_uid":"20786","comments":[{"author_name":"quill18","author_uid":"7862","time":"Apr 29, 2013 @ 1:15pm","epoch":1367241000,"text":"No knowledge of 3d programming? Unity? Blender? Until a week ago? First time entering Ludum Dare?  This is a pretty impressive entry.\r<br\/>\r<br\/>My only complaint is a lack of a sense of depth\/perspective. In other words, I had a hard time knowing how close I was to the obstacles.  I think there needs to be some kind of reference object+shadows so that you get a better sense of where the rocket is vs where the next obstacle is. Actually, just a &quot;distance&quot; meter might be all that's needed."},{"author_name":"LrdKzrth","author_uid":"22257","time":"Apr 29, 2013 @ 1:35pm","epoch":1367242200,"text":"Very good!"},{"author_name":"whiteravens","author_uid":"23106","time":"Apr 29, 2013 @ 4:29pm","epoch":1367252640,"text":"It's quite hard to predict when you're near a circle or not, but still, good entry!"},{"author_name":"glbs","author_uid":"18480","time":"Apr 29, 2013 @ 4:33pm","epoch":1367252880,"text":"Nice game for a first attempt! I also had trouble with the perspective from unity, I guess its pretty usual as a friend of mine had the same problem."},{"author_name":"Moist","author_uid":"16352","time":"Apr 29, 2013 @ 4:35pm","epoch":1367253000,"text":"This is a very interesting concept. Given some more polish it would make a hell of a minigame. The biggest problem right now is, as quill18 wrote, perspective. You could fix that by casting player's shadow on the obstacles. Nevertheless, well done!"},{"author_name":"Markusn","author_uid":"19611","time":"Apr 30, 2013 @ 6:24am","epoch":1367302740,"text":"that's a great achievement for just starting with unity, nicely done"},{"author_name":"saggiosoft","author_uid":"21198","time":"Apr 30, 2013 @ 9:46am","epoch":1367314860,"text":"Good entry and good debut!"},{"author_name":"KilledByAPixel","author_uid":"2075","time":"May 1, 2013 @ 11:46pm","epoch":1367451660,"text":"Nice work! That is a really cool visual idea. I think it would be more visually consistent if the player was just a circle rather then a 3D cylinder."},{"author_name":"SnoringFrog","author_uid":"20952","time":"May 3, 2013 @ 11:20pm","epoch":1367622900,"text":"Web link doesn't seem to be working right now. :\/"},{"author_name":"Blinked","author_uid":"8072","time":"May 3, 2013 @ 11:25pm","epoch":1367623200,"text":"Link appears to be broken unfortunately, I'll check back on this one later."},{"author_name":"Blinked","author_uid":"8072","time":"May 4, 2013 @ 12:08am","epoch":1367625780,"text":"Okay it works now :) Took me a while to figure out what to do, but it's a pretty cool concept, nice entry!\r<br\/>\r<br\/>Also, I can't help but see giant Pacman's coming at me xD"},{"author_name":"SnoringFrog","author_uid":"20952","time":"May 4, 2013 @ 2:56am","epoch":1367635860,"text":"Took a minute to get used to, then was a bit too easy to stay interesting. Might be more effective if there was a lose condition instead of being allowed to basically rack up a score forever. Otherwise, nicely done."},{"author_name":"Neonlare","author_uid":"1913","time":"May 6, 2013 @ 12:37pm","epoch":1367843520,"text":"Pretty darn good for a first LD, and good overall. Could use some sound and a bit of more depth\/perspective to allow for more gauging of how close\/far the objects were, but it's still a pretty damn good job well done! :D"}],"images":["ld26\/20786-d191641872479a010373c7a542c12950.jpg"],"links":[{"url":"http:\/\/www.kamletos.si\/LD\/LD6\/","text":"Web"},{"url":"http:\/\/www.kamletos.si\/LD\/LD6\/Ludum%20Dare.rar","text":"Source"},{"url":"http:\/\/www.youtube.com\/watch?v=Sbg9T9gNRMQ","text":"Timelapse"}],"metadata":{"g_key":"25797","g_author":"20786","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"25827","g_title":"Rocket Boot Camp","g_status":"UCHK1","g_place":"1104","g_commentcount":"13","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/20786-shot0.png-eq-900-500.jpg"],"text":"My game for Ludum Dare is rather simple. Pilot a rocket with WASD or the arrow keys through a bunch of spinny things. Get score for not hitting them and lose score for hitting them. The entire complexity ends there. No backstory, no lose condition, nothing past that simple game mechanic.\r\n\r\nYou can watch a 'making of' timelapse video here: \r\nhttp:\/\/www.youtube.com\/watch?v=Sbg9T9gNRMQ<\/p>","title":"Rocket Boot Camp"}