{"author_link":"\/author\/soulrot\/","author_name":"soulrot","author_uid":"13381","comments":[{"author_name":"Feysoura","author_uid":"25882","time":"Aug 27, 2013 @ 1:58am","epoch":1377568380,"text":"Controls jammed on web version due to right clicking."},{"author_name":"CarbonCoder","author_uid":"14089","time":"Aug 27, 2013 @ 2:00am","epoch":1377568500,"text":"Nice idea, but the yellow square seems to fall through the floor when you commence your plan of attack.."},{"author_name":"soulrot","author_uid":"13381","time":"Aug 27, 2013 @ 9:02am","epoch":1377593820,"text":"Feysoura: selecting &quot;fullscreen mode&quot; on the first right click prevents getting more of those context-menus. At least it did for us :\/"},{"author_name":"Ghostik","author_uid":"6198","time":"Aug 27, 2013 @ 1:16pm","epoch":1377609060,"text":"Nice idea! But you should change RMB input because of web version"},{"author_name":"john_conder9","author_uid":"12682","time":"Aug 27, 2013 @ 6:37pm","epoch":1377628320,"text":"I think the game is glitched, I've tried a ton of different ways but the yellow guy just randomly dies before he reaches the end.  I have no idea how to stop that from happening :x  Nice concept though, could be fun to see more if it explained itself a little more."},{"author_name":"blackotus","author_uid":"19282","time":"Aug 29, 2013 @ 7:33pm","epoch":1377804480,"text":"I couldn't get my cubes to the exit, they always died :(\r<br\/>Also, having buttons more closely together (like enter and backspace instead of space and del) makes the game smoother to play.\r<br\/>\r<br\/>I think the concept is pretty neat and can be expanded upon!"},{"author_name":"KeithE.","author_uid":"25189","time":"Aug 29, 2013 @ 7:39pm","epoch":1377804840,"text":"Wasn't able to get the first level unfortunately.  Tried a bunch of times but I must kind of suck. :)  I like the idea of planning my path through the space."},{"author_name":"hbocao","author_uid":"25980","time":"Aug 31, 2013 @ 1:37pm","epoch":1377955920,"text":"Kinda confusing to start, but the idea behind it sounds great. Try working in a post-compo version, guys."},{"author_name":"LonelyTimeLord","author_uid":"6063","time":"Sep 7, 2013 @ 3:55pm","epoch":1378569000,"text":"I was confused about how to do it, but I got it in the end, nice idea :)"},{"author_name":"lordjosephdeburg","author_uid":"13718","time":"Sep 15, 2013 @ 1:00am","epoch":1379206500,"text":"Interesting concept... I think you guys should keep developing this!"},{"author_name":"Cryovat","author_uid":"19066","time":"Sep 16, 2013 @ 10:48pm","epoch":1379371380,"text":"I like the concept a lot. I wish the walls were transparent or that you could rotate the camera; it was kind of a pain to get to some of the units and see some of the traps. I'm also not 100% sure I finished the second level like it was supposed to. (I just made an all-out charge for the exit)\r<br\/>\r<br\/>Niggles aside, I think you made a great entry. There's variety in terms of obstructions, and there were interesting level design elements. It's a bit rough, but I think it got potential.\r<br\/>\r<br\/>Looking forward to see what you guys come up with in future jams! :D"}],"images":["ld27\/13381-e481959852777ec200a95ee4d002fceb.jpg"],"links":[{"url":"https:\/\/mega.co.nz\/#!wUxXHbCD!HNggvA_4ZhHRXqDHHijt71Q0V2xp0VGs4VuXmmEZVEA","text":"Windows"},{"url":"https:\/\/mega.co.nz\/#!1FowkS6S!MJBddAU3YWAsF7GbtUzMhAYft9JAeYRHOLxPp-x0K7M","text":"OS\/X"},{"url":"https:\/\/mega.co.nz\/#!ERoGhBLB!FR48Dzp_wY3FUbnrBq0PmB3gnHU1OvD7iJK2dB-a12w","text":"Linux"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/21053523\/LudumDare27\/TenSecondsSecondBySoulSocks_WebControlsFix\/TenSecondsSecondBySoulSocks_WebControlsFix.html","text":"Web"},{"url":"https:\/\/mega.co.nz\/#!QcJEkL4L!JKBjP1eGMD28llQGBGaC4ScAptNHByKcopx7HBhTiPY","text":"Source"}],"metadata":{"g_key":"24693","g_author":"13381","g_event":"LD27","g_eventkey":"18","g_subevent":"JAM","g_urlkey":"24723","g_title":"Ten Seconds Second","g_status":"UCHK1","g_place":"484","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/13381-shot0.png-eq-900-500.jpg"],"text":"A 'puzzle' game by OxySocks and Soulrot, created with Unity.\r\n\r\nGet the special 'Second' unit to the exit within 10 seconds and more importantly: keep him alive!\r\n\r\nUnfortunately we ended up with only 2 levels and less mechanics than we had hoped, but.. have fun!\r\n\r\nEDIT: In response to feedback in the comments, the web version of the game now uses \"SPACE\" to place waypoints instead of RMB!","title":"Ten Seconds Second"}