{"author_link":"\/author\/blackbulletiv\/","author_name":"BlackBulletIV","author_uid":"3915","comments":[{"author_name":"Plu","author_uid":"26189","time":"Aug 26, 2013 @ 6:35am","epoch":1377498600,"text":"Really nice! The overlapping time turns this into a pretty cool puzzle game. Takes a little getting used to, but great fun after."},{"author_name":"josefnpat","author_uid":"11249","time":"Aug 26, 2013 @ 7:32am","epoch":1377502020,"text":"Great job! Very innovative, with three essential characters. A puzzle game at its finest!"},{"author_name":"Mclogenog","author_uid":"14996","time":"Aug 26, 2013 @ 7:49am","epoch":1377503040,"text":"This is some clever design. Some balancing might help though, since the shield guy's role was way more valuable (at least the way I played) than the the others' roles. It's also kind of frustrating to mess up one part of a plan and have to restart; if I could infinitely retry each guy, you'd still have the puzzle game without as much demand for skill.\r<br\/>\r<br\/>This could be really interesting if you kept at it, post jam."},{"author_name":"BlackBulletIV","author_uid":"3915","time":"Aug 26, 2013 @ 8:00am","epoch":1377503700,"text":"Thanks guys!\r<br\/>\r<br\/>@Mclogenog The way I play the gunner and shield are about as useful as each other, but yeah, the demo is often more of a sideshow.\r<br\/>\r<br\/>As for the single-character replays, yeah, I wanted to add that, but thought of it too late and ran out of time. I'll probably do some post-compo work, so that'll be high on the list."},{"author_name":"LionelJitro","author_uid":"18018","time":"Aug 26, 2013 @ 8:00am","epoch":1377503700,"text":"Lots of fun.\r<br\/>\r<br\/>Great concept and well executed."},{"author_name":"Zephyr89","author_uid":"27354","time":"Aug 26, 2013 @ 8:26am","epoch":1377505260,"text":"This game is great at making you think. Also the theme is being used in a rather generic (ie. as a timer) fashion."},{"author_name":"Zephyr89","author_uid":"27354","time":"Aug 26, 2013 @ 8:34am","epoch":1377505740,"text":"Also you might want to turn down the shield's health."},{"author_name":"nicotuason","author_uid":"21669","time":"Aug 26, 2013 @ 9:04am","epoch":1377507540,"text":"Cool way to add puzzle elements to a tactical game! I enjoyed playing. Was a bit hard to distinguish your soldiers from the enemy turrets at first, but I got used to it."},{"author_name":"kikito","author_uid":"4031","time":"Aug 26, 2013 @ 10:07am","epoch":1377511320,"text":"The .love file seems to be missing."},{"author_name":"kikito","author_uid":"4031","time":"Aug 26, 2013 @ 10:09am","epoch":1377511440,"text":"The correct link for the .love file is http:\/\/nova-fusion.com\/games\/triad\/triad.love"},{"author_name":"BlackBulletIV","author_uid":"3915","time":"Aug 26, 2013 @ 10:15am","epoch":1377511800,"text":"kikito: Wow, thanks for catching that."},{"author_name":"vrld","author_uid":"3805","time":"Aug 26, 2013 @ 11:15am","epoch":1377515400,"text":"Really well executed game, but not mentioning the very similar &quot;Ten Second War&quot; (http:\/\/tensecondwar.wordpress.com\/, also a L&Ouml;VE game) leaves a bitter aftertaste.\r<br\/>It's still very impressive what you managed to pull off in 48 hours. Kudos!"},{"author_name":"BlackBulletIV","author_uid":"3915","time":"Aug 26, 2013 @ 11:21am","epoch":1377515760,"text":"vrld: Sorry. I mentioned it on the Love2D forums, but I didn't feel it really applied here (as from what I can gauge, Ten Second War isn't very well known outside the Love2D community).\r<br\/>\r<br\/>Anyway, thanks for the positive feedback."},{"author_name":"ellipticaldoor","author_uid":"24027","time":"Aug 26, 2013 @ 2:15pm","epoch":1377526200,"text":"Good gameplay, good idea, good game."},{"author_name":"rfgpfeiffer","author_uid":"7968","time":"Aug 26, 2013 @ 2:19pm","epoch":1377526440,"text":"This game is awesome! You had the same idea as I had, but your execution is just perfect!\r<br\/>\r<br\/>One annoying thing was that when my first two dudes died then I could still play the third, but one time the first two survived and the third dude died and all turrets were destroyed but I had to restart anyway.\r<br\/>\r<br\/>But apart from that A++ would play again!"},{"author_name":"kirbytails7","author_uid":"4767","time":"Aug 26, 2013 @ 6:02pm","epoch":1377539820,"text":"This is really cool!"},{"author_name":"BlackBulletIV","author_uid":"3915","time":"Aug 26, 2013 @ 8:57pm","epoch":1377550320,"text":"Woah, I never realised you could shoot with your shield up. I'd consider that a near game-breaking bug, so I've fixed it.\r<br\/>\r<br\/>Anyway, thank you all for the positive feedback. :)"},{"author_name":"goyal","author_uid":"18701","time":"Aug 27, 2013 @ 12:38am","epoch":1377563580,"text":"Nicely done! Fun to play and its challenging too."},{"author_name":"leafo","author_uid":"4321","time":"Aug 27, 2013 @ 5:23am","epoch":1377580680,"text":"Wow this is one of the best games I've played so far. I really enjoyed it"},{"author_name":"recursor","author_uid":"1105","time":"Aug 27, 2013 @ 12:12pm","epoch":1377605220,"text":"This game is really fun. Well done on the grainy visuals, the gameplay, and even the music loop goes well with everything. Very well put together!"},{"author_name":"oxysoft","author_uid":"25340","time":"Aug 28, 2013 @ 5:09am","epoch":1377666240,"text":"Frustrating as hell but very well thought"},{"author_name":"devi ever","author_uid":"22858","time":"Aug 28, 2013 @ 5:42am","epoch":1377668220,"text":"A really cool take on a puzzle game.  Have been seeing similar ideas to this recently but definitely one of the better.  Would love to see this fleshed out."},{"author_name":"klambrike","author_uid":"26220","time":"Aug 28, 2013 @ 6:16am","epoch":1377670260,"text":"Very good game!"},{"author_name":"Empyrealhell","author_uid":"26650","time":"Aug 28, 2013 @ 6:23am","epoch":1377670680,"text":"Well put together. Feels much more like a game than most entries; cohesive graphics and level design with a strong adherence to your core concept really make it stand out. My only real complaint is that it's a bit punishing when you mess up. Having to suicide the other two because you mess up early on, or having to redo the same actions for two because you messed up on the third is a bit trying."},{"author_name":"HunLyxxod","author_uid":"14404","time":"Aug 28, 2013 @ 6:23am","epoch":1377670680,"text":"It would have been nice to be able to play for the 10 seconds even if we die. If you mess, you need to restart the level, you can't save your characters with an other one and continue the mission. That's frustrating.\r<br\/>\r<br\/>Except that, that's was fun to play. Good work."},{"author_name":"BlackBulletIV","author_uid":"3915","time":"Aug 28, 2013 @ 6:28am","epoch":1377670980,"text":"Thanks for the feedback guys. I wish I'd recognised earlier that having to completely restart for any mistake was a really big issue; it's the one negative that keeps being brought up. If I make a post-compo version (which I most likely will), that'll definitely be fixed."},{"author_name":"keyboardmonkey","author_uid":"26303","time":"Aug 28, 2013 @ 9:11pm","epoch":1377723960,"text":"The game hangs any time any of my players get shot. From what I can play the control is great, the mood is captivating and it looks really fun all round! I am running the .love version, I have love 0.8 installed. There are no debug or error messages in the output console. I could help find the cause if pointed in a direction :)"},{"author_name":"BlackBulletIV","author_uid":"3915","time":"Aug 28, 2013 @ 11:13pm","epoch":1377731280,"text":"keyboardmonkey:\r<br\/>\r<br\/>Is your computer particularly low-performance? The game creates a number of physics-driven particles to simulate a mini-explosion every time a player, enemy, missile, or weak wall dies\/explodes. If that were the cause, then the game would hang even more when an enemy or missile explodes.\r<br\/>\r<br\/>Also, what operating system are you running it on?"},{"author_name":"GeorgeBroussard","author_uid":"8631","time":"Aug 29, 2013 @ 12:12am","epoch":1377734820,"text":"Great audio and idea. I'm terrible at the game but I see what you are going for. Should possibly start off a lot easier so you can get use to it? The turrets were super punishing. Great effort."},{"author_name":"Norgg","author_uid":"5283","time":"Aug 29, 2013 @ 12:14am","epoch":1377734940,"text":"Really nice use of the theme, tight level design, interesting concept and well polished."},{"author_name":"cobrajs","author_uid":"11192","time":"Aug 29, 2013 @ 1:32am","epoch":1377739620,"text":"Excellent game! I really liked the concept, and the controls have a great feel to them. Overall very well done."},{"author_name":"alts","author_uid":"18267","time":"Aug 29, 2013 @ 4:52am","epoch":1377751620,"text":"This is a really cool game. Nice work. Everyone else has mentioned the desire for single character replays already, but I think that's really the only thing missing from this game. I did have one weird issue where the Demo failed to kill a turret at the first player, yet when I played through the shield guy's turn as the second player, the shotgun spray was just different enough to kill the turret. Worked out in my favor, but I could imagine it going the other way."},{"author_name":"BlackBulletIV","author_uid":"3915","time":"Aug 29, 2013 @ 7:08am","epoch":1377759780,"text":"alts:\r<br\/>\r<br\/>I've programmed it so that the game remembers when turrets are destroyed and will make sure they die at that time in the replays. It's same with &quot;ghost&quot; players; they can't be killed until the game goes past the time when they were killed (if it exists).\r<br\/>\r<br\/>TL;DR: The replay system always works in your favour."},{"author_name":"gre","author_uid":"18803","time":"Aug 29, 2013 @ 10:45am","epoch":1377772800,"text":"Very good game mecanisms, audio and graphics.\r<br\/>The difficulty is bit high for my taste."},{"author_name":"Thermite","author_uid":"27791","time":"Aug 29, 2013 @ 11:30pm","epoch":1377818700,"text":"A thinking person's top down shooter!  My kind of game :)"},{"author_name":"markengley","author_uid":"4575","time":"Aug 29, 2013 @ 11:31pm","epoch":1377818760,"text":"Wow amazing work!  Really clever idea and very tight execution.  Well done :)"},{"author_name":"KunoNoOni","author_uid":"6464","time":"Aug 30, 2013 @ 3:55pm","epoch":1377877800,"text":"Really cool concept. Very original. Great Job!"},{"author_name":"Tom 7","author_uid":"1984","time":"Aug 31, 2013 @ 2:32am","epoch":1377916020,"text":"Neat idea. It was tricky to figure out at first, but once I got going it was more puzzle than performance. I did think it was mostly about the shield and shotgun though..."},{"author_name":"Purplescape","author_uid":"19858","time":"Aug 31, 2013 @ 3:48am","epoch":1377920580,"text":"Wow, this is a very interesting strategic game. After a bit of learning the mechanics, it had me puzzling over it for a while"},{"author_name":"BlackBulletIV","author_uid":"3915","time":"Aug 31, 2013 @ 3:55am","epoch":1377921000,"text":"@Tom 7: That's interesting. I thought it was mainly about the shield and the gunner. I guess it all depends on how you play."},{"author_name":"cbear_wallis","author_uid":"27018","time":"Sep 1, 2013 @ 12:33am","epoch":1377995280,"text":"really nice game! I love the idea and the themeing! the mechanics are spot on too"},{"author_name":"01rafael","author_uid":"11984","time":"Sep 3, 2013 @ 12:09pm","epoch":1378209840,"text":"COOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLL!!!!!!!!!!!!!!!!!!!!!!"},{"author_name":"Latcarf","author_uid":"19457","time":"Sep 4, 2013 @ 10:45pm","epoch":1378334400,"text":"This game looks very interesting but with only a touchpad I don't think I can rate it fairly. The music is quite good, how did you make it?"},{"author_name":"foumart","author_uid":"14368","time":"Sep 6, 2013 @ 7:50pm","epoch":1378496700,"text":"Impressive! Add some enemy behaviour and this can become alot more reallistic. Also thought about finishing the action after killed in some kind of &quot;ghost mode&quot;."},{"author_name":"BlackBulletIV","author_uid":"3915","time":"Sep 8, 2013 @ 9:43pm","epoch":1378676280,"text":"Latcarf: I made the music with a few synthesisers in Logic. Turned out alright for a 3 AM job. :P\r<br\/>\r<br\/>foumart: Adding enemy movement to a game with overlapping time such as this introduces more complications that it might seem. It's something I'll try to do in the future though."},{"author_name":"shard123","author_uid":"3824","time":"Sep 9, 2013 @ 11:02am","epoch":1378724220,"text":"Really fun, everything is really polished and well balanced, nice work!"},{"author_name":"Oxygamer","author_uid":"27817","time":"Sep 16, 2013 @ 11:15pm","epoch":1379373000,"text":"System unsustainable"},{"author_name":"BlackBulletIV","author_uid":"3915","time":"Sep 17, 2013 @ 12:01am","epoch":1379375760,"text":"Oxygamer: I'm unsure what you mean by that."}],"images":["ld27\/3915-bd75a0f9cb277e6db298941e6792d485.jpg","ld27\/3915-184191ea090246b13da73200262c248d.jpg","ld27\/3915-d73ea5b8391d275f01bec2bada53741e.jpg","ld27\/3915-b3541beab551345f549cfc876de54ea4.jpg","ld27\/3915-d39960e7c50bf564782ba57e06c4871b.jpg"],"links":[{"url":"http:\/\/nova-fusion.com\/games\/triad\/triad-windows.zip","text":"Windows"},{"url":"http:\/\/nova-fusion.com\/games\/triad\/triad-mac.zip","text":"OS X"},{"url":"http:\/\/nova-fusion.com\/games\/triad\/triad.love","text":".love (cross platform)"},{"url":"https:\/\/github.com\/BlackBulletIV\/triad","text":"GitHub"},{"url":"http:\/\/www.youtube.com\/watch?v=7ekRQAaTBqc","text":"Gameplay (not by me)"}],"metadata":{"g_key":"24600","g_author":"3915","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"24630","g_title":"Triad","g_status":"UCHK1","g_place":"47","g_commentcount":"48","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/3915-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/3915-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/3915-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/3915-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/3915-shot4.png-eq-900-500.jpg"],"text":"Triad is mix of top-down shooting, puzzle, and strategy. You control three unique soldiers, playing them each one by one for 10 seconds. Each soldier overlaps in time with the previously played soldiers. Use their abilities in combination to eliminate all hostile defence turrets.\r\n\r\nI recommend browsing through the tutorial if you haven't played before.\r\n\r\nThe game requires support for FBOs. If you're using the .love file, you'll need Love2D 0.8, which you can get at: http:\/\/love2d.org\r\n\r\nControls\r\nMove: WASD\/Arrow keys\r\nShoot\/Select Solider: LMB\r\nUse Ability: RMB\r\nRestart: R\r\nToggle Music: M\r\nQuit: Escape\r\n\r\n---\r\n\r\nIf you leave a comment with your rating I'll do my best to play and rate your game.","title":"Triad"}