{"author_link":"\/author\/keeper\/","author_name":"Ian Small","author_uid":"25010","comments":[{"author_name":"olafurw","author_uid":"25450","time":"Aug 27, 2013 @ 11:57pm","epoch":1377647520,"text":"Looks pretty nice but not much happens when I put the things into the air"},{"author_name":"Soundless_dev","author_uid":"23578","time":"Aug 27, 2013 @ 11:57pm","epoch":1377647520,"text":"Finish it and post a non submission link in a post mortem, I'd play it. love this graphical style"},{"author_name":"johnfn","author_uid":"3187","time":"Aug 27, 2013 @ 11:58pm","epoch":1377647580,"text":"I have no idea what's going on (is there anything going on?). I dropped a ton of missiles (I think) and nothing really changed. However the music is great and the art is beautiful! It's too bad to hear that you had programming issues, because the assets are really promising and the concept seems hilarious."},{"author_name":"Thermite","author_uid":"27791","time":"Aug 28, 2013 @ 12:02am","epoch":1377647820,"text":"After lots of frenzied clicking and keyboard mashing, I'm still not sure what I'm meant to be doing. Sorry!"},{"author_name":"Unept","author_uid":"25813","time":"Aug 28, 2013 @ 5:56am","epoch":1377669060,"text":"Cool idea, would be nice to see it fully functional."},{"author_name":"1fir3","author_uid":"27817","time":"Aug 28, 2013 @ 12:38pm","epoch":1377693180,"text":"Not convinient gameplay spoils the game."},{"author_name":"Joror","author_uid":"15925","time":"Aug 29, 2013 @ 5:42pm","epoch":1377797820,"text":"Graphics pretty nice, but without gameplay, it is just for show. :) (make mechanics first, then graphics! ;))"},{"author_name":"The Evil Cult","author_uid":"8607","time":"Sep 3, 2013 @ 3:05am","epoch":1378177200,"text":"Shame you didn't get more time, looks like a nice start."},{"author_name":"Blue Steel","author_uid":"23091","time":"Sep 3, 2013 @ 3:12am","epoch":1378177620,"text":"I can't rate it because to me its unplayable so i cant rate it"},{"author_name":"SecondDimension","author_uid":"14838","time":"Sep 6, 2013 @ 9:45pm","epoch":1378503600,"text":"Shame it didn't work out as planned, like the idea though."},{"author_name":"Almax27","author_uid":"21581","time":"Sep 8, 2013 @ 6:35pm","epoch":1378665000,"text":"Sad it's not fully functional, but the idea sounds good and music is nice :)"}],"images":["ld27\/25010-c708666fa47670a689e2c6301802f1b9.jpg"],"links":[{"url":"http:\/\/www.kongregate.com\/games\/IanTSmall\/explosive-space-shuffleboard\/","text":"Web"},{"url":"https:\/\/bitbucket.org\/thekeepstudiosllc\/ludum-dare-27","text":"Source"}],"metadata":{"g_key":"24324","g_author":"25010","g_event":"LD27","g_eventkey":"18","g_subevent":"JAM","g_urlkey":"24354","g_title":"Explosive Space Shuffleboard, A Cautionary Tale of","g_status":"UCHK1","g_place":"618","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/25010-shot0.png-eq-900-500.jpg"],"text":"In 10 seconds the missiles will reach their target! You must stop them with the only weapon in your arsenal... MILITANT BUREAUCRACY! Throw the explosive Middle Management, and in 10 seconds they will detonate!\r\n\r\n\r\nMissing Functionality:\r\n\r\n- Game Logic (No win condition, ways to restart, etc)\r\n\r\n- Countermeasure unfinished (placeholder model, no physics interaction)\r\n\r\n- Missile mechanics (advanced missile paths and patterns missing)\r\n\r\nPost Mortem:\r\n\r\nWe had a few problems with one of our programmers, so we unintentionally bit of more than we were prepared to chew when it came to game mechanics.\r\n\r\nAll told, we weren't terribly off from our planned goals. The game logic missing plus the lack of explosions on the counter measures is a gameplay death sentence, but I'm not completely crushed. We learned where the worst of our communications come from, but most importantly learned how REALLY fast we can put out work if we absolutely must. (Also learned that it's critical for the artist to get their own assets in engine, as that was a major productivity expense to halt production to fix supposedly ready assets :-P  ).\r\n\r\nOur sound guy did a PHENOMENAL job on the music. We can't take any direct credit for the explosions though, as those were from a third party source (always found it odd that explosions were not part of the unity engine natively).\r\n\r\n\r\nChange Log:\r\n\r\nversion 0.0.0.6\r\n- Fixed counter-measure behavior for new art asset. Now orients itself to drag vector. Rotation temporarily disabled.\r\n\r\nversion 0.0.0.5\r\n\r\n- Added counter measure throwing mechanic.\r\n\r\n- Added some simple lighting.\r\n\r\n- Added fancier base to protect.\r\n\r\n- Corrected missile facing.\r\n\r\nversion 0.0.0.4\r\n\r\n- Added art assets for missiles and base surface.\r\n\r\n- Added theme music\r\n\r\n\r\nversion 0.0.0.3\r\n\r\n- Added explosions for missiles","title":"Explosive Space Shuffleboard, A Cautionary Tale of Militant Bueracracy"}