Ten Seconds Second by soulrot

[raw]
made by soulrot for LD27 (JAM)
A 'puzzle' game by OxySocks and Soulrot, created with Unity.

Get the special 'Second' unit to the exit within 10 seconds and more importantly: keep him alive!

Unfortunately we ended up with only 2 levels and less mechanics than we had hoped, but.. have fun!

EDIT: In response to feedback in the comments, the web version of the game now uses "SPACE" to place waypoints instead of RMB!

Ratings

Coolness 49% 1129
Overall(Jam) 2.67 484
Audio(Jam) 1.90 473
Fun(Jam) 2.00 578
Graphics(Jam) 2.48 507
Innovation(Jam) 2.86 345
Mood(Jam) 2.39 468
Theme(Jam) 3.04 305

Feedback

Feysoura
27. Aug 2013 路 01:53 UTC
Controls jammed on web version due to right clicking.
CarbonCoder
27. Aug 2013 路 01:55 UTC
Nice idea, but the yellow square seems to fall through the floor when you commence your plan of attack..
馃帳 soulrot
27. Aug 2013 路 08:57 UTC
Feysoura: selecting "fullscreen mode" on the first right click prevents getting more of those context-menus. At least it did for us :/
Ghostik
27. Aug 2013 路 13:11 UTC
Nice idea! But you should change RMB input because of web version
john_conder9
27. Aug 2013 路 18:32 UTC
I think the game is glitched, I've tried a ton of different ways but the yellow guy just randomly dies before he reaches the end. I have no idea how to stop that from happening :x Nice concept though, could be fun to see more if it explained itself a little more.
blackotus
29. Aug 2013 路 19:28 UTC
I couldn't get my cubes to the exit, they always died :(
Also, having buttons more closely together (like enter and backspace instead of space and del) makes the game smoother to play.

I think the concept is pretty neat and can be expanded upon!
KeithE.
29. Aug 2013 路 19:34 UTC
Wasn't able to get the first level unfortunately. Tried a bunch of times but I must kind of suck. :) I like the idea of planning my path through the space.
hbocao
31. Aug 2013 路 13:32 UTC
Kinda confusing to start, but the idea behind it sounds great. Try working in a post-compo version, guys.
LonelyTimeLord
07. Sep 2013 路 15:50 UTC
I was confused about how to do it, but I got it in the end, nice idea :)
lordjosephdeburg
15. Sep 2013 路 00:55 UTC
Interesting concept... I think you guys should keep developing this!
Cryovat
16. Sep 2013 路 22:43 UTC
I like the concept a lot. I wish the walls were transparent or that you could rotate the camera; it was kind of a pain to get to some of the units and see some of the traps. I'm also not 100% sure I finished the second level like it was supposed to. (I just made an all-out charge for the exit)

Niggles aside, I think you made a great entry. There's variety in terms of obstructions, and there were interesting level design elements. It's a bit rough, but I think it got potential.

Looking forward to see what you guys come up with in future jams! :D