Explosive Space Shuffleboard, A Cautionary Tale of Militant Bueracracy by Ian Small
In 10 seconds the missiles will reach their target! You must stop them with the only weapon in your arsenal... MILITANT BUREAUCRACY! Throw the explosive Middle Management, and in 10 seconds they will detonate!
Missing Functionality:
- Game Logic (No win condition, ways to restart, etc)
- Countermeasure unfinished (placeholder model, no physics interaction)
- Missile mechanics (advanced missile paths and patterns missing)
Post Mortem:
We had a few problems with one of our programmers, so we unintentionally bit of more than we were prepared to chew when it came to game mechanics.
All told, we weren't terribly off from our planned goals. The game logic missing plus the lack of explosions on the counter measures is a gameplay death sentence, but I'm not completely crushed. We learned where the worst of our communications come from, but most importantly learned how REALLY fast we can put out work if we absolutely must. (Also learned that it's critical for the artist to get their own assets in engine, as that was a major productivity expense to halt production to fix supposedly ready assets :-P ).
Our sound guy did a PHENOMENAL job on the music. We can't take any direct credit for the explosions though, as those were from a third party source (always found it odd that explosions were not part of the unity engine natively).
Change Log:
version 0.0.0.6
- Fixed counter-measure behavior for new art asset. Now orients itself to drag vector. Rotation temporarily disabled.
version 0.0.0.5
- Added counter measure throwing mechanic.
- Added some simple lighting.
- Added fancier base to protect.
- Corrected missile facing.
version 0.0.0.4
- Added art assets for missiles and base surface.
- Added theme music
version 0.0.0.3
- Added explosions for missiles
Missing Functionality:
- Game Logic (No win condition, ways to restart, etc)
- Countermeasure unfinished (placeholder model, no physics interaction)
- Missile mechanics (advanced missile paths and patterns missing)
Post Mortem:
We had a few problems with one of our programmers, so we unintentionally bit of more than we were prepared to chew when it came to game mechanics.
All told, we weren't terribly off from our planned goals. The game logic missing plus the lack of explosions on the counter measures is a gameplay death sentence, but I'm not completely crushed. We learned where the worst of our communications come from, but most importantly learned how REALLY fast we can put out work if we absolutely must. (Also learned that it's critical for the artist to get their own assets in engine, as that was a major productivity expense to halt production to fix supposedly ready assets :-P ).
Our sound guy did a PHENOMENAL job on the music. We can't take any direct credit for the explosions though, as those were from a third party source (always found it odd that explosions were not part of the unity engine natively).
Change Log:
version 0.0.0.6
- Fixed counter-measure behavior for new art asset. Now orients itself to drag vector. Rotation temporarily disabled.
version 0.0.0.5
- Added counter measure throwing mechanic.
- Added some simple lighting.
- Added fancier base to protect.
- Corrected missile facing.
version 0.0.0.4
- Added art assets for missiles and base surface.
- Added theme music
version 0.0.0.3
- Added explosions for missiles
Ratings
| Coolness | 45% | 1281 |
| Overall(Jam) | 1.56 | 618 |
| Audio(Jam) | 2.77 | 310 |
| Fun(Jam) | 1.33 | 612 |
| Graphics(Jam) | 3.00 | 356 |
| Innovation(Jam) | 1.59 | 610 |
| Theme(Jam) | 1.67 | 596 |
Feedback
olafurw
27. Aug 2013 · 23:52 UTC
Looks pretty nice but not much happens when I put the things into the air
Soundless_dev
27. Aug 2013 · 23:52 UTC
Finish it and post a non submission link in a post mortem, I'd play it. love this graphical style
johnfn
27. Aug 2013 · 23:53 UTC
I have no idea what's going on (is there anything going on?). I dropped a ton of missiles (I think) and nothing really changed. However the music is great and the art is beautiful! It's too bad to hear that you had programming issues, because the assets are really promising and the concept seems hilarious.
Thermite
27. Aug 2013 · 23:57 UTC
After lots of frenzied clicking and keyboard mashing, I'm still not sure what I'm meant to be doing. Sorry!
Unept
28. Aug 2013 · 05:51 UTC
Cool idea, would be nice to see it fully functional.
1fir3
28. Aug 2013 · 12:33 UTC
Not convinient gameplay spoils the game.
Joror
29. Aug 2013 · 17:37 UTC
Graphics pretty nice, but without gameplay, it is just for show. :) (make mechanics first, then graphics! ;))
The Evil Cult
03. Sep 2013 · 03:00 UTC
Shame you didn't get more time, looks like a nice start.
Blue Steel
03. Sep 2013 · 03:07 UTC
I can't rate it because to me its unplayable so i cant rate it
SecondDimension
06. Sep 2013 · 21:40 UTC
Shame it didn't work out as planned, like the idea though.
Almax27
08. Sep 2013 · 18:30 UTC
Sad it's not fully functional, but the idea sounds good and music is nice :)