Timeline by Lancey
Created using Construct 2, Construct 2 is required to view the source file.
I wanted to do something different with the idea of 10 seconds, and debated a character that would repeat 10 seconds worth of actions. This is basically the endpoint of that idea.
Timeline is a platformer where your character's actions are controlled by a 10 second timeline. You can move and adjust the actions on the timeline in order to overcome obstacles. New actions can be collected as items and added to the timeline.
Version 1.01:
- Fixed a bug where the secret exit for Level 9 would always appear.
- Fixed a bug that was causing actions on the timeline to act like they were being hovered over if they were adjacent to another action.
- Fixed a bug where an action you pick up on the timeline sometimes wasn't being sent to the top of the z order.
I wanted to do something different with the idea of 10 seconds, and debated a character that would repeat 10 seconds worth of actions. This is basically the endpoint of that idea.
Timeline is a platformer where your character's actions are controlled by a 10 second timeline. You can move and adjust the actions on the timeline in order to overcome obstacles. New actions can be collected as items and added to the timeline.
Version 1.01:
- Fixed a bug where the secret exit for Level 9 would always appear.
- Fixed a bug that was causing actions on the timeline to act like they were being hovered over if they were adjacent to another action.
- Fixed a bug where an action you pick up on the timeline sometimes wasn't being sent to the top of the z order.
Ratings
| Coolness | 56% | 3 |
| Overall | 3.91 | 39 |
| Audio | 2.36 | 654 |
| Fun | 3.56 | 110 |
| Graphics | 3.34 | 300 |
| Humor | 2.18 | 592 |
| Innovation | 4.38 | 2 |
| Mood | 2.86 | 444 |
| Theme | 4.38 | 6 |
It took me a long time to find a game that shows up when I search "Linux", that actually runs on Linux.
Reading your postmortem, I like the idea of a static timeline (maybe non-repeating, but longer than 10 seconds?) as it could introduce some interesting puzzling (which route to take, how long to wait for, etc.) Also, maybe something like a "climb" action instead of a jump would allow for more leeway with timing?
Perhaps my favourite use of the theme so far!