Time Loopy by DaleP

[raw]
made by DaleP for LD27 (COMPO)
You play as a time traveling gentleman whose broken time traveling pocket watch uncontrollably sends him ten seconds into the past, every ten seconds. To find a hope of getting unstuck, you must cooperate with your past and future selves to overcome obstacles and figure out exactly where and when you are.

I made this in ImpactJS with help from Pixelmator, Bfxr, Audacity, and Garageband. It seems to work perfectly in Firefox, Chrom(ium), Safari, and probably others. Unfortunately, I didn't get to spend as much time on levels or later-game mechanics as I would have liked, so it's a little short.

WASD or arrow keys to move, space to jump.

Ratings

Coolness 44% 1337
Overall 3.07 538
Audio 2.19 746
Fun 2.78 677
Graphics 3.19 382
Humor 2.77 282
Innovation 3.41 250
Mood 2.52 712
Theme 3.48 260

Feedback

Diamonde
26. Aug 2013 · 01:36 UTC
My clones seem to always get the better out of me.
I really like the idea and had some good laughs, even when I didn't make it too far.
Simulacrum
26. Aug 2013 · 04:22 UTC
Very charming graphics! The character looks great. I think the clone mechanics could use some fine-tuning, but I love the idea and the mechanic is very cool.
zillix
26. Aug 2013 · 05:58 UTC
great job! it was pretty entertaining when a whole mess of me were barreling over each other to try to make it over each wall
Andrewves
26. Aug 2013 · 06:03 UTC
Interesting concept, i really like main character art and the mechanic seems work reasonably well.
HoWseR
26. Aug 2013 · 06:51 UTC
Get's kind of tedious after a while, but a really cool concept and pretty nice graphics
Gus
26. Aug 2013 · 07:04 UTC
yay time-travelling! \o/
I just hoped that would be more gameplay time, but the concept it's pretty awesome, you explored the theme quite well.
First time-travel game, I play in this LD, I have a strange feeling that this is one of many.
Just quoting @Andrewves
"...I really like the main character art..."
Mase
26. Aug 2013 · 08:23 UTC
The foot tapping animation is a nice detail... though it sort of highlights the tedium of waiting for the time jump to trigger.
Yaru
26. Aug 2013 · 11:18 UTC
A great work, very fun... I LOVE time travel mechanics.
TobiasW
26. Aug 2013 · 13:42 UTC
I see you've solved the time paradox of "What happens if I interfere with my past?" with "I don't give a damn, you just push yourself away", haha :D

Interesting game! I just wish my past selves would cooperate better with me - more often than not they'd use me as stepstones instead of being stepstones themselves. The sometimes wonky physics doesn't help either - they provide for some humor though.

Short game, but while it lasts it's fun. Good job! And congratulations on finishing your first LD entry!
TobiasW
26. Aug 2013 · 13:43 UTC
Oh yeah, now that I read the other comments: I really like the character art too!
ChronusZ
26. Aug 2013 · 17:37 UTC
I really like games with this sort of mechanic. It got really confusing by the end when I had about 4 people stacked on top of one another and was barging my way past, but I quite enjoyed it all the same :)
tchem
26. Aug 2013 · 18:28 UTC
all aspects are awesome,,, very interesting propose. congrats man,,,
NuSan
26. Aug 2013 · 19:47 UTC
Cool game, i add a similar idea but yours is actualy working ^^. My clones walk over me pretty offen, its frustrating ^^. I would like a button to start a new clone, so you dont have to wait when you know you are stuck.
Nezzhil
30. Aug 2013 · 10:32 UTC
Very good idea!
hissssssssss
01. Sep 2013 · 13:52 UTC
This was a really neat concept! Given more time, I would have loved to see what other puzzle concepts you could have implemented (doors and switches, weight-based puzzles, etc.). It'd also be nice to be able to destroy clones, so you don't have too many running around after a while.
Dining Philosopher
13. Sep 2013 · 16:37 UTC
Nice game, although a bit short! We were thinking about a similar concept. :) The tapping foot is a nice detail, but the waiting till the time was up was a bit annoying...