Timeline by Lancey

[raw]
made by Lancey for LD27 (COMPO)
Created using Construct 2, Construct 2 is required to view the source file.

I wanted to do something different with the idea of 10 seconds, and debated a character that would repeat 10 seconds worth of actions. This is basically the endpoint of that idea.

Timeline is a platformer where your character's actions are controlled by a 10 second timeline. You can move and adjust the actions on the timeline in order to overcome obstacles. New actions can be collected as items and added to the timeline.

Version 1.01:
- Fixed a bug where the secret exit for Level 9 would always appear.
- Fixed a bug that was causing actions on the timeline to act like they were being hovered over if they were adjacent to another action.
- Fixed a bug where an action you pick up on the timeline sometimes wasn't being sent to the top of the z order.

Ratings

Coolness 56% 3
Overall 3.91 39
Audio 2.36 654
Fun 3.56 110
Graphics 3.34 300
Humor 2.18 592
Innovation 4.38 2
Mood 2.86 444
Theme 4.38 6

Feedback

gigitrix
26. Aug 2013 · 02:36 UTC
Very original idea. Just when you think all puzzle platformer concepts have been done new mechanics come along. Not really my genre but this is really well executed (seems difficult though)
matthias_zarzecki
26. Aug 2013 · 02:37 UTC
This is a great take on a platformer :)
Suese
26. Aug 2013 · 03:18 UTC
Nifty. Really liked the graphical style. Could have used an animation for the parachute though! And music.
rylgh
26. Aug 2013 · 04:40 UTC
Jesus christ this is such a clever and elegant take on the theme. Amazing work.
OldPeculier
26. Aug 2013 · 05:01 UTC
Yep, that is totally brilliant. Super cool concept, well executed.
bonsairobo
26. Aug 2013 · 05:04 UTC
My favorite so far. First parachute level was tough!
andwhatnot
26. Aug 2013 · 05:05 UTC
Very interesting mechanic.
Budda
26. Aug 2013 · 05:05 UTC
This is a great wee game, awesome use of the theme and great mechanics. Well done!
noom
26. Aug 2013 · 05:13 UTC
This is very clever! well done, bravo. Took me a while to truly master the timeline, but when I got there this was a lot of fun.
HeroesGrave
26. Aug 2013 · 05:38 UTC
Quite nice

It took me a long time to find a game that shows up when I search "Linux", that actually runs on Linux.
archaeometrician
26. Aug 2013 · 06:46 UTC
Great idea, I love the concept !
Latency
26. Aug 2013 · 13:02 UTC
That was really cool, nice use of the theme very clever. Fun game
skarab
26. Aug 2013 · 14:47 UTC
Excellent idea, execution working well as well, really enjoy it, thanks :)
zanzindorf
27. Aug 2013 · 15:46 UTC
Very creative idea. This would be perfect for a mobile device. I don't understand how I won the second level though. I started walking in mid air and exploded, but still somehow won :D
brgarnet17
28. Aug 2013 · 21:17 UTC
Good game. The game glitched for me on stage 2 I think. Either way, great concept.
Photon
28. Aug 2013 · 22:01 UTC
Really neat idea! You should really try to take this farther past the jam. Probably the major complaint for me is the game's pace feels too slow, but otherwise this is really solid.
bnhw
28. Aug 2013 · 22:10 UTC
I love the concept, but unfortunately found the jumping and timeline management a bit awkward (I'll have to replay when I have access to a mouse instead of a touchpad).

Reading your postmortem, I like the idea of a static timeline (maybe non-repeating, but longer than 10 seconds?) as it could introduce some interesting puzzling (which route to take, how long to wait for, etc.) Also, maybe something like a "climb" action instead of a jump would allow for more leeway with timing?

Perhaps my favourite use of the theme so far!
Raiyumi
03. Sep 2013 · 23:29 UTC
Really cool concept and solid controls.
meszka
10. Sep 2013 · 15:15 UTC
Brilliant concept! Timing run-n-jumps is challenging. I accidentally cheated on one level (4 I think) by jumping "into" a wall, not sure how that happened ^^'
Jacob123
11. Sep 2013 · 12:28 UTC
Freaking hard game! It made me rage! Good job!