Triad by BlackBulletIV
Triad is mix of top-down shooting, puzzle, and strategy. You control three unique soldiers, playing them each one by one for 10 seconds. Each soldier overlaps in time with the previously played soldiers. Use their abilities in combination to eliminate all hostile defence turrets.
I recommend browsing through the tutorial if you haven't played before.
The game requires support for FBOs. If you're using the .love file, you'll need Love2D 0.8, which you can get at: http://love2d.org
Controls
Move: WASD/Arrow keys
Shoot/Select Solider: LMB
Use Ability: RMB
Restart: R
Toggle Music: M
Quit: Escape
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If you leave a comment with your rating I'll do my best to play and rate your game.
I recommend browsing through the tutorial if you haven't played before.
The game requires support for FBOs. If you're using the .love file, you'll need Love2D 0.8, which you can get at: http://love2d.org
Controls
Move: WASD/Arrow keys
Shoot/Select Solider: LMB
Use Ability: RMB
Restart: R
Toggle Music: M
Quit: Escape
---
If you leave a comment with your rating I'll do my best to play and rate your game.
| Windows | http://nova-fusion.com/games/triad/triad-windows.zip |
| OS X | http://nova-fusion.com/games/triad/triad-mac.zip |
| .love (cross platform) | http://nova-fusion.com/games/triad/triad.love |
| GitHub | https://github.com/BlackBulletIV/triad |
| Gameplay (not by me) | http://www.youtube.com/watch?v=7ekRQAaTBqc |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=3915 |
Ratings
| Coolness | 87% | 2 |
| Overall | 3.87 | 47 |
| Audio | 3.35 | 135 |
| Fun | 3.80 | 45 |
| Graphics | 3.15 | 401 |
| Humor | 2.13 | 622 |
| Innovation | 3.87 | 63 |
| Mood | 3.53 | 97 |
| Theme | 3.94 | 48 |
This could be really interesting if you kept at it, post jam.
@Mclogenog The way I play the gunner and shield are about as useful as each other, but yeah, the demo is often more of a sideshow.
As for the single-character replays, yeah, I wanted to add that, but thought of it too late and ran out of time. I'll probably do some post-compo work, so that'll be high on the list.
Great concept and well executed.
It's still very impressive what you managed to pull off in 48 hours. Kudos!
Anyway, thanks for the positive feedback.
One annoying thing was that when my first two dudes died then I could still play the third, but one time the first two survived and the third dude died and all turrets were destroyed but I had to restart anyway.
But apart from that A++ would play again!
Anyway, thank you all for the positive feedback. :)
Except that, that's was fun to play. Good work.
Is your computer particularly low-performance? The game creates a number of physics-driven particles to simulate a mini-explosion every time a player, enemy, missile, or weak wall dies/explodes. If that were the cause, then the game would hang even more when an enemy or missile explodes.
Also, what operating system are you running it on?
I've programmed it so that the game remembers when turrets are destroyed and will make sure they die at that time in the replays. It's same with "ghost" players; they can't be killed until the game goes past the time when they were killed (if it exists).
TL;DR: The replay system always works in your favour.
The difficulty is bit high for my taste.
foumart: Adding enemy movement to a game with overlapping time such as this introduces more complications that it might seem. It's something I'll try to do in the future though.